change draw
This commit is contained in:
@@ -12,7 +12,7 @@ public class Game {
|
||||
private final ChessBoard board;
|
||||
private Color playerTurn;
|
||||
private final Stack<PlayerCommand> movesHistory;
|
||||
private final Map<Color, Map<Integer, Integer>> traitsPos;
|
||||
private final Map<Integer, Integer> traitsPos;
|
||||
|
||||
private static final int DRAW_REPETITONS = 3;
|
||||
|
||||
@@ -37,13 +37,6 @@ public class Game {
|
||||
public void reset() {
|
||||
resetPlayerTurn();
|
||||
this.traitsPos.clear();
|
||||
initPlayer(Color.Black);
|
||||
initPlayer(Color.White);
|
||||
}
|
||||
|
||||
private void initPlayer(Color color) {
|
||||
this.traitsPos.put(color, new HashMap<>());
|
||||
saveTraitPiecesPos(color);
|
||||
}
|
||||
|
||||
public void resetPlayerTurn() {
|
||||
@@ -55,32 +48,18 @@ public class Game {
|
||||
* @param color the current player turn
|
||||
* @return true if a draw should be declared
|
||||
*/
|
||||
private void saveTraitPiecesPos(Color color) {
|
||||
int piecesHash = this.board.hashPlayerPieces(color);
|
||||
Integer count = this.traitsPos.get(color).get(piecesHash);
|
||||
this.traitsPos.get(color).put(piecesHash, count == null ? 1 : count + 1);
|
||||
}
|
||||
|
||||
public void saveTraitPiecesPos() {
|
||||
saveTraitPiecesPos(playerTurn);
|
||||
int piecesHash = this.board.hashCode();
|
||||
Integer count = this.traitsPos.get(piecesHash);
|
||||
this.traitsPos.put(piecesHash, count == null ? 1 : count + 1);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param player the trait to check
|
||||
* @return true if a position is repeated DRAW_REPETITONS times
|
||||
*/
|
||||
private boolean checkDraw(Color player) {
|
||||
return this.traitsPos.get(player).containsValue(DRAW_REPETITONS);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return whether the game is in a draw situation
|
||||
*/
|
||||
private boolean checkDraw() {
|
||||
if (checkDraw(Color.White))
|
||||
return true;
|
||||
return checkDraw(Color.Black);
|
||||
return this.traitsPos.containsValue(DRAW_REPETITONS);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -129,15 +108,11 @@ public class Game {
|
||||
}
|
||||
}
|
||||
|
||||
private void undoTraitPiecesPos(Color color) {
|
||||
int piecesHash = this.board.hashPlayerPieces(color);
|
||||
Integer count = this.traitsPos.get(color).get(piecesHash);
|
||||
if (count != null)
|
||||
this.traitsPos.get(color).put(piecesHash, count - 1);
|
||||
}
|
||||
|
||||
public void undoTraitPiecesPos() {
|
||||
undoTraitPiecesPos(Color.getEnemy(playerTurn));
|
||||
int piecesHash = this.board.hashCode();
|
||||
Integer count = this.traitsPos.get(piecesHash);
|
||||
if (count != null)
|
||||
this.traitsPos.put(piecesHash, count - 1);
|
||||
}
|
||||
|
||||
public List<PlayerCommand> getMoves() {
|
||||
|
||||
Reference in New Issue
Block a user