check draw
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@@ -1,5 +1,7 @@
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package chess.model;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.Stack;
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import chess.controller.PlayerCommand;
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@@ -9,6 +11,7 @@ public class Game {
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private final ChessBoard board;
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private Color playerTurn;
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private final Stack<PlayerCommand> movesHistory;
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private final Map<Color, Map<Integer, Integer>> traitsPos;
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public enum GameStatus {
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Check, CheckMate, OnGoing, Pat;
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@@ -17,6 +20,9 @@ public class Game {
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public Game(ChessBoard board) {
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this.board = board;
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this.movesHistory = new Stack<>();
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this.traitsPos = new HashMap<>();
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this.traitsPos.put(Color.Black, new HashMap<>());
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this.traitsPos.put(Color.White, new HashMap<>());
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}
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public ChessBoard getBoard() {
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@@ -31,8 +37,26 @@ public class Game {
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this.playerTurn = Color.White;
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}
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public void switchPlayerTurn() {
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/**
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*
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* @param color the current player turn
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* @return true if a draw should be declared
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*/
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private boolean saveTraitPiecesPos(Color color) {
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int piecesHash = this.board.hashPlayerPieces(color);
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Integer count = this.traitsPos.get(color).get(piecesHash);
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this.traitsPos.get(color).put(piecesHash, count == null ? 1 : count + 1);
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return count == null ? false : count == (3 - 1);
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}
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/**
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*
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* @return true if a draw should occur
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*/
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public boolean switchPlayerTurn() {
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boolean draw = saveTraitPiecesPos(this.playerTurn);
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playerTurn = Color.getEnemy(playerTurn);
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return draw;
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}
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public GameStatus checkGameStatus() {
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