ai castling
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@@ -5,10 +5,13 @@ import java.util.Random;
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import chess.controller.Command;
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import chess.controller.Command;
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import chess.controller.CommandExecutor;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.CastlingCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand;
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import chess.controller.commands.GetPieceAtCommand;
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import chess.controller.commands.GetPieceAtCommand;
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import chess.controller.commands.GetPlayerMovesCommand;
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import chess.controller.commands.GetPlayerMovesCommand;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.controller.event.GameAdaptator;
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import chess.controller.event.GameAdaptator;
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import chess.model.Color;
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import chess.model.Color;
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@@ -34,9 +37,46 @@ public class DumbAI extends GameAdaptator {
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GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
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GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
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sendCommand(cmd);
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sendCommand(cmd);
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GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
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sendCommand(cmd2);
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CastlingResult castlings = cmd2.getCastlingResult();
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List<Move> moves = cmd.getMoves();
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List<Move> moves = cmd.getMoves();
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switch (castlings) {
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case Both: {
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int randomMove = this.random.nextInt(moves.size() + 2);
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if (randomMove < moves.size() - 2)
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break;
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this.commandExecutor.executeCommand(new CastlingCommand(randomMove == moves.size()));
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return;
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}
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case Small: {
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int randomMove = this.random.nextInt(moves.size() + 1);
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if (randomMove != moves.size())
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break;
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this.commandExecutor.executeCommand(new CastlingCommand(false));
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return;
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}
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case Big: {
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int randomMove = this.random.nextInt(moves.size() + 1);
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if (randomMove != moves.size())
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break;
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this.commandExecutor.executeCommand(new CastlingCommand(true));
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return;
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}
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default:
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break;
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}
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int randomMove = this.random.nextInt(moves.size());
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int randomMove = this.random.nextInt(moves.size());
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this.commandExecutor.executeCommand(new MoveCommand(moves.get(randomMove)));
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this.commandExecutor.executeCommand(new MoveCommand(moves.get(randomMove)));
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}
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}
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@Override
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@Override
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@@ -50,10 +90,10 @@ public class DumbAI extends GameAdaptator {
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}
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}
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private Piece pieceAt(Coordinate coordinate) {
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private Piece pieceAt(Coordinate coordinate) {
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GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
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GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
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sendCommand(command);
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sendCommand(command);
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return command.getPiece();
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return command.getPiece();
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}
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}
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private void sendCommand(Command command) {
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private void sendCommand(Command command) {
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this.commandExecutor.executeCommand(command);
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this.commandExecutor.executeCommand(command);
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