This commit is contained in:
@@ -1,11 +1,35 @@
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package chess.view.DDDrender;
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import common.AssetManager;
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import common.Signal0;
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import org.joml.Vector2f;
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import org.lwjgl.*;
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import org.lwjgl.glfw.*;
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import org.lwjgl.opengl.*;
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import org.lwjgl.system.*;
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import chess.model.Coordinate;
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import chess.view.DDDrender.opengl.FrameBuffer;
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import chess.view.DDDrender.world.Entity;
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import chess.view.DDDrender.world.World;
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import common.Signal1;
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import imgui.ImFontConfig;
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import imgui.ImGui;
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import imgui.ImVec2;
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import imgui.flag.ImGuiWindowFlags;
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import imgui.gl3.ImGuiImplGl3;
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import imgui.glfw.ImGuiImplGlfw;
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import imgui.type.ImBoolean;
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import imgui.type.ImInt;
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import java.io.Closeable;
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import java.io.IOException;
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import java.nio.*;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Queue;
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import java.util.concurrent.ConcurrentLinkedDeque;
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import java.util.function.Consumer;
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import static org.lwjgl.glfw.Callbacks.*;
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import static org.lwjgl.glfw.GLFW.*;
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@@ -13,21 +37,53 @@ import static org.lwjgl.opengl.GL11.*;
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import static org.lwjgl.system.MemoryStack.*;
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import static org.lwjgl.system.MemoryUtil.*;
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public class Window {
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public class Window implements Closeable {
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// The window handle
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private long window;
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private Renderer renderer;
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private Camera cam;
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private final ImGuiImplGl3 implGl3 = new ImGuiImplGl3();
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private final ImGuiImplGlfw implGlfw = new ImGuiImplGlfw();
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public Window() {
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private Renderer renderer;
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private final Camera cam;
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private final World world;
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private final Queue<Runnable> tasks;
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private final List<Consumer<Float>> regularTasks;
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private Coordinate lastCell = null;
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public final Signal1<Coordinate> OnCellClick = new Signal1<>();
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public final Signal1<Coordinate> OnCellEnter = new Signal1<>();
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public final Signal1<Coordinate> OnCellExit = new Signal1<>();
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public final Signal0 OnImGuiTopRender = new Signal0();
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public final Signal0 OnImGuiBottomRender = new Signal0();
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private ImInt detailLevel = new ImInt(10);
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private ImBoolean pixelatedFrame = new ImBoolean(true);
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public Window(Renderer renderer, World world, Camera camera) {
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this.renderer = new Renderer();
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this.cam = new Camera();
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this.cam = camera;
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this.tasks = new ConcurrentLinkedDeque<>();
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this.world = world;
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this.regularTasks = new ArrayList<>();
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}
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public static void main(String[] args) {
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new Window().run();
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public void addRegularTask(Consumer<Float> task) {
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this.regularTasks.add(task);
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}
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public void removeRegularTask(Consumer<Float> task) {this.regularTasks.remove(task);}
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public synchronized void scheduleTask(Runnable runnable) {
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this.tasks.add(runnable);
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}
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public synchronized Runnable getNextTask() {
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return this.tasks.poll();
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}
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public void run() {
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@@ -43,6 +99,28 @@ public class Window {
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// Terminate GLFW and free the error callback
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glfwTerminate();
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glfwSetErrorCallback(null).free();
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implGl3.shutdown();
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implGlfw.shutdown();
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ImGui.destroyContext();
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}
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private void initImGui() {
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ImGui.setCurrentContext(ImGui.createContext());
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implGl3.init("#version 330");
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implGlfw.init(window, true);
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ImFontConfig config = new ImFontConfig();
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config.setFontDataOwnedByAtlas(false);
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try {
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ImGui.getIO().getFonts().addFontFromMemoryTTF(AssetManager.getResource("fonts/comic.ttf").readAllBytes(),
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50.0f, config);
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} catch (IOException e) {
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// TODO Auto-generated catch block
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e.printStackTrace();
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}
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}
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private void init() {
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@@ -80,10 +158,19 @@ public class Window {
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window,
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(vidmode.width() - pWidth.get(0)) / 2,
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(vidmode.height() - pHeight.get(0)) / 2);
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glfwSetWindowSize(window, vidmode.width(), vidmode.height());
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// Make the OpenGL context current
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glfwMakeContextCurrent(window);
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GL.createCapabilities();
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initImGui();
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renderer.Init(vidmode.width(), vidmode.height());
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} // the stack frame is popped automatically
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// Make the OpenGL context current
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glfwMakeContextCurrent(window);
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// Enable v-sync
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glfwSwapInterval(1);
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@@ -91,32 +178,117 @@ public class Window {
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glfwShowWindow(window);
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}
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private void render() {
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cam.rotate(0.01f, 0.01f);
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renderer.Render(cam);
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private void render(float delta, float aspectRatio) {
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final FrameBuffer frameBuffer = this.renderer.getFrameBuffer();
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cam.setAspectRatio(frameBuffer.getAspectRatio());
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frameBuffer.Bind();
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frameBuffer.Clear();
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renderer.Update(cam);
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renderWorld();
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frameBuffer.Unbind();
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}
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private void renderWorld() {
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for (Entity entity : this.world.getEntites()) {
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entity.render(this.renderer);
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}
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}
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private void executeTasks(float delta) {
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Runnable task = getNextTask();
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while (task != null) {
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task.run();
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task = getNextTask();
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}
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for (Consumer<Float> consumer : regularTasks) {
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consumer.accept(delta);
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}
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}
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private void checkCursor(float cursorPosX, float cursorPosY, int windowWidth, int windowHeight) {
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Vector2f cursorPos = this.cam.getCursorWorldFloorPos(new Vector2f(cursorPosX, cursorPosY), windowWidth,
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windowHeight);
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Coordinate selectedCell = DDDPlacement.vectorToCoordinates(cursorPos);
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if (this.lastCell == null) {
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this.lastCell = selectedCell;
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if (selectedCell.isValid())
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this.OnCellEnter.emit(selectedCell);
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} else if (!this.lastCell.equals(selectedCell)) {
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if (this.lastCell.isValid())
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this.OnCellExit.emit(this.lastCell);
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if (selectedCell.isValid())
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this.OnCellEnter.emit(selectedCell);
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this.lastCell = selectedCell;
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}
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if (ImGui.getIO().getMouseClicked(0)) {
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if (this.lastCell != null && this.lastCell.isValid())
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this.OnCellClick.emit(this.lastCell);
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}
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}
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private void newFrame() {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
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implGlfw.newFrame();
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implGl3.newFrame();
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ImGui.newFrame();
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}
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private void renderWindow() {
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ImGui.showDemoWindow();
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final FrameBuffer frameBuffer = this.renderer.getFrameBuffer();
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final int frameWidth = (int) ImGui.getIO().getDisplaySizeX();
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final int frameHeight = (int) (ImGui.getIO().getDisplaySizeY() * 8.0f / 10.0f);
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ImGui.setNextWindowSize(ImGui.getIO().getDisplaySize());
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ImGui.setNextWindowPos(new ImVec2());
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ImGui.begin("Main Window", ImGuiWindowFlags.NoDecoration);
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this.OnImGuiTopRender.emit();
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ImVec2 mousePos = ImGui.getIO().getMousePos();
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ImVec2 framePos = ImGui.getCursorScreenPos();
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checkCursor(mousePos.x - framePos.x, frameHeight - (mousePos.y - framePos.y), frameWidth, frameHeight);
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ImGui.image(frameBuffer.getRenderTexture(), new ImVec2(frameWidth, frameHeight));
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this.OnImGuiBottomRender.emit();
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if(ImGui.sliderInt("Niveau de détail", detailLevel.getData(), 1, 10)){
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frameBuffer.Resize((int) ((float) frameWidth * detailLevel.get() / 10.0f), (int) ((float) frameHeight * detailLevel.get() / 10.0f));
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}
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if (ImGui.checkbox("Minecraft", pixelatedFrame)) {
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frameBuffer.SetPixelScaling(pixelatedFrame.get());
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}
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ImGui.end();
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}
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private void loop() {
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// This line is critical for LWJGL's interoperation with GLFW's
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// OpenGL context, or any context that is managed externally.
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// LWJGL detects the context that is current in the current thread,
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// creates the GLCapabilities instance and makes the OpenGL
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// bindings available for use.
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GL.createCapabilities();
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renderer.Init();
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// Set the clear color
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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glClearColor(0.4f, 0.4f, 0.6f, 1.0f);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_CULL_FACE);
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glCullFace(GL_FRONT);
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glFrontFace(GL_CW);
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glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
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int width[] = new int[1];
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int height[] = new int[1];
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glfwGetWindowSize(window, width, height);
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// Run the rendering loop until the user has attempted to close
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// the window or has pressed the ESCAPE key.
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while (!glfwWindowShouldClose(window)) {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
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render();
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newFrame();
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render(ImGui.getIO().getDeltaTime(), (float) width[0] / (float) height[0]);
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renderWindow();
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ImGui.render();
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implGl3.renderDrawData(ImGui.getDrawData());
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glfwSwapBuffers(window); // swap the color buffers
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@@ -124,16 +296,17 @@ public class Window {
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// invoked during this call.
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glfwPollEvents();
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try (MemoryStack stack = stackPush()) {
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IntBuffer pWidth = stack.mallocInt(1); // int*
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IntBuffer pHeight = stack.mallocInt(1); // int*
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executeTasks(ImGui.getIO().getDeltaTime());
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// Get the window size passed to glfwCreateWindow
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glfwGetWindowSize(window, pWidth, pHeight);
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glfwGetWindowSize(window, width, height);
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glViewport(0, 0, width[0], height[0]);
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glViewport(0, 0, pWidth.get(), pHeight.get());
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} // the stack frame is popped automatically
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}
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}
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@Override
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public void close() throws IOException {
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this.renderer.close();
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}
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}
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