multithreading
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88
app/src/main/java/chess/ai/minimax/AlphaBetaAI.java
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88
app/src/main/java/chess/ai/minimax/AlphaBetaAI.java
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package chess.ai.minimax;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import chess.ai.AI;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Move;
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public class AlphaBetaAI extends AI {
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private final int searchDepth;
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private static final float MAX_FLOAT = Float.MAX_VALUE;
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private static final float MIN_FLOAT = -MAX_FLOAT;
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private final ExecutorService threadPool;
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public AlphaBetaAI(CommandExecutor commandExecutor, Color color, int searchDepth) {
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super(commandExecutor, color);
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this.searchDepth = searchDepth;
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int threadCount = Runtime.getRuntime().availableProcessors() - 1;
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this.threadPool = Executors.newFixedThreadPool(threadCount, new AlphaBetaThreadCreator(commandExecutor, color, threadCount));
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System.out.println();
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}
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private Move getBestMove() {
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List<Move> moves = getAllowedMoves();
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List<Future<Float>> moveEvaluations = new ArrayList<>(50);
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float bestMoveValue = MIN_FLOAT;
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Move bestMove = null;
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System.out.println("Evaluating " + moves.size() + " moves ...");
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for (Move move : moves) {
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moveEvaluations.add(this.threadPool.submit(() -> {
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return AlphaBetaThreadCreator.getMoveValue(move, this.searchDepth);
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}));
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}
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for (int i = 0; i < moves.size(); i++) {
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Move move = moves.get(i);
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float value = MIN_FLOAT;
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try {
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value = moveEvaluations.get(i).get();
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} catch (InterruptedException | ExecutionException e) {
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e.printStackTrace();
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}
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if (value > bestMoveValue) {
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bestMoveValue = value;
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bestMove = move;
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}
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}
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System.out.println("Best move : " + bestMoveValue);
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return bestMove;
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}
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@Override
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public void onGameEnd() {
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this.threadPool.close();
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}
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@Override
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protected void play() {
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long current = System.currentTimeMillis();
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Move move = getBestMove();
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long elapsed = System.currentTimeMillis() - current;
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System.out.println("Took " + elapsed + "ms");
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sendCommand(new MoveCommand(move));
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}
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@Override
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protected void promote(Coordinate pawnCoords) {
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sendCommand(new PromoteCommand(PromoteType.Queen));
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}
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}
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