change draw
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@@ -280,14 +280,15 @@ public class ChessBoard {
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return null;
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}
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public int hashPlayerPieces(Color color) {
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@Override
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public int hashCode() {
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int result = 0;
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for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
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for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
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Piece piece = pieceAt(new Coordinate(i, j));
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if (piece == null || piece.getColor() != color)
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if (piece == null)
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continue;
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result = Objects.hash(result, new Coordinate(i, j), piece);
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result = Objects.hash(result, piece.getColor(), new Coordinate(i, j), piece);
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}
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}
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return result;
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@@ -302,10 +303,10 @@ public class ChessBoard {
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}
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@Override
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public boolean equals(Object otherBoard){
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if (!(otherBoard instanceof ChessBoard)) return false;
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return ((hashPlayerPieces(Color.White) == ((ChessBoard)otherBoard).hashPlayerPieces(Color.White))
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&& (hashPlayerPieces(Color.Black) == ((ChessBoard)otherBoard).hashPlayerPieces(Color.Black)));
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public boolean equals(Object obj){
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if (obj instanceof ChessBoard board)
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return board.hashCode() == this.hashCode();
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return false;
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}
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}
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@@ -12,7 +12,7 @@ public class Game {
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private final ChessBoard board;
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private Color playerTurn;
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private final Stack<PlayerCommand> movesHistory;
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private final Map<Color, Map<Integer, Integer>> traitsPos;
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private final Map<Integer, Integer> traitsPos;
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private static final int DRAW_REPETITONS = 3;
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@@ -37,13 +37,6 @@ public class Game {
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public void reset() {
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resetPlayerTurn();
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this.traitsPos.clear();
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initPlayer(Color.Black);
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initPlayer(Color.White);
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}
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private void initPlayer(Color color) {
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this.traitsPos.put(color, new HashMap<>());
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saveTraitPiecesPos(color);
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}
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public void resetPlayerTurn() {
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@@ -55,32 +48,18 @@ public class Game {
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* @param color the current player turn
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* @return true if a draw should be declared
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*/
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private void saveTraitPiecesPos(Color color) {
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int piecesHash = this.board.hashPlayerPieces(color);
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Integer count = this.traitsPos.get(color).get(piecesHash);
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this.traitsPos.get(color).put(piecesHash, count == null ? 1 : count + 1);
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}
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public void saveTraitPiecesPos() {
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saveTraitPiecesPos(playerTurn);
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int piecesHash = this.board.hashCode();
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Integer count = this.traitsPos.get(piecesHash);
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this.traitsPos.put(piecesHash, count == null ? 1 : count + 1);
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}
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/**
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*
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* @param player the trait to check
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* @return true if a position is repeated DRAW_REPETITONS times
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*/
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private boolean checkDraw(Color player) {
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return this.traitsPos.get(player).containsValue(DRAW_REPETITONS);
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}
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/**
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* @return whether the game is in a draw situation
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*/
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private boolean checkDraw() {
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if (checkDraw(Color.White))
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return true;
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return checkDraw(Color.Black);
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return this.traitsPos.containsValue(DRAW_REPETITONS);
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}
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/**
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@@ -129,15 +108,11 @@ public class Game {
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}
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}
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private void undoTraitPiecesPos(Color color) {
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int piecesHash = this.board.hashPlayerPieces(color);
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Integer count = this.traitsPos.get(color).get(piecesHash);
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if (count != null)
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this.traitsPos.get(color).put(piecesHash, count - 1);
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}
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public void undoTraitPiecesPos() {
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undoTraitPiecesPos(Color.getEnemy(playerTurn));
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int piecesHash = this.board.hashCode();
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Integer count = this.traitsPos.get(piecesHash);
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if (count != null)
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this.traitsPos.put(piecesHash, count - 1);
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}
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public List<PlayerCommand> getMoves() {
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