Command refactor

This commit is contained in:
2025-04-13 12:29:47 +02:00
parent 9f44548843
commit a23c334994
11 changed files with 207 additions and 100 deletions

View File

@@ -28,7 +28,7 @@ public class DumbAI extends GameAdaptator {
}
@Override
public void playerTurn(Color color) {
public void onPlayerTurn(Color color) {
if (color != player)
return;
@@ -40,7 +40,7 @@ public class DumbAI extends GameAdaptator {
}
@Override
public void promotePawn(Coordinate pieceCoords) {
public void onPromotePawn(Coordinate pieceCoords) {
Piece pawn = pieceAt(pieceCoords);
if (pawn.getColor() != this.player)
return;

View File

@@ -6,7 +6,9 @@ import chess.model.Game;
public abstract class Command {
public enum CommandResult {
/** The command was successfull. Should update display and switch player turn. */
/**
* The command was successfull. Should update display and switch player turn.
*/
Moved,
/** The command was successfull. Should not update anything */
NotMoved,
@@ -18,5 +20,4 @@ public abstract class Command {
public abstract CommandResult execute(Game game, GameListener outputSystem);
public void postExec(Game game, GameListener outputSystem) {}
}

View File

@@ -34,7 +34,6 @@ public class CommandExecutor {
if (command instanceof PlayerCommand playerCommand && result != CommandResult.NotAllowed)
this.game.addAction(playerCommand);
command.postExec(game, dispatcher);
return result;
}
@@ -45,21 +44,23 @@ public class CommandExecutor {
return;
case ActionNeeded:
this.dispatcher.updateDisplay();
this.dispatcher.onBoardUpdate();
return;
case Moved:
if (checkGameStatus())
this.dispatcher.onBoardUpdate();
if (checkGameStatus()) {
this.dispatcher.onGameEnd();
return;
}
switchPlayerTurn();
this.dispatcher.updateDisplay();
return;
}
}
private void switchPlayerTurn() {
this.game.switchPlayerTurn();
this.dispatcher.playerTurn(this.game.getPlayerTurn());
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn());
}
/**
@@ -71,19 +72,19 @@ public class CommandExecutor {
switch (gameStatus) {
case Check:
this.dispatcher.kingIsInCheck();
this.dispatcher.onKingInCheck();
return false;
case CheckMate:
this.dispatcher.kingIsInMat();
this.dispatcher.winnerIs(this.game.getPlayerTurn());
this.dispatcher.onKingInMat();
this.dispatcher.onWin(this.game.getPlayerTurn());
return true;
case OnGoing:
return false;
case Pat:
this.dispatcher.patSituation();
this.dispatcher.onPatSituation();
return true;
}

View File

@@ -25,6 +25,26 @@ public class MoveCommand extends PlayerCommand {
@Override
public CommandResult execute(Game game, GameListener outputSystem) {
CommandResult result = processMove(game, outputSystem);
switch (result) {
case NotAllowed:
outputSystem.onMoveNotAllowed(this.move);
return result;
case Moved:
outputSystem.onMove(this.move);
return result;
case ActionNeeded:
case NotMoved:
return result;
}
return null;
}
private CommandResult processMove(Game game, GameListener outputSystem) {
final ChessBoard board = game.getBoard();
// we must promote the pending pawn before
@@ -50,10 +70,12 @@ public class MoveCommand extends PlayerCommand {
return CommandResult.NotAllowed;
}
if (board.pawnShouldBePromoted())
if (tryPromote(game, outputSystem)) {
return CommandResult.ActionNeeded;
}
board.setLastMove(this.move);
return CommandResult.Moved;
}
@@ -65,18 +87,14 @@ public class MoveCommand extends PlayerCommand {
return CommandResult.Moved;
}
@Override
public void postExec(Game game, GameListener outputSystem) {
tryPromote(game, outputSystem);
}
private void tryPromote(Game game, GameListener outputSystem) {
private boolean tryPromote(Game game, GameListener outputSystem) {
Coordinate pawnPos = game.getBoard().pawnPromotePosition();
if (pawnPos == null)
return;
return false;
outputSystem.promotePawn(pawnPos);
outputSystem.onPromotePawn(pawnPos);
return true;
}
}

View File

@@ -50,8 +50,8 @@ public class NewGameCommand extends Command {
game.resetPlayerTurn();
outputSystem.gameStarted();
outputSystem.playerTurn(game.getPlayerTurn());
outputSystem.onGameStart();
outputSystem.onPlayerTurn(game.getPlayerTurn());
return CommandResult.NotMoved;
}

View File

@@ -15,8 +15,8 @@ public class SurrenderCommand extends Command {
@Override
public CommandResult execute(Game game, GameListener outputSystem) {
outputSystem.hasSurrendered(player);
outputSystem.winnerIs(Color.getEnemy(player));
outputSystem.onSurrender(player);
outputSystem.onWin(Color.getEnemy(player));
return CommandResult.NotMoved;
}

View File

@@ -2,34 +2,44 @@ package chess.controller.event;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
public abstract class GameAdaptator implements GameListener {
@Override
public void playerTurn(Color color) {}
public void onPlayerTurn(Color color) {}
@Override
public void winnerIs(Color color) {}
public void onWin(Color color) {}
@Override
public void kingIsInCheck() {}
public void onKingInCheck() {}
@Override
public void kingIsInMat() {}
public void onKingInMat() {}
@Override
public void patSituation() {}
public void onPatSituation() {}
@Override
public void hasSurrendered(Color color) {}
public void onSurrender(Color color) {}
@Override
public void gameStarted() {}
public void onGameStart() {}
@Override
public void promotePawn(Coordinate pieceCoords) {}
public void onPromotePawn(Coordinate pieceCoords) {}
@Override
public void updateDisplay() {}
public void onBoardUpdate() {}
@Override
public void onGameEnd() {}
@Override
public void onMove(Move move) {}
@Override
public void onMoveNotAllowed(Move move) {}
}

View File

@@ -8,6 +8,7 @@ import java.util.function.Consumer;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
public class GameDispatcher implements GameListener{
@@ -28,48 +29,63 @@ public class GameDispatcher implements GameListener{
}
@Override
public void playerTurn(Color color) {
asyncForEachCall((l) -> l.playerTurn(color));
public void onPlayerTurn(Color color) {
asyncForEachCall((l) -> l.onPlayerTurn(color));
}
@Override
public void winnerIs(Color color) {
asyncForEachCall((l) -> l.winnerIs(color));
public void onWin(Color color) {
asyncForEachCall((l) -> l.onWin(color));
}
@Override
public void kingIsInCheck() {
asyncForEachCall((l) -> l.kingIsInCheck());
public void onKingInCheck() {
asyncForEachCall((l) -> l.onKingInCheck());
}
@Override
public void kingIsInMat() {
asyncForEachCall((l) -> l.kingIsInMat());
public void onKingInMat() {
asyncForEachCall((l) -> l.onKingInMat());
}
@Override
public void patSituation() {
asyncForEachCall((l) -> l.patSituation());
public void onPatSituation() {
asyncForEachCall((l) -> l.onPatSituation());
}
@Override
public void hasSurrendered(Color color) {
asyncForEachCall((l) -> l.hasSurrendered(color));
public void onSurrender(Color color) {
asyncForEachCall((l) -> l.onSurrender(color));
}
@Override
public void gameStarted() {
asyncForEachCall((l) -> l.gameStarted());
public void onGameStart() {
asyncForEachCall((l) -> l.onGameStart());
}
@Override
public void promotePawn(Coordinate pieceCoords) {
asyncForEachCall((l) -> l.promotePawn(pieceCoords));
public void onPromotePawn(Coordinate pieceCoords) {
asyncForEachCall((l) -> l.onPromotePawn(pieceCoords));
}
@Override
public void updateDisplay() {
asyncForEachCall((l) -> l.updateDisplay());
public void onBoardUpdate() {
asyncForEachCall((l) -> l.onBoardUpdate());
}
@Override
public void onGameEnd() {
asyncForEachCall((l) -> l.onGameEnd());
}
@Override
public void onMove(Move move) {
asyncForEachCall((l) -> l.onMove(move));
}
@Override
public void onMoveNotAllowed(Move move) {
asyncForEachCall((l) -> l.onMoveNotAllowed(move));
}
public void stopService() {

View File

@@ -2,24 +2,74 @@ package chess.controller.event;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
public interface GameListener {
void playerTurn(Color color);
/**
* Invoked when the display of the board should be updated
*/
void onBoardUpdate();
void winnerIs(Color color);
/**
* Invoked when the game has ended (by a win or a draw)
*/
void onGameEnd();
void kingIsInCheck();
/**
* Invoked when the game has started
*/
void onGameStart();
void kingIsInMat();
/**
* Invoked when a king is in check
*/
void onKingInCheck();
void patSituation();
/**
* Invoked when a checkmate occurs
*/
void onKingInMat();
void hasSurrendered(Color color);
/**
* Invoked when a valid move on the board occurs
* @param move the move to be processed
*/
void onMove(Move move);
void gameStarted();
/**
* Invoked when a sent move is not allowed
* @param move the move to be processed
*/
void onMoveNotAllowed(Move move);
void promotePawn(Coordinate pieceCoords);
/**
* Invoked when a pat situation occurs
*/
void onPatSituation();
/**
* Invoked when it's the player turn
* @param color the color of the player who should play
*/
void onPlayerTurn(Color color);
/**
* Invoked when a pawn should be promoted
* @param pieceCoords the coordinates of the pawn
*/
void onPromotePawn(Coordinate pieceCoords);
/**
* Invoked when a players surrenders
* @param coward the player who gave up
*/
void onSurrender(Color coward);
/**
* Invoked when a player wins (by checkmate or if the other one surrenders)
* @param winner
*/
void onWin(Color winner);
void updateDisplay();
}

View File

@@ -55,7 +55,7 @@ public class Console implements GameListener {
}
@Override
public void playerTurn(Color color) {
public void onPlayerTurn(Color color) {
System.out.println(Colors.RED + "Player turn: " + color + Colors.RESET);
boolean endTurn;
do {
@@ -73,7 +73,7 @@ public class Console implements GameListener {
};
} while (!endTurn);
System.out.println(Colors.RED + "Turn ended." + Colors.RESET);
updateDisplay();
onBoardUpdate();
}
private boolean playerPickedSurrender(Color color) {
@@ -89,10 +89,9 @@ public class Console implements GameListener {
Coordinate end = stringToCoordinate(scanner.nextLine());
Command.CommandResult result = sendCommand(new MoveCommand(new Move(start, end)));
switch (Objects.requireNonNull(result)) {
case Command.CommandResult.Moved: return true;
case Command.CommandResult.ActionNeeded: updateDisplay(); promotePawn(end); return true;
default: System.out.println(result);
System.out.println("Move not allowed.");
case Command.CommandResult.Moved:
case Command.CommandResult.ActionNeeded: return true;
default:
return false;
}
@@ -125,46 +124,45 @@ public class Console implements GameListener {
}
@Override
public void winnerIs(Color color) {
public void onWin(Color color) {
System.out.println(Colors.RED + "Victory of player " + color + Colors.RESET);
gameEnded();
}
@Override
public void kingIsInCheck() {
public void onKingInCheck() {
System.out.println(Colors.RED + "Check!" + Colors.RESET);
// todo
}
@Override
public void kingIsInMat() {
public void onKingInMat() {
System.out.println(Colors.RED + "Checkmate!" + Colors.RESET);
}
@Override
public void patSituation() {
public void onPatSituation() {
// todo
gameEnded();
}
@Override
public void hasSurrendered(Color color) {
public void onSurrender(Color color) {
System.out.println("The " + color + " player has surrendered!");
}
@Override
public void gameStarted() {
public void onGameStart() {
System.out.println("Game start!");
updateDisplay();
onBoardUpdate();
}
public void gameEnded(){
@Override
public void onGameEnd() {
System.out.println("Thank you for playing!");
this.commandExecutor.close();
}
@Override
public void promotePawn(Coordinate pieceCoords) {
public void onPromotePawn(Coordinate pieceCoords) {
System.out.println("The pawn on the " + pieceCoords + " coordinates needs to be promoted.");
System.out.println("Enter 'B' to promote it into a Bishop, 'N' for a Knight, 'Q' for a Queen, 'R' for a Rook.");
boolean valid = false;
@@ -189,7 +187,7 @@ public class Console implements GameListener {
}
@Override
public void updateDisplay() {
public void onBoardUpdate() {
StringBuilder string = new StringBuilder();
string.append(" a b c d e f g h \n");
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
@@ -246,4 +244,12 @@ public class Console implements GameListener {
}
System.out.println(string);
}
@Override
public void onMove(Move move) {}
@Override
public void onMoveNotAllowed(Move move) {
System.out.println("Move not allowed.");
}
}

View File

@@ -188,29 +188,25 @@ public class Window extends JFrame implements GameListener {
}
if (!this.lastClick.equals(new Coordinate(x, y))) {
Move move = new Move(lastClick, new Coordinate(x, y));
if (sendCommand(new MoveCommand(move)) == CommandResult.NotAllowed) {
drawInvalid(move);
}
sendCommand(new MoveCommand(move));
}
this.lastClick = null;
}
@Override
public void playerTurn(chess.model.Color color) {
public void onPlayerTurn(chess.model.Color color) {
this.displayText.setText("Current turn: " + color);
}
@Override
public void winnerIs(chess.model.Color color) {
public void onWin(chess.model.Color color) {
SwingUtilities.invokeLater(() -> {
JOptionPane.showMessageDialog(this, "Victory of " + color);
onGameEnd();
});
}
@Override
public void kingIsInCheck() {
public void onKingInCheck() {
if (!showPopups)
return;
SwingUtilities.invokeLater(() -> {
@@ -219,39 +215,40 @@ public class Window extends JFrame implements GameListener {
}
@Override
public void kingIsInMat() {
public void onKingInMat() {
SwingUtilities.invokeLater(() -> {
JOptionPane.showMessageDialog(this, "Checkmate!");
});
}
@Override
public void patSituation() {
public void onPatSituation() {
SwingUtilities.invokeLater(() -> {
JOptionPane.showMessageDialog(this, "Pat. It's a draw!");
onGameEnd();
});
}
@Override
public void hasSurrendered(chess.model.Color color) {
public void onSurrender(chess.model.Color color) {
SwingUtilities.invokeLater(() -> {
JOptionPane.showMessageDialog(this, color + " has surrendered.");
});
}
private void onGameEnd() {
@Override
public void onGameEnd() {
JOptionPane.showMessageDialog(this, "End of the game");
this.dispose();
this.commandExecutor.close();
}
@Override
public void gameStarted() {
public void onGameStart() {
buildBoard();
}
@Override
public void promotePawn(Coordinate pieceCoords) {
public void onPromotePawn(Coordinate pieceCoords) {
if (!showPopups)
return;
SwingUtilities.invokeLater(() -> {
@@ -290,8 +287,16 @@ public class Window extends JFrame implements GameListener {
}
@Override
public void updateDisplay() {
public void onBoardUpdate() {
updateBoard();
}
@Override
public void onMove(Move move) {}
@Override
public void onMoveNotAllowed(Move move) {
drawInvalid(move);
}
}