change draw

This commit is contained in:
2025-04-16 11:25:31 +02:00
parent f54ddc1f59
commit ae55e0d94c
2 changed files with 17 additions and 41 deletions

View File

@@ -280,14 +280,15 @@ public class ChessBoard {
return null; return null;
} }
public int hashPlayerPieces(Color color) { @Override
public int hashCode() {
int result = 0; int result = 0;
for (int i = 0; i < Coordinate.VALUE_MAX; i++) { for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) { for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Piece piece = pieceAt(new Coordinate(i, j)); Piece piece = pieceAt(new Coordinate(i, j));
if (piece == null || piece.getColor() != color) if (piece == null)
continue; continue;
result = Objects.hash(result, new Coordinate(i, j), piece); result = Objects.hash(result, piece.getColor(), new Coordinate(i, j), piece);
} }
} }
return result; return result;
@@ -302,10 +303,10 @@ public class ChessBoard {
} }
@Override @Override
public boolean equals(Object otherBoard){ public boolean equals(Object obj){
if (!(otherBoard instanceof ChessBoard)) return false; if (obj instanceof ChessBoard board)
return ((hashPlayerPieces(Color.White) == ((ChessBoard)otherBoard).hashPlayerPieces(Color.White)) return board.hashCode() == this.hashCode();
&& (hashPlayerPieces(Color.Black) == ((ChessBoard)otherBoard).hashPlayerPieces(Color.Black))); return false;
} }
} }

View File

@@ -12,7 +12,7 @@ public class Game {
private final ChessBoard board; private final ChessBoard board;
private Color playerTurn; private Color playerTurn;
private final Stack<PlayerCommand> movesHistory; private final Stack<PlayerCommand> movesHistory;
private final Map<Color, Map<Integer, Integer>> traitsPos; private final Map<Integer, Integer> traitsPos;
private static final int DRAW_REPETITONS = 3; private static final int DRAW_REPETITONS = 3;
@@ -37,13 +37,6 @@ public class Game {
public void reset() { public void reset() {
resetPlayerTurn(); resetPlayerTurn();
this.traitsPos.clear(); this.traitsPos.clear();
initPlayer(Color.Black);
initPlayer(Color.White);
}
private void initPlayer(Color color) {
this.traitsPos.put(color, new HashMap<>());
saveTraitPiecesPos(color);
} }
public void resetPlayerTurn() { public void resetPlayerTurn() {
@@ -55,32 +48,18 @@ public class Game {
* @param color the current player turn * @param color the current player turn
* @return true if a draw should be declared * @return true if a draw should be declared
*/ */
private void saveTraitPiecesPos(Color color) {
int piecesHash = this.board.hashPlayerPieces(color);
Integer count = this.traitsPos.get(color).get(piecesHash);
this.traitsPos.get(color).put(piecesHash, count == null ? 1 : count + 1);
}
public void saveTraitPiecesPos() { public void saveTraitPiecesPos() {
saveTraitPiecesPos(playerTurn); int piecesHash = this.board.hashCode();
Integer count = this.traitsPos.get(piecesHash);
this.traitsPos.put(piecesHash, count == null ? 1 : count + 1);
} }
/**
*
* @param player the trait to check
* @return true if a position is repeated DRAW_REPETITONS times
*/
private boolean checkDraw(Color player) {
return this.traitsPos.get(player).containsValue(DRAW_REPETITONS);
}
/** /**
* @return whether the game is in a draw situation * @return whether the game is in a draw situation
*/ */
private boolean checkDraw() { private boolean checkDraw() {
if (checkDraw(Color.White)) return this.traitsPos.containsValue(DRAW_REPETITONS);
return true;
return checkDraw(Color.Black);
} }
/** /**
@@ -129,15 +108,11 @@ public class Game {
} }
} }
private void undoTraitPiecesPos(Color color) {
int piecesHash = this.board.hashPlayerPieces(color);
Integer count = this.traitsPos.get(color).get(piecesHash);
if (count != null)
this.traitsPos.get(color).put(piecesHash, count - 1);
}
public void undoTraitPiecesPos() { public void undoTraitPiecesPos() {
undoTraitPiecesPos(Color.getEnemy(playerTurn)); int piecesHash = this.board.hashCode();
Integer count = this.traitsPos.get(piecesHash);
if (count != null)
this.traitsPos.put(piecesHash, count - 1);
} }
public List<PlayerCommand> getMoves() { public List<PlayerCommand> getMoves() {