thread pool + ai vs ai
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@@ -1,8 +1,10 @@
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package chess;
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import chess.ai.DumbAI;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Game;
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import chess.view.simplerender.Window;
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@@ -11,9 +13,15 @@ public class SwingMain {
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Game game = new Game(new ChessBoard());
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CommandExecutor commandExecutor = new CommandExecutor(game);
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Window window = new Window(commandExecutor);
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Window window = new Window(commandExecutor, false);
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commandExecutor.addListener(window);
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DumbAI ai = new DumbAI(commandExecutor, Color.Black);
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commandExecutor.addListener(ai);
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DumbAI ai2 = new DumbAI(commandExecutor, Color.White);
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commandExecutor.addListener(ai2);
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commandExecutor.executeCommand(new NewGameCommand());
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}
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}
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62
app/src/main/java/chess/ai/DumbAI.java
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62
app/src/main/java/chess/ai/DumbAI.java
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@@ -0,0 +1,62 @@
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package chess.ai;
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import java.util.List;
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import java.util.Random;
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import chess.controller.Command;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.GetPieceAtCommand;
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import chess.controller.commands.GetPlayerMovesCommand;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.controller.event.GameAdaptator;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Move;
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import chess.model.Piece;
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public class DumbAI extends GameAdaptator {
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private final Color player;
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private final CommandExecutor commandExecutor;
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private final Random random = new Random();
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public DumbAI(CommandExecutor commandExecutor, Color color) {
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this.player = color;
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this.commandExecutor = commandExecutor;
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}
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@Override
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public void playerTurn(Color color) {
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if (color != player)
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return;
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GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
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sendCommand(cmd);
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List<Move> moves = cmd.getMoves();
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int randomMove = this.random.nextInt(moves.size());
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this.commandExecutor.executeCommand(new MoveCommand(moves.get(randomMove)));
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}
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@Override
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public void promotePawn(Coordinate pieceCoords) {
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Piece pawn = pieceAt(pieceCoords);
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if (pawn.getColor() != this.player)
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return;
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int promote = this.random.nextInt(PromoteType.values().length);
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this.commandExecutor.executeCommand(new PromoteCommand(PromoteType.values()[promote]));
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}
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private Piece pieceAt(Coordinate coordinate) {
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GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
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sendCommand(command);
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return command.getPiece();
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}
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private void sendCommand(Command command) {
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this.commandExecutor.executeCommand(command);
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}
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}
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@@ -2,6 +2,9 @@ package chess.controller.event;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.Executor;
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import java.util.concurrent.Executors;
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import java.util.function.Consumer;
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import chess.model.Color;
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import chess.model.Coordinate;
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@@ -9,60 +12,64 @@ import chess.model.Coordinate;
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public class GameDispatcher implements GameListener{
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private final List<GameListener> listeners;
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private final Executor executor;
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public GameDispatcher() {
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this.listeners = new ArrayList<>();
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this.executor = Executors.newSingleThreadExecutor();
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}
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public void addListener(GameListener listener) {
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this.listeners.add(listener);
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}
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private void asyncForEachCall(Consumer<GameListener> func) {
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this.executor.execute(() -> this.listeners.forEach(func));
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}
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@Override
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public void playerTurn(Color color) {
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this.listeners.forEach((l) -> l.playerTurn(color));
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asyncForEachCall((l) -> l.playerTurn(color));
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}
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@Override
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public void winnerIs(Color color) {
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this.listeners.forEach((l) -> l.winnerIs(color));
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asyncForEachCall((l) -> l.winnerIs(color));
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}
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@Override
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public void kingIsInCheck() {
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this.listeners.forEach((l) -> l.kingIsInCheck());
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asyncForEachCall((l) -> l.kingIsInCheck());
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}
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@Override
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public void kingIsInMat() {
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this.listeners.forEach((l) -> l.kingIsInMat());
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asyncForEachCall((l) -> l.kingIsInMat());
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}
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@Override
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public void patSituation() {
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this.listeners.forEach((l) -> l.patSituation());
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asyncForEachCall((l) -> l.patSituation());
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}
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@Override
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public void hasSurrendered(Color color) {
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this.listeners.forEach((l) -> l.hasSurrendered(color));
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asyncForEachCall((l) -> l.hasSurrendered(color));
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}
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@Override
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public void gameStarted() {
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this.listeners.forEach((l) -> l.gameStarted());
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asyncForEachCall((l) -> l.gameStarted());
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}
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@Override
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public void promotePawn(Coordinate pieceCoords) {
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this.listeners.forEach((l) -> l.promotePawn(pieceCoords));
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asyncForEachCall((l) -> l.promotePawn(pieceCoords));
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}
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@Override
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public void updateDisplay() {
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this.listeners.forEach((l) -> l.updateDisplay());
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asyncForEachCall((l) -> l.updateDisplay());
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}
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}
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@@ -44,10 +44,13 @@ public class Window extends JFrame implements GameListener {
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private final JButton bigCastlingButton = new JButton("Grand Roque");
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private final JButton undoButton = new JButton("Annuler le coup précédent");
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public Window(CommandExecutor commandExecutor) {
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private final boolean showPopups;
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public Window(CommandExecutor commandExecutor, boolean showPopups) {
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this.cells = new JLabel[8][8];
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this.displayText = new JLabel();
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this.commandExecutor = commandExecutor;
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this.showPopups = showPopups;
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setSize(800, 910);
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setVisible(true);
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setLocationRelativeTo(null);
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@@ -198,15 +201,6 @@ public class Window extends JFrame implements GameListener {
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@Override
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public void playerTurn(chess.model.Color color) {
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this.displayText.setText("Current turn: " + color);
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// dumb IA
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if (color == chess.model.Color.Black) {
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GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
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sendCommand(cmd);
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List<Move> moves = cmd.getMoves();
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int random = new Random().nextInt(moves.size());
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sendCommand(new MoveCommand(moves.get(random)));
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}
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}
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@Override
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@@ -219,6 +213,8 @@ public class Window extends JFrame implements GameListener {
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@Override
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public void kingIsInCheck() {
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if (!showPopups)
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return;
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SwingUtilities.invokeLater(() -> {
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JOptionPane.showMessageDialog(this, "Check!");
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});
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@@ -252,39 +248,39 @@ public class Window extends JFrame implements GameListener {
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@Override
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public void promotePawn(Coordinate pieceCoords) {
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SwingUtilities.invokeLater(() -> {
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String result = null;
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// SwingUtilities.invokeLater(() -> {
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// String result = null;
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Object[] possibilities = new Object[PromoteType.values().length];
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int i = 0;
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for (PromoteType type : PromoteType.values()) {
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possibilities[i] = type.name();
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i++;
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}
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// Object[] possibilities = new Object[PromoteType.values().length];
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// int i = 0;
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// for (PromoteType type : PromoteType.values()) {
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// possibilities[i] = type.name();
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// i++;
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// }
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while (result == null || result.isEmpty()) {
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result = (String) JOptionPane.showInputDialog(
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this,
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"Choose the type of piece to upgrade the pawn",
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"Promote Dialog",
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JOptionPane.PLAIN_MESSAGE,
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null,
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possibilities,
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possibilities[0]);
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}
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// while (result == null || result.isEmpty()) {
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// result = (String) JOptionPane.showInputDialog(
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// this,
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// "Choose the type of piece to upgrade the pawn",
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// "Promote Dialog",
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// JOptionPane.PLAIN_MESSAGE,
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// null,
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// possibilities,
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// possibilities[0]);
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// }
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PromoteType choosedType = null;
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// PromoteType choosedType = null;
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for (PromoteType type : PromoteType.values()) {
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if (type.name().equals(result)) {
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choosedType = type;
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break;
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}
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}
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// for (PromoteType type : PromoteType.values()) {
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// if (type.name().equals(result)) {
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// choosedType = type;
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// break;
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// }
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// }
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if (choosedType != null)
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sendCommand(new PromoteCommand(choosedType));
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});
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// if (choosedType != null)
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// sendCommand(new PromoteCommand(choosedType));
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// });
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}
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@Override
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Block a user