Compare commits
1 Commits
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failed
| Author | SHA1 | Date | |
|---|---|---|---|
| 3ac7b4ad65 |
3
.gitattributes
vendored
3
.gitattributes
vendored
@@ -3,6 +3,7 @@
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|||||||
#
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#
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||||||
# Linux start script should use lf
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# Linux start script should use lf
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||||||
/gradlew text eol=lf
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/gradlew text eol=lf
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||||||
|
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||||||
# These are Windows script files and should use crlf
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# These are Windows script files and should use crlf
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||||||
*.bat text eol=crlf
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*.bat text eol=crlf
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||||||
*.glb filter=lfs diff=lfs merge=lfs -text
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||||||
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|||||||
4
.gitignore
vendored
4
.gitignore
vendored
@@ -6,6 +6,4 @@ build
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|||||||
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||||||
app/bin
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app/bin
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||||||
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||||||
.vscode
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.vscode
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||||||
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||||||
audio/*.wav
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|
||||||
@@ -39,20 +39,12 @@ application {
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|||||||
applicationName = "3DChess"
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applicationName = "3DChess"
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||||||
}
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}
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||||||
|
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||||||
run {
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||||||
standardInput = System.in
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||||||
}
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||||||
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||||||
jar {
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jar {
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||||||
manifest {
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manifest {
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||||||
attributes 'Main-Class': application.mainClass
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attributes 'Main-Class': application.mainClass
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||||||
}
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}
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||||||
}
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}
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||||||
|
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||||||
run {
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||||||
standardInput = System.in
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||||||
}
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||||||
|
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||||||
tasks.named('test') {
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tasks.named('test') {
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||||||
// Use JUnit Platform for unit tests.
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// Use JUnit Platform for unit tests.
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||||||
useJUnitPlatform()
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useJUnitPlatform()
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|||||||
@@ -1,30 +1,23 @@
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package chess;
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package chess;
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import java.util.Scanner;
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import chess.view.consolerender.Colors;
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import chess.view.consolerender.Colors;
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import java.util.Scanner;
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public class App {
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public class App {
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public static void main(String[] args) {
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public static void main(String[] args) {
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||||||
System.out.println(Colors.RED + "Credits: Grenier Lilas, Pribylski Simon." + Colors.RESET);
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System.out.println(Colors.RED + "Credits: Grenier Lilas, Pribylski Simon." + Colors.RESET);
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System.out.println("""
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System.out.println("""
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||||||
Pick the version to use:
|
Pick the version to use:
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||||||
1 - Console
|
1 - Console
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||||||
2 - Window
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2 - Window.""");
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||||||
3 - 3D.""");
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switch (new Scanner(System.in).nextLine()) {
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Scanner scan = new Scanner(System.in);
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String line = scan.nextLine();
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||||||
scan.close();
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switch (line) {
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case "1", "Console", "console":
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case "1", "Console", "console":
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ConsoleMain.main(args);
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ConsoleMain.main(args);
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break;
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break;
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||||||
case "2", "Window", "window":
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case "2", "Window", "window":
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SwingMain.main(args);
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SwingMain.main(args);
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break;
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break;
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case "3", "3D", "3d":
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OpenGLMain.main(args);
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break;
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default:
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default:
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||||||
System.out.println("Invalid input");
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System.out.println("Invalid input");
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break;
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break;
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@@ -5,17 +5,26 @@ package chess;
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import chess.controller.CommandExecutor;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.commands.NewGameCommand;
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import chess.model.ChessBoard;
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import chess.model.Game;
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import chess.model.Game;
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import chess.simulator.PromoteTest;
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import chess.view.consolerender.Console;
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import chess.view.consolerender.Console;
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public class ConsoleMain {
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public class ConsoleMain {
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public static void main(String[] args) {
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public static void main(String[] args) {
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Game game = new Game();
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Game game = new Game(new ChessBoard());
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CommandExecutor commandExecutor = new CommandExecutor(game);
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CommandExecutor commandExecutor = new CommandExecutor(game);
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PromoteTest promoteTest = new PromoteTest(commandExecutor);
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commandExecutor.addListener(promoteTest);
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Console console = new Console(commandExecutor);
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Console console = new Console(commandExecutor);
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commandExecutor.addListener(console);
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commandExecutor.addListener(console);
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promoteTest.onComplete.connect(() -> {
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console.setCaptureInput(true);
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});
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commandExecutor.executeCommand(new NewGameCommand());
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commandExecutor.executeCommand(new NewGameCommand());
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}
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}
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}
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}
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@@ -1,9 +1,33 @@
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package chess;
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package chess;
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import chess.view.DDDrender.Window;
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import chess.ai.DumbAI;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.event.GameAdaptator;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Game;
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import chess.pgn.PgnExport;
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import chess.view.render.Window;
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public class OpenGLMain {
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public class OpenGLMain {
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public static void main(String[] args) {
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new Window().run();
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public static void main(String[] args) {
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Game game = new Game(new ChessBoard());
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CommandExecutor commandExecutor = new CommandExecutor(game);
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Window window = new Window(commandExecutor);
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commandExecutor.addListener(window);
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// DumbAI ai = new DumbAI(commandExecutor, Color.Black);
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// commandExecutor.addListener(ai);
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// DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
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// commandExecutor.addListener(ai2);
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commandExecutor.executeCommand(new NewGameCommand());
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||||||
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||||||
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window.run();
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||||||
}
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}
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||||||
|
|
||||||
}
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}
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||||||
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|||||||
@@ -1,35 +1,28 @@
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|||||||
package chess;
|
package chess;
|
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|
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import chess.ai.minimax.AlphaBetaAI;
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import chess.ai.DumbAI;
|
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import chess.ai.minimax.AlphaBetaConsolePrinter;
|
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import chess.controller.CommandExecutor;
|
import chess.controller.CommandExecutor;
|
||||||
import chess.controller.commands.NewGameCommand;
|
import chess.controller.commands.NewGameCommand;
|
||||||
import chess.controller.event.GameAdaptator;
|
import chess.controller.event.GameAdaptator;
|
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|
import chess.model.ChessBoard;
|
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import chess.model.Color;
|
import chess.model.Color;
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import chess.model.Game;
|
import chess.model.Game;
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import chess.pgn.PgnExport;
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import chess.pgn.PgnExport;
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import chess.view.audio.GameAudio;
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import chess.view.simplerender.Window;
|
import chess.view.simplerender.Window;
|
||||||
|
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||||||
public class SwingMain {
|
public class SwingMain {
|
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public static void main(String[] args) {
|
public static void main(String[] args) {
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Game game = new Game();
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Game game = new Game(new ChessBoard());
|
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CommandExecutor commandExecutor = new CommandExecutor(game);
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CommandExecutor commandExecutor = new CommandExecutor(game);
|
||||||
|
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Window window = new Window(commandExecutor, true);
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Window window = new Window(commandExecutor, false);
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commandExecutor.addListener(window);
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commandExecutor.addListener(window);
|
||||||
|
|
||||||
AlphaBetaAI ai = new AlphaBetaAI(commandExecutor, Color.Black, 5);
|
DumbAI ai = new DumbAI(commandExecutor, Color.Black);
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commandExecutor.addListener(ai);
|
commandExecutor.addListener(ai);
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|
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AlphaBetaConsolePrinter aiResults = new AlphaBetaConsolePrinter(ai);
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DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
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aiResults.connect();
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commandExecutor.addListener(ai2);
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// AI ai2 = new AlphaBetaAI(commandExecutor, Color.White, 5);
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// commandExecutor.addListener(ai2);
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// Window window2 = new Window(ai2.getSimulation(), false);
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// ai2.getSimulation().addListener(window2);
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|
||||||
|
|
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commandExecutor.addListener(new GameAdaptator(){
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commandExecutor.addListener(new GameAdaptator(){
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@Override
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@Override
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||||||
@@ -38,8 +31,6 @@ public class SwingMain {
|
|||||||
}
|
}
|
||||||
});
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});
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||||||
|
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commandExecutor.addListener(new GameAudio());
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||||||
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|
||||||
commandExecutor.executeCommand(new NewGameCommand());
|
commandExecutor.executeCommand(new NewGameCommand());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
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|||||||
@@ -1,81 +0,0 @@
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|||||||
package chess.ai;
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import java.util.List;
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|
||||||
|
|
||||||
import chess.controller.Command;
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|
||||||
import chess.controller.CommandExecutor;
|
|
||||||
import chess.controller.Command.CommandResult;
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|
||||||
import chess.controller.commands.GetPieceAtCommand;
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||||||
import chess.controller.commands.GetPlayerMovesCommand;
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||||||
import chess.controller.commands.GetAllowedCastlingsCommand;
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|
||||||
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
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|
||||||
import chess.controller.event.GameAdaptator;
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|
||||||
import chess.model.Color;
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|
||||||
import chess.model.Coordinate;
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|
||||||
import chess.model.Move;
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|
||||||
import chess.model.Piece;
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|
||||||
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|
||||||
public abstract class AI extends GameAdaptator{
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|
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|
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protected final CommandExecutor commandExecutor;
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protected final Color color;
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||||||
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|
||||||
public AI(CommandExecutor commandExecutor, Color color) {
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|
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this.commandExecutor = commandExecutor;
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|
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this.color = color;
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|
||||||
}
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|
||||||
|
|
||||||
protected abstract void play();
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|
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protected abstract void promote(Coordinate pawnCoords);
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|
||||||
|
|
||||||
@Override
|
|
||||||
public void onPlayerTurn(Color color, boolean undone) {
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|
||||||
if (this.color != color || undone)
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|
||||||
return;
|
|
||||||
|
|
||||||
play();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onPromotePawn(Coordinate pieceCoords) {
|
|
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Piece pawn = pieceAt(pieceCoords);
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|
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if (pawn.getColor() != this.color)
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|
||||||
return;
|
|
||||||
promote(pieceCoords);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected Piece pieceAt(Coordinate coordinate) {
|
|
||||||
GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
|
|
||||||
sendCommand(command);
|
|
||||||
return command.getPiece();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected List<Move> getAllowedMoves() {
|
|
||||||
return getAllowedMoves(this.commandExecutor);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected List<Move> getAllowedMoves(CommandExecutor commandExecutor) {
|
|
||||||
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
|
|
||||||
sendCommand(cmd, commandExecutor);
|
|
||||||
return cmd.getMoves();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected CastlingResult getAllowedCastlings() {
|
|
||||||
GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
|
|
||||||
sendCommand(cmd2);
|
|
||||||
return cmd2.getCastlingResult();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected CommandResult sendCommand(Command command) {
|
|
||||||
return sendCommand(command, this.commandExecutor);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected CommandResult sendCommand(Command command, CommandExecutor commandExecutor) {
|
|
||||||
CommandResult result = commandExecutor.executeCommand(command);
|
|
||||||
if(result == CommandResult.NotAllowed){
|
|
||||||
System.out.println("eeeeee");
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -3,28 +3,46 @@ package chess.ai;
|
|||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
|
|
||||||
|
import chess.controller.Command;
|
||||||
import chess.controller.CommandExecutor;
|
import chess.controller.CommandExecutor;
|
||||||
import chess.controller.commands.CastlingCommand;
|
import chess.controller.commands.CastlingCommand;
|
||||||
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
|
import chess.controller.commands.GetAllowedCastlingsCommand;
|
||||||
|
import chess.controller.commands.GetPieceAtCommand;
|
||||||
|
import chess.controller.commands.GetPlayerMovesCommand;
|
||||||
import chess.controller.commands.MoveCommand;
|
import chess.controller.commands.MoveCommand;
|
||||||
import chess.controller.commands.PromoteCommand;
|
import chess.controller.commands.PromoteCommand;
|
||||||
|
import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
|
||||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||||
|
import chess.controller.event.GameAdaptator;
|
||||||
import chess.model.Color;
|
import chess.model.Color;
|
||||||
import chess.model.Coordinate;
|
import chess.model.Coordinate;
|
||||||
import chess.model.Move;
|
import chess.model.Move;
|
||||||
|
import chess.model.Piece;
|
||||||
|
|
||||||
public class DumbAI extends AI {
|
public class DumbAI extends GameAdaptator {
|
||||||
|
|
||||||
|
private final Color player;
|
||||||
|
private final CommandExecutor commandExecutor;
|
||||||
private final Random random = new Random();
|
private final Random random = new Random();
|
||||||
|
|
||||||
public DumbAI(CommandExecutor commandExecutor, Color color) {
|
public DumbAI(CommandExecutor commandExecutor, Color color) {
|
||||||
super(commandExecutor, color);
|
this.player = color;
|
||||||
|
this.commandExecutor = commandExecutor;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void play() {
|
public void onPlayerTurn(Color color) {
|
||||||
CastlingResult castlings = getAllowedCastlings();
|
if (color != player)
|
||||||
List<Move> moves = getAllowedMoves();
|
return;
|
||||||
|
|
||||||
|
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
|
||||||
|
sendCommand(cmd);
|
||||||
|
|
||||||
|
GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
|
||||||
|
sendCommand(cmd2);
|
||||||
|
|
||||||
|
CastlingResult castlings = cmd2.getCastlingResult();
|
||||||
|
List<Move> moves = cmd.getMoves();
|
||||||
|
|
||||||
switch (castlings) {
|
switch (castlings) {
|
||||||
case Both: {
|
case Both: {
|
||||||
@@ -35,12 +53,20 @@ public class DumbAI extends AI {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
case Small:
|
case Small: {
|
||||||
|
int randomMove = this.random.nextInt(moves.size() + 1);
|
||||||
|
if (randomMove != moves.size())
|
||||||
|
break;
|
||||||
|
this.commandExecutor.executeCommand(new CastlingCommand(false));
|
||||||
|
return;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
case Big: {
|
case Big: {
|
||||||
int randomMove = this.random.nextInt(moves.size() + 1);
|
int randomMove = this.random.nextInt(moves.size() + 1);
|
||||||
if (randomMove != moves.size())
|
if (randomMove != moves.size())
|
||||||
break;
|
break;
|
||||||
this.commandExecutor.executeCommand(new CastlingCommand(castlings == CastlingResult.Big));
|
this.commandExecutor.executeCommand(new CastlingCommand(true));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -50,12 +76,27 @@ public class DumbAI extends AI {
|
|||||||
|
|
||||||
int randomMove = this.random.nextInt(moves.size());
|
int randomMove = this.random.nextInt(moves.size());
|
||||||
this.commandExecutor.executeCommand(new MoveCommand(moves.get(randomMove)));
|
this.commandExecutor.executeCommand(new MoveCommand(moves.get(randomMove)));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void promote(Coordinate pawnCoords) {
|
public void onPromotePawn(Coordinate pieceCoords) {
|
||||||
|
Piece pawn = pieceAt(pieceCoords);
|
||||||
|
if (pawn.getColor() != this.player)
|
||||||
|
return;
|
||||||
|
|
||||||
int promote = this.random.nextInt(PromoteType.values().length);
|
int promote = this.random.nextInt(PromoteType.values().length);
|
||||||
this.commandExecutor.executeCommand(new PromoteCommand(PromoteType.values()[promote]));
|
this.commandExecutor.executeCommand(new PromoteCommand(PromoteType.values()[promote]));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Piece pieceAt(Coordinate coordinate) {
|
||||||
|
GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
|
||||||
|
sendCommand(command);
|
||||||
|
return command.getPiece();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void sendCommand(Command command) {
|
||||||
|
this.commandExecutor.executeCommand(command);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,61 +0,0 @@
|
|||||||
package chess.ai;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.List;
|
|
||||||
import java.util.Random;
|
|
||||||
|
|
||||||
import chess.controller.CommandExecutor;
|
|
||||||
import chess.controller.commands.MoveCommand;
|
|
||||||
import chess.controller.commands.PromoteCommand;
|
|
||||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
|
||||||
import chess.model.Color;
|
|
||||||
import chess.model.Coordinate;
|
|
||||||
import chess.model.Move;
|
|
||||||
import chess.model.Piece;
|
|
||||||
|
|
||||||
public class HungryAI extends AI {
|
|
||||||
|
|
||||||
private final PieceCost pieceCost;
|
|
||||||
private final Random random;
|
|
||||||
|
|
||||||
public HungryAI(CommandExecutor commandExecutor, Color color) {
|
|
||||||
super(commandExecutor, color);
|
|
||||||
this.pieceCost = new PieceCost(color);
|
|
||||||
this.random = new Random();
|
|
||||||
}
|
|
||||||
|
|
||||||
private int getMoveCost(Move move) {
|
|
||||||
Piece piece = pieceAt(move.getDeadPieceCoords());
|
|
||||||
return - (int) pieceCost.getCost(piece);
|
|
||||||
}
|
|
||||||
|
|
||||||
private List<Move> getBestMoves() {
|
|
||||||
List<Move> moves = getAllowedMoves();
|
|
||||||
List<Move> bestMoves = new ArrayList<>();
|
|
||||||
int bestCost = 0;
|
|
||||||
for (Move move : moves) {
|
|
||||||
int moveCost = getMoveCost(move);
|
|
||||||
if (moveCost == bestCost) {
|
|
||||||
bestMoves.add(move);
|
|
||||||
} else if (moveCost > bestCost) {
|
|
||||||
bestMoves.clear();
|
|
||||||
bestMoves.add(move);
|
|
||||||
bestCost = moveCost;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return bestMoves;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void play() {
|
|
||||||
List<Move> bestMoves = getBestMoves();
|
|
||||||
int randomMove = this.random.nextInt(bestMoves.size());
|
|
||||||
this.commandExecutor.executeCommand(new MoveCommand(bestMoves.get(randomMove)));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void promote(Coordinate pawnCoords) {
|
|
||||||
sendCommand(new PromoteCommand(PromoteType.Queen));
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,67 +0,0 @@
|
|||||||
package chess.ai;
|
|
||||||
|
|
||||||
import chess.model.Color;
|
|
||||||
import chess.model.Piece;
|
|
||||||
import chess.model.PieceVisitor;
|
|
||||||
import chess.model.pieces.Bishop;
|
|
||||||
import chess.model.pieces.King;
|
|
||||||
import chess.model.pieces.Knight;
|
|
||||||
import chess.model.pieces.Pawn;
|
|
||||||
import chess.model.pieces.Queen;
|
|
||||||
import chess.model.pieces.Rook;
|
|
||||||
|
|
||||||
public class PieceCost implements PieceVisitor<Float> {
|
|
||||||
|
|
||||||
private final Color player;
|
|
||||||
|
|
||||||
public static final float BISHOP = 30;
|
|
||||||
public static final float KING = 900;
|
|
||||||
public static final float KNIGHT = 30;
|
|
||||||
public static final float PAWN = 10;
|
|
||||||
public static final float QUEEN = 90;
|
|
||||||
public static final float ROOK = 50;
|
|
||||||
|
|
||||||
public PieceCost(Color color) {
|
|
||||||
this.player = color;
|
|
||||||
}
|
|
||||||
|
|
||||||
public float getCost(Piece piece) {
|
|
||||||
if (piece == null)
|
|
||||||
return 0;
|
|
||||||
float cost = visit(piece);
|
|
||||||
if (piece.getColor() != player)
|
|
||||||
cost = -cost;
|
|
||||||
return cost;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Float visitPiece(Bishop bishop) {
|
|
||||||
return BISHOP;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Float visitPiece(King king) {
|
|
||||||
return KING;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Float visitPiece(Knight knight) {
|
|
||||||
return KNIGHT;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Float visitPiece(Pawn pawn) {
|
|
||||||
return PAWN;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Float visitPiece(Queen queen) {
|
|
||||||
return QUEEN;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Float visitPiece(Rook rook) {
|
|
||||||
return ROOK;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,129 +0,0 @@
|
|||||||
package chess.ai;
|
|
||||||
|
|
||||||
import java.util.Arrays;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
import chess.model.Color;
|
|
||||||
import chess.model.Coordinate;
|
|
||||||
import chess.model.Piece;
|
|
||||||
import chess.model.PieceVisitor;
|
|
||||||
import chess.model.pieces.Bishop;
|
|
||||||
import chess.model.pieces.King;
|
|
||||||
import chess.model.pieces.Knight;
|
|
||||||
import chess.model.pieces.Pawn;
|
|
||||||
import chess.model.pieces.Queen;
|
|
||||||
import chess.model.pieces.Rook;
|
|
||||||
|
|
||||||
public class PiecePosCost implements PieceVisitor<List<Float>> {
|
|
||||||
|
|
||||||
private final Color color;
|
|
||||||
|
|
||||||
private static final List<Float> BISHOP = Arrays.asList(
|
|
||||||
-2.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -2.0f,
|
|
||||||
-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f,
|
|
||||||
-1.0f, 0.0f, 0.5f, 1.0f, 1.0f, 0.5f, 0.0f, -1.0f,
|
|
||||||
-1.0f, 0.5f, 0.5f, 1.0f, 1.0f, 0.5f, 0.5f, -1.0f,
|
|
||||||
-1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, -1.0f,
|
|
||||||
-1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f,
|
|
||||||
-1.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, -1.0f,
|
|
||||||
-2.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -2.0f);
|
|
||||||
|
|
||||||
private static final List<Float> KING = Arrays.asList(
|
|
||||||
-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
|
|
||||||
-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
|
|
||||||
-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
|
|
||||||
-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
|
|
||||||
-2.0f, -3.0f, -3.0f, -4.0f, -4.0f, -3.0f, -3.0f, -2.0f,
|
|
||||||
-1.0f, -2.0f, -2.0f, -2.0f, -2.0f, -2.0f, -2.0f, -1.0f,
|
|
||||||
2.0f, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, 2.0f,
|
|
||||||
2.0f, 3.0f, 1.0f, 0.0f, 0.0f, 1.0f, 3.0f, 2.0f);
|
|
||||||
|
|
||||||
private static final List<Float> KNIGHT = Arrays.asList(
|
|
||||||
-5.0f, -4.0f, -3.0f, -3.0f, -3.0f, -3.0f, -4.0f, -5.0f,
|
|
||||||
-4.0f, -2.0f, 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, -4.0f,
|
|
||||||
-3.0f, 0.0f, 1.0f, 1.5f, 1.5f, 1.0f, 0.0f, -3.0f,
|
|
||||||
-3.0f, 0.5f, 1.5f, 2.0f, 2.0f, 1.5f, 0.5f, -3.0f,
|
|
||||||
-3.0f, 0.0f, 1.5f, 2.0f, 2.0f, 1.5f, 0.0f, -3.0f,
|
|
||||||
-3.0f, 0.5f, 1.0f, 1.5f, 1.5f, 1.0f, 0.5f, -3.0f,
|
|
||||||
-4.0f, -2.0f, 0.0f, 0.5f, 0.5f, 0.0f, -2.0f, -4.0f,
|
|
||||||
-5.0f, -4.0f, -3.0f, -3.0f, -3.0f, -3.0f, -4.0f, -5.0f);
|
|
||||||
|
|
||||||
private static final List<Float> PAWN = Arrays.asList(
|
|
||||||
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
|
|
||||||
5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f,
|
|
||||||
1.0f, 1.0f, 2.0f, 3.0f, 3.0f, 2.0f, 1.0f, 1.0f,
|
|
||||||
0.5f, 0.5f, 1.0f, 2.5f, 2.5f, 1.0f, 0.5f, 0.5f,
|
|
||||||
0.0f, 0.0f, 1.0f, 2.0f, 2.0f, 1.0f, 0.0f, 0.0f,
|
|
||||||
0.5f, -0.5f, -1.0f, 0.0f, 0.0f, -1.0f, -0.5f, 0.5f,
|
|
||||||
0.5f, 1.0f, 1.0f, -2.0f, -2.0f, 1.0f, 1.0f, 0.5f,
|
|
||||||
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
|
||||||
|
|
||||||
private static final List<Float> QUEEN = Arrays.asList(
|
|
||||||
-2.0f, -1.0f, -1.0f, -0.5f, -0.5f, -1.0f, -1.0f, -2.0f,
|
|
||||||
-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f,
|
|
||||||
-1.0f, 0.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -1.0f,
|
|
||||||
-0.5f, 0.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -0.5f,
|
|
||||||
0.0f, 0.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -0.5f,
|
|
||||||
-1.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -1.0f,
|
|
||||||
-1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f,
|
|
||||||
-2.0f, -1.0f, -1.0f, -0.5f, -0.5f, -1.0f, -1.0f, -2.0f);
|
|
||||||
|
|
||||||
private static final List<Float> ROOK = Arrays.asList(
|
|
||||||
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
|
|
||||||
0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.5f,
|
|
||||||
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
|
|
||||||
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
|
|
||||||
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
|
|
||||||
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
|
|
||||||
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
|
|
||||||
0.0f, 0.0f, 0.0f, 0.5f, 0.5f, 0.0f, 0.0f, 0.0f);
|
|
||||||
|
|
||||||
public PiecePosCost(Color color) {
|
|
||||||
this.color = color;
|
|
||||||
}
|
|
||||||
|
|
||||||
public float getEvaluation(Piece piece, Coordinate coordinate) {
|
|
||||||
if (piece == null)
|
|
||||||
return 0;
|
|
||||||
List<Float> positions = visit(piece);
|
|
||||||
int x = piece.getColor() == Color.Black ? (Coordinate.VALUE_MAX - 1 - coordinate.getX()) : coordinate.getX();
|
|
||||||
int y = piece.getColor() == Color.Black ? (Coordinate.VALUE_MAX - 1 - coordinate.getY()) : coordinate.getY();
|
|
||||||
Coordinate newCoords = new Coordinate(x, y);
|
|
||||||
assert newCoords.isValid();
|
|
||||||
float result = positions.get(newCoords.toIndex());
|
|
||||||
if (piece.getColor() != color)
|
|
||||||
return -result;
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public List<Float> visitPiece(Bishop bishop) {
|
|
||||||
return BISHOP;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public List<Float> visitPiece(King king) {
|
|
||||||
return KING;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public List<Float> visitPiece(Knight knight) {
|
|
||||||
return KNIGHT;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public List<Float> visitPiece(Pawn pawn) {
|
|
||||||
return PAWN;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public List<Float> visitPiece(Queen queen) {
|
|
||||||
return QUEEN;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public List<Float> visitPiece(Rook rook) {
|
|
||||||
return ROOK;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,92 +0,0 @@
|
|||||||
package chess.ai.minimax;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.List;
|
|
||||||
import java.util.concurrent.ExecutionException;
|
|
||||||
import java.util.concurrent.ExecutorService;
|
|
||||||
import java.util.concurrent.Executors;
|
|
||||||
import java.util.concurrent.Future;
|
|
||||||
|
|
||||||
import chess.ai.AI;
|
|
||||||
import chess.controller.CommandExecutor;
|
|
||||||
import chess.controller.commands.MoveCommand;
|
|
||||||
import chess.controller.commands.PromoteCommand;
|
|
||||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
|
||||||
import chess.model.Color;
|
|
||||||
import chess.model.Coordinate;
|
|
||||||
import chess.model.Move;
|
|
||||||
import common.Signal1;
|
|
||||||
|
|
||||||
public class AlphaBetaAI extends AI {
|
|
||||||
|
|
||||||
private final int searchDepth;
|
|
||||||
|
|
||||||
private static final float MAX_FLOAT = Float.MAX_VALUE;
|
|
||||||
private static final float MIN_FLOAT = -MAX_FLOAT;
|
|
||||||
|
|
||||||
private final ExecutorService threadPool;
|
|
||||||
|
|
||||||
public final Signal1<Integer> onStartEval = new Signal1<>();
|
|
||||||
public final Signal1<Float> onCompleteEval = new Signal1<>();
|
|
||||||
public final Signal1<Float> onProgress = new Signal1<>();
|
|
||||||
|
|
||||||
public AlphaBetaAI(CommandExecutor commandExecutor, Color color, int searchDepth) {
|
|
||||||
super(commandExecutor, color);
|
|
||||||
this.searchDepth = searchDepth;
|
|
||||||
int threadCount = Runtime.getRuntime().availableProcessors();
|
|
||||||
this.threadPool = Executors.newFixedThreadPool(threadCount,
|
|
||||||
new AlphaBetaThreadCreator(commandExecutor, color, threadCount));
|
|
||||||
}
|
|
||||||
|
|
||||||
private Move getBestMove() {
|
|
||||||
List<Move> moves = getAllowedMoves();
|
|
||||||
List<Future<Float>> moveEvaluations = new ArrayList<>(50);
|
|
||||||
float bestMoveValue = MIN_FLOAT;
|
|
||||||
Move bestMove = null;
|
|
||||||
|
|
||||||
this.onStartEval.emit(moves.size());
|
|
||||||
|
|
||||||
for (Move move : moves) {
|
|
||||||
moveEvaluations.add(this.threadPool.submit(() -> {
|
|
||||||
return AlphaBetaThreadCreator.getMoveValue(move, this.searchDepth);
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < moves.size(); i++) {
|
|
||||||
this.onProgress.emit((float) i / (float) moves.size());
|
|
||||||
Move move = moves.get(i);
|
|
||||||
|
|
||||||
float value = MIN_FLOAT;
|
|
||||||
try {
|
|
||||||
value = moveEvaluations.get(i).get();
|
|
||||||
} catch (InterruptedException | ExecutionException e) {
|
|
||||||
e.printStackTrace();
|
|
||||||
}
|
|
||||||
if (value > bestMoveValue) {
|
|
||||||
bestMoveValue = value;
|
|
||||||
bestMove = move;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
this.onCompleteEval.emit(bestMoveValue);
|
|
||||||
|
|
||||||
return bestMove;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onGameEnd() {
|
|
||||||
this.threadPool.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void play() {
|
|
||||||
Move move = getBestMove();
|
|
||||||
sendCommand(new MoveCommand(move));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected void promote(Coordinate pawnCoords) {
|
|
||||||
sendCommand(new PromoteCommand(PromoteType.Queen));
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
package chess.ai.minimax;
|
|
||||||
|
|
||||||
public class AlphaBetaConsolePrinter {
|
|
||||||
|
|
||||||
private final AlphaBetaAI ai;
|
|
||||||
private long lastTime;
|
|
||||||
|
|
||||||
public void connect() {
|
|
||||||
ai.onStartEval.connect((moveCount) -> {
|
|
||||||
this.lastTime = System.currentTimeMillis();
|
|
||||||
System.out.println("Evaluating " + moveCount + " moves ...");
|
|
||||||
});
|
|
||||||
|
|
||||||
ai.onProgress.connect((progress) -> {
|
|
||||||
System.out.printf("Progress : %.2f %% \r", progress * 100.0f);
|
|
||||||
});
|
|
||||||
|
|
||||||
ai.onCompleteEval.connect((bestMove) -> {
|
|
||||||
System.out.println("Best move : " + bestMove + " ");
|
|
||||||
System.out.println("Took " + (System.currentTimeMillis() - this.lastTime) + "ms");
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
public AlphaBetaConsolePrinter(AlphaBetaAI ai) {
|
|
||||||
this.ai = ai;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,101 +0,0 @@
|
|||||||
package chess.ai.minimax;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.Collections;
|
|
||||||
import java.util.List;
|
|
||||||
import java.util.Map;
|
|
||||||
import java.util.Map.Entry;
|
|
||||||
|
|
||||||
import chess.ai.PieceCost;
|
|
||||||
import chess.ai.PiecePosCost;
|
|
||||||
import chess.model.ChessBoard;
|
|
||||||
import chess.model.Color;
|
|
||||||
import chess.model.Coordinate;
|
|
||||||
import chess.model.Move;
|
|
||||||
import chess.model.Piece;
|
|
||||||
|
|
||||||
public class AlphaBetaThread extends Thread {
|
|
||||||
|
|
||||||
private final GameSimulation simulation;
|
|
||||||
private final PieceCost pieceCost;
|
|
||||||
private final PiecePosCost piecePosCost;
|
|
||||||
|
|
||||||
private static final int GREAT_MOVE = 9999;
|
|
||||||
|
|
||||||
private static final float MAX_FLOAT = Float.MAX_VALUE;
|
|
||||||
private static final float MIN_FLOAT = -MAX_FLOAT;
|
|
||||||
|
|
||||||
public AlphaBetaThread(Runnable task, GameSimulation simulation, Color color) {
|
|
||||||
super(task);
|
|
||||||
this.simulation = simulation;
|
|
||||||
this.pieceCost = new PieceCost(color);
|
|
||||||
this.piecePosCost = new PiecePosCost(color);
|
|
||||||
}
|
|
||||||
|
|
||||||
private float getEndGameEvaluation() {
|
|
||||||
Color currentTurn = this.simulation.getPlayerTurn();
|
|
||||||
if (this.simulation.getBoard().isKingInCheck(currentTurn))
|
|
||||||
return GREAT_MOVE;
|
|
||||||
return getBoardEvaluation() - PieceCost.PAWN;
|
|
||||||
}
|
|
||||||
|
|
||||||
private float getBoardEvaluation() {
|
|
||||||
final ChessBoard board = this.simulation.getBoard();
|
|
||||||
float result = 0;
|
|
||||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
|
||||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
|
||||||
Coordinate coordinate = new Coordinate(i, j);
|
|
||||||
Piece piece = board.pieceAt(coordinate);
|
|
||||||
result += pieceCost.getCost(piece) + piecePosCost.getEvaluation(piece, coordinate);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public float getMoveValue(Move move, int searchDepth) {
|
|
||||||
this.simulation.tryMove(move);
|
|
||||||
float value = -negaMax(searchDepth - 1, MIN_FLOAT, MAX_FLOAT);
|
|
||||||
this.simulation.undoMove();
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
private float negaMax(int depth, float alpha, float beta) {
|
|
||||||
float value = MIN_FLOAT;
|
|
||||||
|
|
||||||
List<Move> moves = this.simulation.getAllowedMoves();
|
|
||||||
|
|
||||||
if (moves.isEmpty())
|
|
||||||
return -getEndGameEvaluation();
|
|
||||||
|
|
||||||
List<Entry<Move, Float>> movesCost = new ArrayList<>(moves.size());
|
|
||||||
|
|
||||||
for (Move move : moves) {
|
|
||||||
this.simulation.tryMove(move);
|
|
||||||
movesCost.add(Map.entry(move, -getBoardEvaluation()));
|
|
||||||
this.simulation.undoMove();
|
|
||||||
}
|
|
||||||
|
|
||||||
Collections.sort(movesCost, (first, second) -> {
|
|
||||||
return Float.compare(first.getValue(), second.getValue());
|
|
||||||
});
|
|
||||||
|
|
||||||
if (depth == 1)
|
|
||||||
return -movesCost.getFirst().getValue();
|
|
||||||
|
|
||||||
for (var moveEntry : movesCost) {
|
|
||||||
Move move = moveEntry.getKey();
|
|
||||||
this.simulation.tryMove(move);
|
|
||||||
value = Float.max(value, -negaMax(depth - 1, -beta, -alpha));
|
|
||||||
this.simulation.undoMove();
|
|
||||||
alpha = Float.max(alpha, value);
|
|
||||||
if (alpha >= beta)
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public GameSimulation getSimulation() {
|
|
||||||
return simulation;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,36 +0,0 @@
|
|||||||
package chess.ai.minimax;
|
|
||||||
|
|
||||||
import java.util.concurrent.ThreadFactory;
|
|
||||||
|
|
||||||
import chess.controller.CommandExecutor;
|
|
||||||
import chess.model.Color;
|
|
||||||
import chess.model.Move;
|
|
||||||
|
|
||||||
public class AlphaBetaThreadCreator implements ThreadFactory{
|
|
||||||
|
|
||||||
private final Color color;
|
|
||||||
private final GameSimulation simulations[];
|
|
||||||
private int currentThread = 0;
|
|
||||||
|
|
||||||
public AlphaBetaThreadCreator(CommandExecutor commandExecutor, Color color, int threadCount) {
|
|
||||||
this.color = color;
|
|
||||||
simulations = new GameSimulation[threadCount];
|
|
||||||
for (int i = 0; i < threadCount; i++) {
|
|
||||||
simulations[i] = new GameSimulation();
|
|
||||||
commandExecutor.addListener(simulations[i]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static float getMoveValue(Move move, int searchDepth) {
|
|
||||||
AlphaBetaThread t = (AlphaBetaThread) Thread.currentThread();
|
|
||||||
return t.getMoveValue(move, searchDepth);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public Thread newThread(Runnable r) {
|
|
||||||
AlphaBetaThread t = new AlphaBetaThread(r, simulations[currentThread], color);
|
|
||||||
currentThread++;
|
|
||||||
return t;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,103 +0,0 @@
|
|||||||
package chess.ai.minimax;
|
|
||||||
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
import chess.controller.Command;
|
|
||||||
import chess.controller.Command.CommandResult;
|
|
||||||
import chess.controller.CommandExecutor;
|
|
||||||
import chess.controller.commands.CastlingCommand;
|
|
||||||
import chess.controller.commands.GetPlayerMovesCommand;
|
|
||||||
import chess.controller.commands.MoveCommand;
|
|
||||||
import chess.controller.commands.NewGameCommand;
|
|
||||||
import chess.controller.commands.PromoteCommand;
|
|
||||||
import chess.controller.commands.UndoCommand;
|
|
||||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
|
||||||
import chess.controller.event.EmptyGameDispatcher;
|
|
||||||
import chess.controller.event.GameAdaptator;
|
|
||||||
import chess.model.ChessBoard;
|
|
||||||
import chess.model.Color;
|
|
||||||
import chess.model.Game;
|
|
||||||
import chess.model.Move;
|
|
||||||
import chess.model.PermissiveGame;
|
|
||||||
|
|
||||||
public class GameSimulation extends GameAdaptator {
|
|
||||||
|
|
||||||
private final CommandExecutor simulation;
|
|
||||||
private final Game gameSimulation;
|
|
||||||
|
|
||||||
public GameSimulation() {
|
|
||||||
this.gameSimulation = new PermissiveGame();
|
|
||||||
this.simulation = new CommandExecutor(gameSimulation, new EmptyGameDispatcher());
|
|
||||||
}
|
|
||||||
|
|
||||||
protected CommandResult sendCommand(Command command) {
|
|
||||||
CommandResult result = this.simulation.executeCommand(command);
|
|
||||||
if (result == CommandResult.NotAllowed) {
|
|
||||||
System.out.println("eeeeee");
|
|
||||||
}
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void tryMove(Move move) {
|
|
||||||
sendCommand(new MoveCommand(move));
|
|
||||||
if (this.gameSimulation.getBoard().pawnShouldBePromoted())
|
|
||||||
sendCommand(new PromoteCommand(PromoteType.Queen));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void undoMove() {
|
|
||||||
sendCommand(new UndoCommand());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onPawnPromoted(PromoteType promotion) {
|
|
||||||
sendCommand(new PromoteCommand(promotion));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onCastling(boolean bigCastling) {
|
|
||||||
sendCommand(new CastlingCommand(bigCastling));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onMove(Move move, boolean captured) {
|
|
||||||
sendCommand(new MoveCommand(move));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onGameStart() {
|
|
||||||
sendCommand(new NewGameCommand());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onPlayerTurn(Color color, boolean undone) {
|
|
||||||
if (undone)
|
|
||||||
sendCommand(new UndoCommand());
|
|
||||||
}
|
|
||||||
|
|
||||||
public CommandExecutor getCommandExecutor() {
|
|
||||||
return simulation;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Game getGame() {
|
|
||||||
return gameSimulation;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ChessBoard getBoard() {
|
|
||||||
return this.gameSimulation.getBoard();
|
|
||||||
}
|
|
||||||
|
|
||||||
public Color getPlayerTurn() {
|
|
||||||
return this.gameSimulation.getPlayerTurn();
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<Move> getAllowedMoves() {
|
|
||||||
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
|
|
||||||
sendCommand(cmd);
|
|
||||||
return cmd.getMoves();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void close() {
|
|
||||||
this.simulation.close();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -2,7 +2,6 @@ package chess.controller;
|
|||||||
|
|
||||||
import chess.controller.Command.CommandResult;
|
import chess.controller.Command.CommandResult;
|
||||||
import chess.controller.commands.UndoCommand;
|
import chess.controller.commands.UndoCommand;
|
||||||
import chess.controller.event.AsyncGameDispatcher;
|
|
||||||
import chess.controller.event.GameDispatcher;
|
import chess.controller.event.GameDispatcher;
|
||||||
import chess.controller.event.GameListener;
|
import chess.controller.event.GameListener;
|
||||||
import chess.model.Game;
|
import chess.model.Game;
|
||||||
@@ -18,9 +17,9 @@ public class CommandExecutor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public CommandExecutor(Game game) {
|
public CommandExecutor(Game game) {
|
||||||
this(game, new AsyncGameDispatcher());
|
this(game, new GameDispatcher());
|
||||||
}
|
}
|
||||||
|
|
||||||
public CommandExecutor(Game game, GameDispatcher dispatcher) {
|
public CommandExecutor(Game game, GameDispatcher dispatcher) {
|
||||||
this.game = game;
|
this.game = game;
|
||||||
this.dispatcher = dispatcher;
|
this.dispatcher = dispatcher;
|
||||||
@@ -53,21 +52,19 @@ public class CommandExecutor {
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
case Moved:
|
case Moved:
|
||||||
boolean notifyPlayerTurn = true;
|
|
||||||
this.dispatcher.onBoardUpdate();
|
this.dispatcher.onBoardUpdate();
|
||||||
if (!(command instanceof UndoCommand) && checkGameStatus()) {
|
if (checkGameStatus()) {
|
||||||
this.dispatcher.onGameEnd();
|
this.dispatcher.onGameEnd();
|
||||||
notifyPlayerTurn = false;
|
return;
|
||||||
}
|
}
|
||||||
switchPlayerTurn(command instanceof UndoCommand, notifyPlayerTurn);
|
switchPlayerTurn();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void switchPlayerTurn(boolean undone, boolean notifyPlayerTurn) {
|
private void switchPlayerTurn() {
|
||||||
this.game.switchPlayerTurn();
|
this.game.switchPlayerTurn();
|
||||||
if (notifyPlayerTurn)
|
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn());
|
||||||
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn(), undone);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -110,6 +107,6 @@ public class CommandExecutor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void close() {
|
public void close() {
|
||||||
this.dispatcher.close();
|
this.dispatcher.stopService();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -49,10 +49,6 @@ public class CastlingCommand extends PlayerCommand {
|
|||||||
board.applyMove(this.kingMove);
|
board.applyMove(this.kingMove);
|
||||||
board.applyMove(this.rookMove);
|
board.applyMove(this.rookMove);
|
||||||
|
|
||||||
board.setLastMove(this.kingMove);
|
|
||||||
|
|
||||||
outputSystem.onCastling(this.bigCastling);
|
|
||||||
|
|
||||||
return CommandResult.Moved;
|
return CommandResult.Moved;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -37,6 +37,7 @@ public class MoveCommand extends PlayerCommand {
|
|||||||
return result;
|
return result;
|
||||||
|
|
||||||
case Moved:
|
case Moved:
|
||||||
|
outputSystem.onMove(this.move);
|
||||||
game.saveTraitPiecesPos();
|
game.saveTraitPiecesPos();
|
||||||
return result;
|
return result;
|
||||||
|
|
||||||
@@ -52,7 +53,7 @@ public class MoveCommand extends PlayerCommand {
|
|||||||
final ChessBoard board = game.getBoard();
|
final ChessBoard board = game.getBoard();
|
||||||
|
|
||||||
// we must promote the pending pawn before
|
// we must promote the pending pawn before
|
||||||
if (game.pawnShouldBePromoted())
|
if (board.pawnShouldBePromoted())
|
||||||
return CommandResult.NotAllowed;
|
return CommandResult.NotAllowed;
|
||||||
|
|
||||||
Piece piece = board.pieceAt(move.getStart());
|
Piece piece = board.pieceAt(move.getStart());
|
||||||
@@ -75,14 +76,11 @@ public class MoveCommand extends PlayerCommand {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (tryPromote(game, outputSystem)) {
|
if (tryPromote(game, outputSystem)) {
|
||||||
outputSystem.onMove(this.move, this.deadPiece != null);
|
|
||||||
return CommandResult.ActionNeeded;
|
return CommandResult.ActionNeeded;
|
||||||
}
|
}
|
||||||
|
|
||||||
board.setLastMove(this.move);
|
board.setLastMove(this.move);
|
||||||
|
|
||||||
outputSystem.onMove(this.move, this.deadPiece != null);
|
|
||||||
|
|
||||||
return CommandResult.Moved;
|
return CommandResult.Moved;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -51,7 +51,7 @@ public class NewGameCommand extends Command {
|
|||||||
game.reset();
|
game.reset();
|
||||||
|
|
||||||
outputSystem.onGameStart();
|
outputSystem.onGameStart();
|
||||||
outputSystem.onPlayerTurn(game.getPlayerTurn(), false);
|
outputSystem.onPlayerTurn(game.getPlayerTurn());
|
||||||
|
|
||||||
return CommandResult.NotMoved;
|
return CommandResult.NotMoved;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -55,8 +55,6 @@ public class PromoteCommand extends PlayerCommand {
|
|||||||
this.oldPawn = pawn;
|
this.oldPawn = pawn;
|
||||||
board.pieceComes(createPiece(this.promoteType, pawn.getColor()), this.pieceCoords);
|
board.pieceComes(createPiece(this.promoteType, pawn.getColor()), this.pieceCoords);
|
||||||
|
|
||||||
outputSystem.onPawnPromoted(this.promoteType);
|
|
||||||
|
|
||||||
return CommandResult.Moved;
|
return CommandResult.Moved;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,113 +0,0 @@
|
|||||||
package chess.controller.event;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
import java.util.List;
|
|
||||||
import java.util.concurrent.ExecutorService;
|
|
||||||
import java.util.concurrent.Executors;
|
|
||||||
import java.util.function.Consumer;
|
|
||||||
|
|
||||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
|
||||||
import chess.model.Color;
|
|
||||||
import chess.model.Coordinate;
|
|
||||||
import chess.model.Move;
|
|
||||||
|
|
||||||
public class AsyncGameDispatcher extends GameDispatcher {
|
|
||||||
|
|
||||||
private final List<GameListener> listeners;
|
|
||||||
private final ExecutorService executor;
|
|
||||||
|
|
||||||
public AsyncGameDispatcher() {
|
|
||||||
this.listeners = new ArrayList<>();
|
|
||||||
this.executor = Executors.newSingleThreadExecutor();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void addListener(GameListener listener) {
|
|
||||||
this.listeners.add(listener);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void asyncForEachCall(Consumer<GameListener> func) {
|
|
||||||
this.executor.execute(() -> this.listeners.forEach(func));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onPlayerTurn(Color color, boolean undone) {
|
|
||||||
asyncForEachCall((l) -> l.onPlayerTurn(color, undone));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onWin(Color color) {
|
|
||||||
asyncForEachCall((l) -> l.onWin(color));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onKingInCheck() {
|
|
||||||
asyncForEachCall((l) -> l.onKingInCheck());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onKingInMat() {
|
|
||||||
asyncForEachCall((l) -> l.onKingInMat());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onPatSituation() {
|
|
||||||
asyncForEachCall((l) -> l.onPatSituation());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onSurrender(Color color) {
|
|
||||||
asyncForEachCall((l) -> l.onSurrender(color));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onGameStart() {
|
|
||||||
asyncForEachCall((l) -> l.onGameStart());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onPromotePawn(Coordinate pieceCoords) {
|
|
||||||
asyncForEachCall((l) -> l.onPromotePawn(pieceCoords));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onBoardUpdate() {
|
|
||||||
asyncForEachCall((l) -> l.onBoardUpdate());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onGameEnd() {
|
|
||||||
asyncForEachCall((l) -> l.onGameEnd());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onMove(Move move, boolean captured) {
|
|
||||||
asyncForEachCall((l) -> l.onMove(move, captured));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onMoveNotAllowed(Move move) {
|
|
||||||
asyncForEachCall((l) -> l.onMoveNotAllowed(move));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onDraw() {
|
|
||||||
asyncForEachCall((l) -> l.onDraw());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onCastling(boolean bigCastling) {
|
|
||||||
asyncForEachCall((l) -> l.onCastling(bigCastling));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onPawnPromoted(PromoteType promotion) {
|
|
||||||
asyncForEachCall((l) -> l.onPawnPromoted(promotion));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void close() {
|
|
||||||
this.executor.shutdown();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
package chess.controller.event;
|
package chess.controller.event;
|
||||||
|
|
||||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
|
||||||
import chess.model.Color;
|
import chess.model.Color;
|
||||||
import chess.model.Coordinate;
|
import chess.model.Coordinate;
|
||||||
import chess.model.Move;
|
import chess.model.Move;
|
||||||
@@ -32,7 +31,7 @@ public class EmptyGameDispatcher extends GameDispatcher {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onMove(Move move, boolean captured) {
|
public void onMove(Move move) {
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -44,7 +43,7 @@ public class EmptyGameDispatcher extends GameDispatcher {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onPlayerTurn(Color color, boolean undone) {
|
public void onPlayerTurn(Color color) {
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -58,21 +57,5 @@ public class EmptyGameDispatcher extends GameDispatcher {
|
|||||||
@Override
|
@Override
|
||||||
public void onWin(Color winner) {
|
public void onWin(Color winner) {
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onCastling(boolean bigCastling) {
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onPawnPromoted(PromoteType promotion) {
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void addListener(GameListener listener) {
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void close() {
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
package chess.controller.event;
|
package chess.controller.event;
|
||||||
|
|
||||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
|
||||||
import chess.model.Color;
|
import chess.model.Color;
|
||||||
import chess.model.Coordinate;
|
import chess.model.Coordinate;
|
||||||
import chess.model.Move;
|
import chess.model.Move;
|
||||||
@@ -8,7 +7,7 @@ import chess.model.Move;
|
|||||||
public abstract class GameAdaptator implements GameListener {
|
public abstract class GameAdaptator implements GameListener {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onPlayerTurn(Color color, boolean undone) {}
|
public void onPlayerTurn(Color color) {}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onWin(Color color) {}
|
public void onWin(Color color) {}
|
||||||
@@ -38,7 +37,7 @@ public abstract class GameAdaptator implements GameListener {
|
|||||||
public void onGameEnd() {}
|
public void onGameEnd() {}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onMove(Move move, boolean captured) {}
|
public void onMove(Move move) {}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onMoveNotAllowed(Move move) {}
|
public void onMoveNotAllowed(Move move) {}
|
||||||
@@ -46,10 +45,4 @@ public abstract class GameAdaptator implements GameListener {
|
|||||||
@Override
|
@Override
|
||||||
public void onDraw() {}
|
public void onDraw() {}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onCastling(boolean bigCastling) {}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onPawnPromoted(PromoteType promotion) {}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,100 @@
|
|||||||
package chess.controller.event;
|
package chess.controller.event;
|
||||||
|
|
||||||
public abstract class GameDispatcher extends GameAdaptator {
|
import java.util.ArrayList;
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.concurrent.ExecutorService;
|
||||||
|
import java.util.concurrent.Executors;
|
||||||
|
import java.util.function.Consumer;
|
||||||
|
|
||||||
public abstract void addListener(GameListener listener);
|
import chess.model.Color;
|
||||||
|
import chess.model.Coordinate;
|
||||||
|
import chess.model.Move;
|
||||||
|
|
||||||
|
public class GameDispatcher implements GameListener {
|
||||||
|
|
||||||
|
private final List<GameListener> listeners;
|
||||||
|
private final ExecutorService executor;
|
||||||
|
|
||||||
|
public GameDispatcher() {
|
||||||
|
this.listeners = new ArrayList<>();
|
||||||
|
this.executor = Executors.newSingleThreadExecutor();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addListener(GameListener listener) {
|
||||||
|
this.listeners.add(listener);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void asyncForEachCall(Consumer<GameListener> func) {
|
||||||
|
this.executor.execute(() -> this.listeners.forEach(func));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onPlayerTurn(Color color) {
|
||||||
|
asyncForEachCall((l) -> l.onPlayerTurn(color));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onWin(Color color) {
|
||||||
|
asyncForEachCall((l) -> l.onWin(color));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onKingInCheck() {
|
||||||
|
asyncForEachCall((l) -> l.onKingInCheck());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onKingInMat() {
|
||||||
|
asyncForEachCall((l) -> l.onKingInMat());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onPatSituation() {
|
||||||
|
asyncForEachCall((l) -> l.onPatSituation());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onSurrender(Color color) {
|
||||||
|
asyncForEachCall((l) -> l.onSurrender(color));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onGameStart() {
|
||||||
|
asyncForEachCall((l) -> l.onGameStart());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onPromotePawn(Coordinate pieceCoords) {
|
||||||
|
asyncForEachCall((l) -> l.onPromotePawn(pieceCoords));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onBoardUpdate() {
|
||||||
|
asyncForEachCall((l) -> l.onBoardUpdate());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onGameEnd() {
|
||||||
|
asyncForEachCall((l) -> l.onGameEnd());
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onMove(Move move) {
|
||||||
|
asyncForEachCall((l) -> l.onMove(move));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onMoveNotAllowed(Move move) {
|
||||||
|
asyncForEachCall((l) -> l.onMoveNotAllowed(move));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onDraw() {
|
||||||
|
asyncForEachCall((l) -> l.onDraw());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void stopService() {
|
||||||
|
this.executor.shutdown();
|
||||||
|
}
|
||||||
|
|
||||||
public abstract void close();
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
package chess.controller.event;
|
package chess.controller.event;
|
||||||
|
|
||||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
|
||||||
import chess.model.Color;
|
import chess.model.Color;
|
||||||
import chess.model.Coordinate;
|
import chess.model.Coordinate;
|
||||||
import chess.model.Move;
|
import chess.model.Move;
|
||||||
@@ -16,7 +15,7 @@ public interface GameListener {
|
|||||||
* Invoked when a draw occurs (same position is repeated three times)
|
* Invoked when a draw occurs (same position is repeated three times)
|
||||||
*/
|
*/
|
||||||
void onDraw();
|
void onDraw();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Invoked when the game has ended (by a win or a draw)
|
* Invoked when the game has ended (by a win or a draw)
|
||||||
*/
|
*/
|
||||||
@@ -26,7 +25,7 @@ public interface GameListener {
|
|||||||
* Invoked when the game has started
|
* Invoked when the game has started
|
||||||
*/
|
*/
|
||||||
void onGameStart();
|
void onGameStart();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Invoked when a king is in check
|
* Invoked when a king is in check
|
||||||
*/
|
*/
|
||||||
@@ -36,69 +35,46 @@ public interface GameListener {
|
|||||||
* Invoked when a checkmate occurs
|
* Invoked when a checkmate occurs
|
||||||
*/
|
*/
|
||||||
void onKingInMat();
|
void onKingInMat();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Invoked when a valid move on the board occurs
|
* Invoked when a valid move on the board occurs
|
||||||
*
|
|
||||||
* @param move the move to be processed
|
* @param move the move to be processed
|
||||||
* @param captured whether the move is a result of a capture
|
|
||||||
*/
|
*/
|
||||||
void onMove(Move move, boolean captured);
|
void onMove(Move move);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Invoked when a sent move is not allowed
|
* Invoked when a sent move is not allowed
|
||||||
*
|
|
||||||
* @param move the move to be processed
|
* @param move the move to be processed
|
||||||
*/
|
*/
|
||||||
void onMoveNotAllowed(Move move);
|
void onMoveNotAllowed(Move move);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Invoked when a pat situation occurs
|
* Invoked when a pat situation occurs
|
||||||
*/
|
*/
|
||||||
void onPatSituation();
|
void onPatSituation();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Invoked when it's the player turn
|
* Invoked when it's the player turn
|
||||||
*
|
* @param color the color of the player who should play
|
||||||
* @param color the color of the player who should play
|
|
||||||
* @param undone true if it's a result of an undo command
|
|
||||||
*/
|
*/
|
||||||
void onPlayerTurn(Color color, boolean undone);
|
void onPlayerTurn(Color color);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Invoked when a pawn should be promoted
|
* Invoked when a pawn should be promoted
|
||||||
*
|
|
||||||
* @param pieceCoords the coordinates of the pawn
|
* @param pieceCoords the coordinates of the pawn
|
||||||
*/
|
*/
|
||||||
void onPromotePawn(Coordinate pieceCoords);
|
void onPromotePawn(Coordinate pieceCoords);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Invoked when a players surrenders
|
* Invoked when a players surrenders
|
||||||
*
|
|
||||||
* @param coward the player who gave up
|
* @param coward the player who gave up
|
||||||
*/
|
*/
|
||||||
void onSurrender(Color coward);
|
void onSurrender(Color coward);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Invoked when a player wins (by checkmate or if the other one surrenders)
|
* Invoked when a player wins (by checkmate or if the other one surrenders)
|
||||||
*
|
|
||||||
* @param winner
|
* @param winner
|
||||||
*/
|
*/
|
||||||
void onWin(Color winner);
|
void onWin(Color winner);
|
||||||
|
|
||||||
/**
|
|
||||||
* Invoked when a castling is done
|
|
||||||
*
|
|
||||||
* @param bigCastling if it's queen side castling
|
|
||||||
*/
|
|
||||||
void onCastling(boolean bigCastling);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Invoked when a pawn is promoted
|
|
||||||
*
|
|
||||||
* @param promotion the type of promotion
|
|
||||||
* @param player the player who promoted the pawns
|
|
||||||
*/
|
|
||||||
void onPawnPromoted(PromoteType promotion);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ import java.util.ArrayList;
|
|||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.Objects;
|
import java.util.Objects;
|
||||||
|
|
||||||
import chess.model.pieces.King;
|
import chess.model.visitor.KingIdentifier;
|
||||||
import chess.model.visitor.PawnIdentifier;
|
import chess.model.visitor.PawnIdentifier;
|
||||||
import chess.model.visitor.PiecePathChecker;
|
import chess.model.visitor.PiecePathChecker;
|
||||||
|
|
||||||
@@ -31,10 +31,6 @@ public class ChessBoard {
|
|||||||
private Move lastMove;
|
private Move lastMove;
|
||||||
private Piece lastEjectedPiece;
|
private Piece lastEjectedPiece;
|
||||||
|
|
||||||
private List<Move> cachedAllowedMoves = null;
|
|
||||||
|
|
||||||
private final Coordinate kingPos[];
|
|
||||||
|
|
||||||
public ChessBoard() {
|
public ChessBoard() {
|
||||||
this.cells = new Cell[Coordinate.VALUE_MAX][Coordinate.VALUE_MAX];
|
this.cells = new Cell[Coordinate.VALUE_MAX][Coordinate.VALUE_MAX];
|
||||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||||
@@ -45,7 +41,6 @@ public class ChessBoard {
|
|||||||
this.lastVirtualMove = null;
|
this.lastVirtualMove = null;
|
||||||
this.lastMove = null;
|
this.lastMove = null;
|
||||||
this.lastEjectedPiece = null;
|
this.lastEjectedPiece = null;
|
||||||
this.kingPos = new Coordinate[Color.values().length];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void applyMove(Move move) {
|
public void applyMove(Move move) {
|
||||||
@@ -103,8 +98,6 @@ public class ChessBoard {
|
|||||||
|
|
||||||
public void pieceComes(Piece piece, Coordinate coordinate) {
|
public void pieceComes(Piece piece, Coordinate coordinate) {
|
||||||
cellAt(coordinate).setPiece(piece);
|
cellAt(coordinate).setPiece(piece);
|
||||||
if (piece instanceof King)
|
|
||||||
this.kingPos[piece.getColor().ordinal()] = coordinate;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void pieceLeaves(Coordinate coordinate) {
|
public void pieceLeaves(Coordinate coordinate) {
|
||||||
@@ -112,19 +105,18 @@ public class ChessBoard {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public Coordinate findKing(Color color) {
|
public Coordinate findKing(Color color) {
|
||||||
// KingIdentifier kingIdentifier = new KingIdentifier(color);
|
KingIdentifier kingIdentifier = new KingIdentifier(color);
|
||||||
// for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||||
// for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||||
// Coordinate coordinate = new Coordinate(i, j);
|
Coordinate coordinate = new Coordinate(i, j);
|
||||||
// Piece piece = pieceAt(coordinate);
|
Piece piece = pieceAt(coordinate);
|
||||||
// if (kingIdentifier.isKing(piece)) {
|
if (kingIdentifier.isKing(piece)) {
|
||||||
// return coordinate;
|
return coordinate;
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
// assert false : "No king found ?!";
|
assert false : "No king found ?!";
|
||||||
// return null;
|
return null;
|
||||||
return kingPos[color.ordinal()];
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean isKingInCheck(Color color) {
|
public boolean isKingInCheck(Color color) {
|
||||||
@@ -135,7 +127,7 @@ public class ChessBoard {
|
|||||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||||
Coordinate attackCoords = new Coordinate(i, j);
|
Coordinate attackCoords = new Coordinate(i, j);
|
||||||
Piece attackPiece = pieceAt(attackCoords);
|
Piece attackPiece = pieceAt(attackCoords);
|
||||||
if (attackPiece == null || attackPiece.getColor() == color)
|
if (attackPiece == null)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
PiecePathChecker checker = new PiecePathChecker(this, new Move(attackCoords, kingPos));
|
PiecePathChecker checker = new PiecePathChecker(this, new Move(attackCoords, kingPos));
|
||||||
@@ -151,10 +143,6 @@ public class ChessBoard {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public List<Move> getAllowedMoves(Color player) {
|
public List<Move> getAllowedMoves(Color player) {
|
||||||
if (this.cachedAllowedMoves != null) {
|
|
||||||
return this.cachedAllowedMoves;
|
|
||||||
}
|
|
||||||
|
|
||||||
List<Move> result = new ArrayList<>();
|
List<Move> result = new ArrayList<>();
|
||||||
|
|
||||||
for (int x = 0; x < Coordinate.VALUE_MAX; x++) {
|
for (int x = 0; x < Coordinate.VALUE_MAX; x++) {
|
||||||
@@ -171,11 +159,6 @@ public class ChessBoard {
|
|||||||
Coordinate destination = new Coordinate(i, j);
|
Coordinate destination = new Coordinate(i, j);
|
||||||
Move move = new Move(start, destination);
|
Move move = new Move(start, destination);
|
||||||
|
|
||||||
Piece destPiece = pieceAt(destination);
|
|
||||||
|
|
||||||
if (destPiece != null && destPiece.getColor() == player)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
PiecePathChecker piecePathChecker = new PiecePathChecker(this,
|
PiecePathChecker piecePathChecker = new PiecePathChecker(this,
|
||||||
move);
|
move);
|
||||||
if (!piecePathChecker.isValid())
|
if (!piecePathChecker.isValid())
|
||||||
@@ -189,7 +172,6 @@ public class ChessBoard {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this.cachedAllowedMoves = result;
|
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -318,11 +300,10 @@ public class ChessBoard {
|
|||||||
|
|
||||||
public void setLastMove(Move lastMove) {
|
public void setLastMove(Move lastMove) {
|
||||||
this.lastMove = lastMove;
|
this.lastMove = lastMove;
|
||||||
this.cachedAllowedMoves = null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean equals(Object obj) {
|
public boolean equals(Object obj){
|
||||||
if (obj instanceof ChessBoard board)
|
if (obj instanceof ChessBoard board)
|
||||||
return board.hashCode() == this.hashCode();
|
return board.hashCode() == this.hashCode();
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
@@ -20,8 +20,8 @@ public class Game {
|
|||||||
Draw, Check, CheckMate, OnGoing, Pat;
|
Draw, Check, CheckMate, OnGoing, Pat;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Game() {
|
public Game(ChessBoard board) {
|
||||||
this.board = new ChessBoard();
|
this.board = board;
|
||||||
this.movesHistory = new Stack<>();
|
this.movesHistory = new Stack<>();
|
||||||
this.traitsPos = new HashMap<>();
|
this.traitsPos = new HashMap<>();
|
||||||
}
|
}
|
||||||
@@ -70,27 +70,24 @@ public class Game {
|
|||||||
playerTurn = Color.getEnemy(playerTurn);
|
playerTurn = Color.getEnemy(playerTurn);
|
||||||
}
|
}
|
||||||
|
|
||||||
// this is the bottleneck of algorithms using this chess engine
|
public GameStatus checkGameStatus() {
|
||||||
public GameStatus checkGameStatus(Color color) {
|
final Color enemy = Color.getEnemy(getPlayerTurn());
|
||||||
|
|
||||||
if (checkDraw())
|
if (checkDraw())
|
||||||
return GameStatus.Draw;
|
return GameStatus.Draw;
|
||||||
|
|
||||||
if (this.board.isKingInCheck(color))
|
if (this.board.isKingInCheck(enemy))
|
||||||
if (this.board.hasAllowedMoves(color))
|
if (this.board.hasAllowedMoves(enemy))
|
||||||
return GameStatus.Check;
|
return GameStatus.Check;
|
||||||
else
|
else
|
||||||
return GameStatus.CheckMate;
|
return GameStatus.CheckMate;
|
||||||
|
|
||||||
if (!board.hasAllowedMoves(color))
|
if (!board.hasAllowedMoves(enemy))
|
||||||
return GameStatus.Pat;
|
return GameStatus.Pat;
|
||||||
|
|
||||||
return GameStatus.OnGoing;
|
return GameStatus.OnGoing;
|
||||||
}
|
}
|
||||||
|
|
||||||
public GameStatus checkGameStatus() {
|
|
||||||
return checkGameStatus(Color.getEnemy(getPlayerTurn()));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void addAction(PlayerCommand command) {
|
public void addAction(PlayerCommand command) {
|
||||||
this.movesHistory.add(command);
|
this.movesHistory.add(command);
|
||||||
}
|
}
|
||||||
@@ -122,8 +119,4 @@ public class Game {
|
|||||||
return this.movesHistory;
|
return this.movesHistory;
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean pawnShouldBePromoted() {
|
|
||||||
return this.board.pawnShouldBePromoted();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,20 +0,0 @@
|
|||||||
package chess.model;
|
|
||||||
|
|
||||||
public class PermissiveGame extends Game {
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public GameStatus checkGameStatus(Color color) {
|
|
||||||
return GameStatus.OnGoing;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void undoTraitPiecesPos() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void saveTraitPiecesPos() {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -11,6 +11,7 @@ import chess.controller.commands.MoveCommand;
|
|||||||
import chess.controller.commands.NewGameCommand;
|
import chess.controller.commands.NewGameCommand;
|
||||||
import chess.controller.commands.PromoteCommand;
|
import chess.controller.commands.PromoteCommand;
|
||||||
import chess.controller.event.EmptyGameDispatcher;
|
import chess.controller.event.EmptyGameDispatcher;
|
||||||
|
import chess.model.ChessBoard;
|
||||||
import chess.model.Color;
|
import chess.model.Color;
|
||||||
import chess.model.Coordinate;
|
import chess.model.Coordinate;
|
||||||
import chess.model.Game;
|
import chess.model.Game;
|
||||||
@@ -21,24 +22,24 @@ import chess.model.pieces.Pawn;
|
|||||||
public class PgnExport {
|
public class PgnExport {
|
||||||
|
|
||||||
// public static void main(String[] args) {
|
// public static void main(String[] args) {
|
||||||
// final Game game = new Game();
|
// final Game game = new Game(new ChessBoard());
|
||||||
// final CommandExecutor commandExecutor = new CommandExecutor(game);
|
// final CommandExecutor commandExecutor = new CommandExecutor(game);
|
||||||
|
|
||||||
// DumbAI ai1 = new DumbAI(commandExecutor, Color.White);
|
// DumbAI ai1 = new DumbAI(commandExecutor, Color.White);
|
||||||
// commandExecutor.addListener(ai1);
|
// commandExecutor.addListener(ai1);
|
||||||
|
|
||||||
// DumbAI ai2 = new DumbAI(commandExecutor, Color.Black);
|
// DumbAI ai2 = new DumbAI(commandExecutor, Color.Black);
|
||||||
// commandExecutor.addListener(ai2);
|
// commandExecutor.addListener(ai2);
|
||||||
|
|
||||||
// commandExecutor.addListener(new GameAdaptator() {
|
// commandExecutor.addListener(new GameAdaptator() {
|
||||||
// @Override
|
// @Override
|
||||||
// public void onGameEnd() {
|
// public void onGameEnd() {
|
||||||
// System.out.println(exportGame(game));
|
// System.out.println(exportGame(game));
|
||||||
// commandExecutor.close();
|
// commandExecutor.close();
|
||||||
// }
|
// }
|
||||||
// });
|
// });
|
||||||
|
|
||||||
// commandExecutor.executeCommand(new NewGameCommand());
|
// commandExecutor.executeCommand(new NewGameCommand());
|
||||||
// }
|
// }
|
||||||
|
|
||||||
private static final PiecePgnName piecePgnName = new PiecePgnName();
|
private static final PiecePgnName piecePgnName = new PiecePgnName();
|
||||||
@@ -56,15 +57,15 @@ public class PgnExport {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private static String gameEnd(Game game) {
|
private static String gameEnd(Game game) {
|
||||||
switch (game.checkGameStatus(game.getPlayerTurn())) {
|
switch (game.checkGameStatus()) {
|
||||||
case Draw:
|
case Draw:
|
||||||
case Pat:
|
case Pat:
|
||||||
return "1/2-1/2";
|
return "1/2-1/2";
|
||||||
|
|
||||||
case CheckMate:
|
case CheckMate:
|
||||||
if (game.getPlayerTurn() == Color.White)
|
if (game.getPlayerTurn() == Color.White)
|
||||||
return "0-1";
|
return "1-0";
|
||||||
return "1-0";
|
return "0-1";
|
||||||
|
|
||||||
default:
|
default:
|
||||||
return "";
|
return "";
|
||||||
@@ -137,7 +138,7 @@ public class PgnExport {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private static String checkCheckMate(Game game) {
|
private static String checkCheckMate(Game game) {
|
||||||
switch (game.checkGameStatus(game.getPlayerTurn())) {
|
switch (game.checkGameStatus()) {
|
||||||
case CheckMate:
|
case CheckMate:
|
||||||
return "#";
|
return "#";
|
||||||
|
|
||||||
@@ -189,7 +190,8 @@ public class PgnExport {
|
|||||||
|
|
||||||
public static String exportGame(Game game) {
|
public static String exportGame(Game game) {
|
||||||
|
|
||||||
Game virtualGame = new Game();
|
ChessBoard board = new ChessBoard();
|
||||||
|
Game virtualGame = new Game(board);
|
||||||
|
|
||||||
CommandExecutor executor = new CommandExecutor(virtualGame, new EmptyGameDispatcher());
|
CommandExecutor executor = new CommandExecutor(virtualGame, new EmptyGameDispatcher());
|
||||||
executor.executeCommand(new NewGameCommand());
|
executor.executeCommand(new NewGameCommand());
|
||||||
|
|||||||
@@ -1,29 +0,0 @@
|
|||||||
package chess.simulator;
|
|
||||||
|
|
||||||
import chess.controller.CommandExecutor;
|
|
||||||
import chess.model.Coordinate;
|
|
||||||
import chess.model.Move;
|
|
||||||
|
|
||||||
import java.util.Arrays;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
public class EnPassantTest extends Simulator{
|
|
||||||
|
|
||||||
public EnPassantTest(CommandExecutor commandExecutor) {
|
|
||||||
super(commandExecutor);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@Override
|
|
||||||
protected List<Move> getMoves() {
|
|
||||||
return Arrays.asList(
|
|
||||||
// white pawn
|
|
||||||
new Move(new Coordinate(4, 6), new Coordinate(4, 4)),
|
|
||||||
// black pawn 1
|
|
||||||
new Move(new Coordinate(4, 1), new Coordinate(4, 2)),
|
|
||||||
// white pawn
|
|
||||||
new Move(new Coordinate(4, 4), new Coordinate(4, 3)),
|
|
||||||
// black pawn #2
|
|
||||||
new Move(new Coordinate(3, 1), new Coordinate(3, 3)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
package chess.view.audio;
|
|
||||||
|
|
||||||
import java.io.BufferedInputStream;
|
|
||||||
import java.io.File;
|
|
||||||
import java.io.FileOutputStream;
|
|
||||||
import java.io.IOException;
|
|
||||||
import java.io.InputStream;
|
|
||||||
import java.net.URI;
|
|
||||||
import java.net.URISyntaxException;
|
|
||||||
|
|
||||||
import chess.view.AssetManager;
|
|
||||||
|
|
||||||
public class AudioFiles {
|
|
||||||
|
|
||||||
private static final String baseURL = "https://images.chesscomfiles.com/chess-themes/sounds/_WAV_/default/";
|
|
||||||
private static final String[] files = { "game-start", "game-end", "capture", "castle", "move-self",
|
|
||||||
"move-check", "promote", "illegal" };
|
|
||||||
private static final String filesExtension = ".wav";
|
|
||||||
private static final String saveDir = "audio/";
|
|
||||||
|
|
||||||
public static boolean initFiles() {
|
|
||||||
createSaveDir();
|
|
||||||
for (String file : files) {
|
|
||||||
if (!initFile(file + filesExtension))
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static boolean downloadFile(String fileName) {
|
|
||||||
System.out.println("[GameAudio] missing " + fileName + " Downloading ...");
|
|
||||||
try (BufferedInputStream in = new BufferedInputStream(new URI(baseURL + fileName).toURL().openStream());
|
|
||||||
FileOutputStream fileOutputStream = new FileOutputStream(saveDir + fileName)) {
|
|
||||||
byte dataBuffer[] = new byte[1024];
|
|
||||||
int bytesRead;
|
|
||||||
while ((bytesRead = in.read(dataBuffer, 0, 1024)) != -1) {
|
|
||||||
fileOutputStream.write(dataBuffer, 0, bytesRead);
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
} catch (IOException | URISyntaxException e) {
|
|
||||||
e.printStackTrace();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void createSaveDir() {
|
|
||||||
new File(saveDir).mkdir();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static boolean initFile(String fileName) {
|
|
||||||
if (isFileDownloaded(saveDir + fileName))
|
|
||||||
return true;
|
|
||||||
return downloadFile(fileName);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static boolean isFileDownloaded(String fileName) {
|
|
||||||
return AssetManager.getResource(fileName) != null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static InputStream getAudio(String audioName) {
|
|
||||||
return AssetManager.getResource(saveDir + audioName + filesExtension);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,44 +0,0 @@
|
|||||||
package chess.view.audio;
|
|
||||||
|
|
||||||
import java.io.BufferedInputStream;
|
|
||||||
import java.io.InputStream;
|
|
||||||
|
|
||||||
import javax.sound.sampled.AudioFormat;
|
|
||||||
import javax.sound.sampled.AudioInputStream;
|
|
||||||
import javax.sound.sampled.AudioSystem;
|
|
||||||
import javax.sound.sampled.Clip;
|
|
||||||
|
|
||||||
public class AudioPlayer {
|
|
||||||
public static void playSound(InputStream audio) {
|
|
||||||
new Thread(new Runnable() {
|
|
||||||
// The wrapper thread is unnecessary, unless it blocks on the
|
|
||||||
// Clip finishing; see comments.
|
|
||||||
public void run() {
|
|
||||||
try {
|
|
||||||
Clip clip = AudioSystem.getClip();
|
|
||||||
BufferedInputStream bufferedInputStream = new BufferedInputStream(audio);
|
|
||||||
AudioInputStream inputStream = AudioSystem.getAudioInputStream(bufferedInputStream);
|
|
||||||
clip.open(inputStream);
|
|
||||||
clip.start();
|
|
||||||
} catch (Exception e) {
|
|
||||||
System.err.println(e.getMessage());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}).start();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static AudioInputStream convertToPCM(AudioInputStream audioInputStream) {
|
|
||||||
AudioFormat m_format = audioInputStream.getFormat();
|
|
||||||
|
|
||||||
if ((m_format.getEncoding() != AudioFormat.Encoding.PCM_SIGNED) &&
|
|
||||||
(m_format.getEncoding() != AudioFormat.Encoding.PCM_UNSIGNED)) {
|
|
||||||
AudioFormat targetFormat = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED,
|
|
||||||
m_format.getSampleRate(), 16,
|
|
||||||
m_format.getChannels(), m_format.getChannels() * 2,
|
|
||||||
m_format.getSampleRate(), m_format.isBigEndian());
|
|
||||||
audioInputStream = AudioSystem.getAudioInputStream(targetFormat, audioInputStream);
|
|
||||||
}
|
|
||||||
|
|
||||||
return audioInputStream;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,63 +0,0 @@
|
|||||||
package chess.view.audio;
|
|
||||||
|
|
||||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
|
||||||
import chess.controller.event.GameAdaptator;
|
|
||||||
import chess.model.Move;
|
|
||||||
|
|
||||||
public class GameAudio extends GameAdaptator {
|
|
||||||
|
|
||||||
private final boolean functional;
|
|
||||||
|
|
||||||
public GameAudio() {
|
|
||||||
this.functional = AudioFiles.initFiles();
|
|
||||||
if(!this.functional){
|
|
||||||
System.err.println("[GameAudio] Failed to initialize audio files. Aborting ...");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void playSound(String soundName) {
|
|
||||||
if (!this.functional)
|
|
||||||
return;
|
|
||||||
AudioPlayer.playSound(AudioFiles.getAudio(soundName));
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onGameStart() {
|
|
||||||
playSound("game-start");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onGameEnd() {
|
|
||||||
playSound("game-end");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onMoveNotAllowed(Move move) {
|
|
||||||
playSound("illegal");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onMove(Move move, boolean captured) {
|
|
||||||
if (captured) {
|
|
||||||
playSound("capture");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
playSound("move-self");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onKingInCheck() {
|
|
||||||
playSound("move-check");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onPawnPromoted(PromoteType promotion) {
|
|
||||||
playSound("promote");
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onCastling(boolean bigCastling) {
|
|
||||||
playSound("castle");
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -20,17 +20,12 @@ public class Console implements GameListener {
|
|||||||
private final Scanner scanner = new Scanner(System.in);
|
private final Scanner scanner = new Scanner(System.in);
|
||||||
private final CommandExecutor commandExecutor;
|
private final CommandExecutor commandExecutor;
|
||||||
private final ConsolePieceName consolePieceName = new ConsolePieceName();
|
private final ConsolePieceName consolePieceName = new ConsolePieceName();
|
||||||
private boolean captureInput;
|
private boolean captureInput = false;
|
||||||
private final ExecutorService executor;
|
private final ExecutorService executor;
|
||||||
|
|
||||||
public Console(CommandExecutor commandExecutor, boolean captureInput) {
|
public Console(CommandExecutor commandExecutor) {
|
||||||
this.commandExecutor = commandExecutor;
|
this.commandExecutor = commandExecutor;
|
||||||
this.executor = Executors.newSingleThreadExecutor();
|
this.executor = Executors.newSingleThreadExecutor();
|
||||||
this.captureInput = captureInput;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Console(CommandExecutor commandExecutor) {
|
|
||||||
this(commandExecutor, true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private Piece pieceAt(int x, int y) {
|
private Piece pieceAt(int x, int y) {
|
||||||
@@ -66,7 +61,7 @@ public class Console implements GameListener {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onPlayerTurn(Color color, boolean undone) {
|
public void onPlayerTurn(Color color) {
|
||||||
if (!captureInput)
|
if (!captureInput)
|
||||||
return;
|
return;
|
||||||
System.out.println(Colors.RED + "Player turn: " + color + Colors.RESET);
|
System.out.println(Colors.RED + "Player turn: " + color + Colors.RESET);
|
||||||
@@ -270,7 +265,7 @@ public class Console implements GameListener {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onMove(Move move, boolean captured) {
|
public void onMove(Move move) {
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -333,11 +328,4 @@ public class Console implements GameListener {
|
|||||||
this.captureInput = captureInput;
|
this.captureInput = captureInput;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onCastling(boolean bigCastling) {}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onPawnPromoted(PromoteType promotion) {}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
package chess.view.DDDrender;
|
package chess.view.render;
|
||||||
|
|
||||||
import org.joml.Matrix4f;
|
import org.joml.Matrix4f;
|
||||||
import org.joml.Vector3f;
|
import org.joml.Vector3f;
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package chess.view.DDDrender;
|
package chess.view.render;
|
||||||
|
|
||||||
import org.lwjgl.opengl.GL30;
|
import org.lwjgl.opengl.GL30;
|
||||||
|
|
||||||
@@ -1,11 +1,12 @@
|
|||||||
package chess.view.DDDrender;
|
package chess.view.render;
|
||||||
|
|
||||||
import static org.lwjgl.opengl.GL11.GL_UNSIGNED_INT;
|
|
||||||
|
|
||||||
import org.joml.Vector3f;
|
import org.joml.Vector3f;
|
||||||
import org.lwjgl.opengl.GL30;
|
import org.lwjgl.opengl.*;
|
||||||
|
|
||||||
import chess.view.DDDrender.shader.BoardShader;
|
import chess.model.Coordinate;
|
||||||
|
import chess.view.render.shader.BoardShader;
|
||||||
|
|
||||||
|
import static org.lwjgl.opengl.GL30.*;
|
||||||
|
|
||||||
public class Renderer {
|
public class Renderer {
|
||||||
private BoardShader shader;
|
private BoardShader shader;
|
||||||
@@ -59,16 +60,42 @@ public class Renderer {
|
|||||||
return positions;
|
return positions;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Coordinate GetCellFromColor(Vector3f color) {
|
||||||
|
int offset = 1;
|
||||||
|
|
||||||
|
if (color.x > 0.5) {
|
||||||
|
color = new Vector3f(1.0f, 1.0f, 1.0f).sub(color);
|
||||||
|
offset = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int r = (int) (color.x * 255.0f);
|
||||||
|
int g = (int) (color.y * 255.0f);
|
||||||
|
int b = (int) (color.z * 255.0f);
|
||||||
|
|
||||||
|
int index = (r + g + b) * 2 + offset;
|
||||||
|
|
||||||
|
return Coordinate.fromIndex(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3f GetCellColor(int x, int y) {
|
||||||
|
float index = (y * BOARD_WIDTH + x) / 2.0f;
|
||||||
|
float r = (int) (index / 3) / 255.0f;
|
||||||
|
float g = (int) ((index + 1) / 3) / 255.0f;
|
||||||
|
float b = (int) ((index + 2) / 3) / 255.0f;
|
||||||
|
if ((x + y) % 2 != 0) {
|
||||||
|
System.out.println(GetCellFromColor(new Vector3f(1.0f - r - 1.0f / 255.0f, 1.0f - g - 1.0f / 255.0f, 1.0f - b - 1.0f / 255.0f)));
|
||||||
|
return new Vector3f(1.0f - r - 1.0f / 255.0f, 1.0f - g - 1.0f / 255.0f, 1.0f - b - 1.0f / 255.0f);
|
||||||
|
} else {
|
||||||
|
System.out.println(GetCellFromColor(new Vector3f(r, g, b)));
|
||||||
|
return new Vector3f(r, g, b);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private float[] GetBoardColors() {
|
private float[] GetBoardColors() {
|
||||||
float[] colors = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
|
float[] colors = new float[BOARD_SIZE * SQUARE_VERTEX_COUNT * 3];
|
||||||
for (int i = 0; i < BOARD_WIDTH; i++) {
|
for (int j = 0; j < BOARD_HEIGHT; j++) {
|
||||||
for (int j = 0; j < BOARD_HEIGHT; j++) {
|
for (int i = 0; i < BOARD_WIDTH; i++) {
|
||||||
Vector3f color;
|
Vector3f color = GetCellColor(i, j);
|
||||||
if ((i + j) % 2 != 0) {
|
|
||||||
color = new Vector3f(1.0f, 1.0f, 1.0f);
|
|
||||||
} else {
|
|
||||||
color = new Vector3f(0.0f, 0.0f, 0.0f);
|
|
||||||
}
|
|
||||||
int squareIndex = i * BOARD_WIDTH + j;
|
int squareIndex = i * BOARD_WIDTH + j;
|
||||||
for (int k = 0; k < SQUARE_VERTEX_COUNT; k++) {
|
for (int k = 0; k < SQUARE_VERTEX_COUNT; k++) {
|
||||||
colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3] = color.x;
|
colors[squareIndex * SQUARE_VERTEX_COUNT * 3 + k * 3] = color.x;
|
||||||
@@ -109,6 +136,12 @@ public class Renderer {
|
|||||||
this.vao.Unbind();
|
this.vao.Unbind();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Coordinate GetSelectedCell() {
|
||||||
|
float pixels[] = new float[3];
|
||||||
|
GL30.glReadPixels(500, 500, 1, 1, GL_RGB, GL_FLOAT, pixels);
|
||||||
|
return GetCellFromColor(new Vector3f(pixels[0], pixels[1], pixels[2]));
|
||||||
|
}
|
||||||
|
|
||||||
public void Render(Camera cam) {
|
public void Render(Camera cam) {
|
||||||
this.shader.Start();
|
this.shader.Start();
|
||||||
this.shader.SetCamMatrix(cam.getMatrix());
|
this.shader.SetCamMatrix(cam.getMatrix());
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package chess.view.DDDrender;
|
package chess.view.render;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package chess.view.DDDrender;
|
package chess.view.render;
|
||||||
|
|
||||||
public record VertexAttribPointer(int index, int size, int offset) {
|
public record VertexAttribPointer(int index, int size, int offset) {
|
||||||
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package chess.view.DDDrender;
|
package chess.view.render;
|
||||||
|
|
||||||
import static org.lwjgl.opengl.GL11.GL_FLOAT;
|
import static org.lwjgl.opengl.GL11.GL_FLOAT;
|
||||||
|
|
||||||
@@ -1,10 +1,16 @@
|
|||||||
package chess.view.DDDrender;
|
package chess.view.render;
|
||||||
|
|
||||||
import org.lwjgl.*;
|
import org.lwjgl.*;
|
||||||
import org.lwjgl.glfw.*;
|
import org.lwjgl.glfw.*;
|
||||||
import org.lwjgl.opengl.*;
|
import org.lwjgl.opengl.*;
|
||||||
import org.lwjgl.system.*;
|
import org.lwjgl.system.*;
|
||||||
|
|
||||||
|
import chess.controller.CommandExecutor;
|
||||||
|
import chess.controller.event.GameListener;
|
||||||
|
import chess.model.Color;
|
||||||
|
import chess.model.Coordinate;
|
||||||
|
import chess.model.Move;
|
||||||
|
|
||||||
import java.nio.*;
|
import java.nio.*;
|
||||||
|
|
||||||
import static org.lwjgl.glfw.Callbacks.*;
|
import static org.lwjgl.glfw.Callbacks.*;
|
||||||
@@ -13,21 +19,20 @@ import static org.lwjgl.opengl.GL11.*;
|
|||||||
import static org.lwjgl.system.MemoryStack.*;
|
import static org.lwjgl.system.MemoryStack.*;
|
||||||
import static org.lwjgl.system.MemoryUtil.*;
|
import static org.lwjgl.system.MemoryUtil.*;
|
||||||
|
|
||||||
public class Window {
|
public class Window implements GameListener{
|
||||||
|
|
||||||
// The window handle
|
// The window handle
|
||||||
private long window;
|
private long window;
|
||||||
|
|
||||||
|
private final CommandExecutor commandExecutor;
|
||||||
|
|
||||||
private Renderer renderer;
|
private Renderer renderer;
|
||||||
private Camera cam;
|
private Camera cam;
|
||||||
|
|
||||||
public Window() {
|
public Window(CommandExecutor commandExecutor) {
|
||||||
this.renderer = new Renderer();
|
this.renderer = new Renderer();
|
||||||
this.cam = new Camera();
|
this.cam = new Camera();
|
||||||
}
|
this.commandExecutor = new CommandExecutor();
|
||||||
|
|
||||||
public static void main(String[] args) {
|
|
||||||
new Window().run();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void run() {
|
public void run() {
|
||||||
@@ -118,6 +123,8 @@ public class Window {
|
|||||||
|
|
||||||
render();
|
render();
|
||||||
|
|
||||||
|
System.out.println(this.renderer.GetSelectedCell());
|
||||||
|
|
||||||
glfwSwapBuffers(window); // swap the color buffers
|
glfwSwapBuffers(window); // swap the color buffers
|
||||||
|
|
||||||
// Poll for window events. The key callback above will only be
|
// Poll for window events. The key callback above will only be
|
||||||
@@ -136,4 +143,82 @@ public class Window {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onBoardUpdate() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onBoardUpdate'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onDraw() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onDraw'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onGameEnd() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onGameEnd'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onGameStart() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onGameStart'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onKingInCheck() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onKingInCheck'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onKingInMat() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onKingInMat'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onMove(Move move) {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onMove'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onMoveNotAllowed(Move move) {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onMoveNotAllowed'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onPatSituation() {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onPatSituation'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onPlayerTurn(Color color) {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onPlayerTurn'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onPromotePawn(Coordinate pieceCoords) {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onPromotePawn'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onSurrender(Color coward) {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onSurrender'");
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onWin(Color winner) {
|
||||||
|
// TODO Auto-generated method stub
|
||||||
|
throw new UnsupportedOperationException("Unimplemented method 'onWin'");
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package chess.view.DDDrender.shader;
|
package chess.view.render.shader;
|
||||||
|
|
||||||
import org.joml.Matrix4f;
|
import org.joml.Matrix4f;
|
||||||
|
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
package chess.view.DDDrender.shader;
|
package chess.view.render.shader;
|
||||||
|
|
||||||
import java.nio.FloatBuffer;
|
import java.nio.FloatBuffer;
|
||||||
import java.nio.IntBuffer;
|
import java.nio.IntBuffer;
|
||||||
@@ -74,15 +74,15 @@ public class Window extends JFrame implements GameListener {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void buildButtons(JPanel bottom) {
|
private void buildButtons(JPanel bottom) {
|
||||||
castlingButton.addActionListener((_) -> {
|
castlingButton.addActionListener((event) -> {
|
||||||
sendCommand(new CastlingCommand(false));
|
sendCommand(new CastlingCommand(false));
|
||||||
});
|
});
|
||||||
|
|
||||||
bigCastlingButton.addActionListener((_) -> {
|
bigCastlingButton.addActionListener((event) -> {
|
||||||
sendCommand(new CastlingCommand(true));
|
sendCommand(new CastlingCommand(true));
|
||||||
});
|
});
|
||||||
|
|
||||||
undoButton.addActionListener((_) -> {
|
undoButton.addActionListener((event) -> {
|
||||||
sendCommand(new UndoCommand());
|
sendCommand(new UndoCommand());
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -213,7 +213,7 @@ public class Window extends JFrame implements GameListener {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onPlayerTurn(chess.model.Color color, boolean undone) {
|
public void onPlayerTurn(chess.model.Color color) {
|
||||||
this.displayText.setText("Current turn: " + color);
|
this.displayText.setText("Current turn: " + color);
|
||||||
updateButtons();
|
updateButtons();
|
||||||
}
|
}
|
||||||
@@ -306,7 +306,7 @@ public class Window extends JFrame implements GameListener {
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onMove(Move move, boolean captured) {}
|
public void onMove(Move move) {}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onMoveNotAllowed(Move move) {
|
public void onMoveNotAllowed(Move move) {
|
||||||
@@ -318,10 +318,4 @@ public class Window extends JFrame implements GameListener {
|
|||||||
JOptionPane.showMessageDialog(this, "Same position was repeated three times. It's a draw!");
|
JOptionPane.showMessageDialog(this, "Same position was repeated three times. It's a draw!");
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onCastling(boolean bigCastling) {}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void onPawnPromoted(PromoteType promotion) {}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,3 +0,0 @@
|
|||||||
version https://git-lfs.github.com/spec/v1
|
|
||||||
oid sha256:e9de4cc336a3758a7285ca5dcc5c01409f1ff5d50e764f38857cdf5900590751
|
|
||||||
size 1862504
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
version https://git-lfs.github.com/spec/v1
|
|
||||||
oid sha256:3fba82d694608f48ba85224f9d1099ae6d884b4588e1e9b355b136824ba12993
|
|
||||||
size 38924264
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
version https://git-lfs.github.com/spec/v1
|
|
||||||
oid sha256:e2b10052a3e58ff14020f737c4493266a9fae7bd8318527ebf32cddfb97b21fe
|
|
||||||
size 40833600
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
version https://git-lfs.github.com/spec/v1
|
|
||||||
oid sha256:a6782c2627d0de0de695baaeaca286da3c77f443cc5788d8c3a0057406296776
|
|
||||||
size 3503068
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
version https://git-lfs.github.com/spec/v1
|
|
||||||
oid sha256:b714c3884dbcb0c8863ae8583c9dd61b5a3c4531e38bb5af8a403d7b69f52183
|
|
||||||
size 2249344
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
version https://git-lfs.github.com/spec/v1
|
|
||||||
oid sha256:b3ebb87642f2f7f205dbfac65ed2bdef1ab4f4b67cf9929619d2e681004655cc
|
|
||||||
size 15926128
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
version https://git-lfs.github.com/spec/v1
|
|
||||||
oid sha256:c58aaab69205d56e6f41f94dc2c4e759d2d7cd43fa4fdd7cf615d21a6f18c30f
|
|
||||||
size 5458016
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
version https://git-lfs.github.com/spec/v1
|
|
||||||
oid sha256:f2929607904bde363cbd4fc3766ba2f9a55b7d37f5e6d0c8ad6995dc311775a7
|
|
||||||
size 10249428
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
version https://git-lfs.github.com/spec/v1
|
|
||||||
oid sha256:81da4beec7bf500fea31b5626c58edc2d9f575b3d5ef743b16854ca40e9d86c8
|
|
||||||
size 2110080
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
version https://git-lfs.github.com/spec/v1
|
|
||||||
oid sha256:1d812a5ddd17844e71fa8216722413065b46b12ce37f9d5591d6120e29393686
|
|
||||||
size 25214944
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
version https://git-lfs.github.com/spec/v1
|
|
||||||
oid sha256:56f9ca7da9758b8f4801a829cf92b03c4ee3fbf4d306e55f1526236a12a8931d
|
|
||||||
size 9602776
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
version https://git-lfs.github.com/spec/v1
|
|
||||||
oid sha256:0cd5999920bf1919a6c37fbb3405272fe8721e915f3fd1dac9114a154cf23898
|
|
||||||
size 19819784
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
1. e4 {1.e4 $1 A fiery start $1} 1... e5 {I like how this game is starting $1} 2. Nc3
|
|
||||||
Bc5 {J'aime un feu chaud.} 3. Nf3 {It's too cold in here for my liking.} 3...
|
|
||||||
Qf6 4. Nd5 Qd6 5. d3 c6 {A fiery position is what I seek $1} 6. Nc3 h6 7. a3 Qg6
|
|
||||||
8. Nxe5 {Things are beginning to heat up, non $2} 8... Qd6 9. Nc4 Qe6 10. d4 Be7
|
|
||||||
11. Ne3 b5 12. Nf5 d5 13. Nxg7+ {That's not very nice.} 13... Kd7 14. Nxe6
|
|
||||||
{Brrrrrr. It is getting cold in here.} 14... fxe6 15. exd5 cxd5 16. Bf4 Nf6 17.
|
|
||||||
Bxb5+ Kd8 18. Qf3 Bd7 19. Be5 {My attack is getting cold, I need to go get some
|
|
||||||
more firewood $1} 19... a6 20. Bxf6 Re8 21. Bxe7+ Kxe7 22. Nxd5+ exd5 23. Qxd5
|
|
||||||
Kf8+ {It's getting toasty in here $1} 24. Be2 Bc6 25. Qd6+ Re7 26. Kf1 Ba4 27. b3
|
|
||||||
Nc6 28. bxa4 a5 29. Qxc6 Rd8 30. Qxh6+ Kg8 31. Bc4+ Rf7 32. Qg5+ Kh8 33. Bxf7
|
|
||||||
{C'est très, très mauvais $1} 33... Kh7 34. Qg6+ Kh8 35. Ra2 Rxd4 36. Qg8# {Good
|
|
||||||
play $1 I'll have to throw another log on the fire and try again.} 1-0
|
|
||||||
@@ -3,20 +3,24 @@
|
|||||||
*/
|
*/
|
||||||
package chess;
|
package chess;
|
||||||
|
|
||||||
import org.junit.jupiter.api.Test;
|
|
||||||
|
|
||||||
import chess.ai.DumbAI;
|
import chess.ai.DumbAI;
|
||||||
import chess.controller.Command;
|
import chess.controller.Command;
|
||||||
import chess.controller.CommandExecutor;
|
import chess.controller.CommandExecutor;
|
||||||
import chess.controller.commands.NewGameCommand;
|
import chess.controller.commands.NewGameCommand;
|
||||||
import chess.controller.commands.UndoCommand;
|
import chess.controller.commands.UndoCommand;
|
||||||
import chess.controller.event.GameAdaptator;
|
import chess.controller.event.GameAdaptator;
|
||||||
import chess.model.Color;
|
import chess.model.*;
|
||||||
import chess.model.Game;
|
import chess.model.pieces.*;
|
||||||
|
import chess.simulator.Simulator;
|
||||||
|
import chess.view.simplerender.Window;
|
||||||
|
import org.junit.jupiter.api.Test;
|
||||||
|
|
||||||
|
import java.util.List;
|
||||||
|
import java.util.Objects;
|
||||||
|
|
||||||
class AppTest {
|
class AppTest {
|
||||||
@Test void functionalRollback(){
|
@Test void functionalRollback(){
|
||||||
Game game = new Game();
|
Game game = new Game(new ChessBoard());
|
||||||
CommandExecutor commandExecutor = new CommandExecutor(game);
|
CommandExecutor commandExecutor = new CommandExecutor(game);
|
||||||
|
|
||||||
DumbAI ai = new DumbAI(commandExecutor, Color.Black);
|
DumbAI ai = new DumbAI(commandExecutor, Color.Black);
|
||||||
@@ -34,9 +38,9 @@ class AppTest {
|
|||||||
result = commandExecutor.executeCommand(new UndoCommand());
|
result = commandExecutor.executeCommand(new UndoCommand());
|
||||||
} while (result != Command.CommandResult.NotAllowed);
|
} while (result != Command.CommandResult.NotAllowed);
|
||||||
|
|
||||||
Game initialGame = new Game();
|
Game initialGame = new Game(new ChessBoard());
|
||||||
CommandExecutor initialCommandExecutor = new CommandExecutor(initialGame);
|
CommandExecutor initialCommandExecutor = new CommandExecutor(initialGame);
|
||||||
initialCommandExecutor.executeCommand(new NewGameCommand());
|
commandExecutor.executeCommand(new NewGameCommand());
|
||||||
|
|
||||||
assert(game.getBoard().equals(initialGame.getBoard()));
|
assert(game.getBoard().equals(initialGame.getBoard()));
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user