Command refactor
This commit is contained in:
@@ -6,7 +6,9 @@ import chess.model.Game;
|
||||
public abstract class Command {
|
||||
|
||||
public enum CommandResult {
|
||||
/** The command was successfull. Should update display and switch player turn. */
|
||||
/**
|
||||
* The command was successfull. Should update display and switch player turn.
|
||||
*/
|
||||
Moved,
|
||||
/** The command was successfull. Should not update anything */
|
||||
NotMoved,
|
||||
@@ -18,5 +20,4 @@ public abstract class Command {
|
||||
|
||||
public abstract CommandResult execute(Game game, GameListener outputSystem);
|
||||
|
||||
public void postExec(Game game, GameListener outputSystem) {}
|
||||
}
|
||||
|
||||
@@ -34,7 +34,6 @@ public class CommandExecutor {
|
||||
if (command instanceof PlayerCommand playerCommand && result != CommandResult.NotAllowed)
|
||||
this.game.addAction(playerCommand);
|
||||
|
||||
command.postExec(game, dispatcher);
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -45,21 +44,23 @@ public class CommandExecutor {
|
||||
return;
|
||||
|
||||
case ActionNeeded:
|
||||
this.dispatcher.updateDisplay();
|
||||
this.dispatcher.onBoardUpdate();
|
||||
return;
|
||||
|
||||
case Moved:
|
||||
if (checkGameStatus())
|
||||
this.dispatcher.onBoardUpdate();
|
||||
if (checkGameStatus()) {
|
||||
this.dispatcher.onGameEnd();
|
||||
return;
|
||||
}
|
||||
switchPlayerTurn();
|
||||
this.dispatcher.updateDisplay();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void switchPlayerTurn() {
|
||||
this.game.switchPlayerTurn();
|
||||
this.dispatcher.playerTurn(this.game.getPlayerTurn());
|
||||
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn());
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -71,19 +72,19 @@ public class CommandExecutor {
|
||||
|
||||
switch (gameStatus) {
|
||||
case Check:
|
||||
this.dispatcher.kingIsInCheck();
|
||||
this.dispatcher.onKingInCheck();
|
||||
return false;
|
||||
|
||||
case CheckMate:
|
||||
this.dispatcher.kingIsInMat();
|
||||
this.dispatcher.winnerIs(this.game.getPlayerTurn());
|
||||
this.dispatcher.onKingInMat();
|
||||
this.dispatcher.onWin(this.game.getPlayerTurn());
|
||||
return true;
|
||||
|
||||
case OnGoing:
|
||||
return false;
|
||||
|
||||
case Pat:
|
||||
this.dispatcher.patSituation();
|
||||
this.dispatcher.onPatSituation();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -25,6 +25,26 @@ public class MoveCommand extends PlayerCommand {
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
CommandResult result = processMove(game, outputSystem);
|
||||
|
||||
switch (result) {
|
||||
case NotAllowed:
|
||||
outputSystem.onMoveNotAllowed(this.move);
|
||||
return result;
|
||||
|
||||
case Moved:
|
||||
outputSystem.onMove(this.move);
|
||||
return result;
|
||||
|
||||
case ActionNeeded:
|
||||
case NotMoved:
|
||||
return result;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private CommandResult processMove(Game game, GameListener outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
// we must promote the pending pawn before
|
||||
@@ -50,10 +70,12 @@ public class MoveCommand extends PlayerCommand {
|
||||
return CommandResult.NotAllowed;
|
||||
}
|
||||
|
||||
if (board.pawnShouldBePromoted())
|
||||
if (tryPromote(game, outputSystem)) {
|
||||
return CommandResult.ActionNeeded;
|
||||
}
|
||||
|
||||
board.setLastMove(this.move);
|
||||
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
@@ -65,18 +87,14 @@ public class MoveCommand extends PlayerCommand {
|
||||
return CommandResult.Moved;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void postExec(Game game, GameListener outputSystem) {
|
||||
tryPromote(game, outputSystem);
|
||||
}
|
||||
|
||||
private void tryPromote(Game game, GameListener outputSystem) {
|
||||
private boolean tryPromote(Game game, GameListener outputSystem) {
|
||||
Coordinate pawnPos = game.getBoard().pawnPromotePosition();
|
||||
|
||||
if (pawnPos == null)
|
||||
return;
|
||||
return false;
|
||||
|
||||
outputSystem.promotePawn(pawnPos);
|
||||
outputSystem.onPromotePawn(pawnPos);
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -50,8 +50,8 @@ public class NewGameCommand extends Command {
|
||||
|
||||
game.resetPlayerTurn();
|
||||
|
||||
outputSystem.gameStarted();
|
||||
outputSystem.playerTurn(game.getPlayerTurn());
|
||||
outputSystem.onGameStart();
|
||||
outputSystem.onPlayerTurn(game.getPlayerTurn());
|
||||
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
|
||||
@@ -15,8 +15,8 @@ public class SurrenderCommand extends Command {
|
||||
|
||||
@Override
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
outputSystem.hasSurrendered(player);
|
||||
outputSystem.winnerIs(Color.getEnemy(player));
|
||||
outputSystem.onSurrender(player);
|
||||
outputSystem.onWin(Color.getEnemy(player));
|
||||
return CommandResult.NotMoved;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,34 +2,44 @@ package chess.controller.event;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public abstract class GameAdaptator implements GameListener {
|
||||
|
||||
@Override
|
||||
public void playerTurn(Color color) {}
|
||||
public void onPlayerTurn(Color color) {}
|
||||
|
||||
@Override
|
||||
public void winnerIs(Color color) {}
|
||||
public void onWin(Color color) {}
|
||||
|
||||
@Override
|
||||
public void kingIsInCheck() {}
|
||||
public void onKingInCheck() {}
|
||||
|
||||
@Override
|
||||
public void kingIsInMat() {}
|
||||
public void onKingInMat() {}
|
||||
|
||||
@Override
|
||||
public void patSituation() {}
|
||||
public void onPatSituation() {}
|
||||
|
||||
@Override
|
||||
public void hasSurrendered(Color color) {}
|
||||
public void onSurrender(Color color) {}
|
||||
|
||||
@Override
|
||||
public void gameStarted() {}
|
||||
public void onGameStart() {}
|
||||
|
||||
@Override
|
||||
public void promotePawn(Coordinate pieceCoords) {}
|
||||
public void onPromotePawn(Coordinate pieceCoords) {}
|
||||
|
||||
@Override
|
||||
public void updateDisplay() {}
|
||||
public void onBoardUpdate() {}
|
||||
|
||||
@Override
|
||||
public void onGameEnd() {}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {}
|
||||
|
||||
@Override
|
||||
public void onMoveNotAllowed(Move move) {}
|
||||
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ import java.util.function.Consumer;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public class GameDispatcher implements GameListener{
|
||||
|
||||
@@ -28,48 +29,63 @@ public class GameDispatcher implements GameListener{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void playerTurn(Color color) {
|
||||
asyncForEachCall((l) -> l.playerTurn(color));
|
||||
public void onPlayerTurn(Color color) {
|
||||
asyncForEachCall((l) -> l.onPlayerTurn(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void winnerIs(Color color) {
|
||||
asyncForEachCall((l) -> l.winnerIs(color));
|
||||
public void onWin(Color color) {
|
||||
asyncForEachCall((l) -> l.onWin(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void kingIsInCheck() {
|
||||
asyncForEachCall((l) -> l.kingIsInCheck());
|
||||
public void onKingInCheck() {
|
||||
asyncForEachCall((l) -> l.onKingInCheck());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void kingIsInMat() {
|
||||
asyncForEachCall((l) -> l.kingIsInMat());
|
||||
public void onKingInMat() {
|
||||
asyncForEachCall((l) -> l.onKingInMat());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void patSituation() {
|
||||
asyncForEachCall((l) -> l.patSituation());
|
||||
public void onPatSituation() {
|
||||
asyncForEachCall((l) -> l.onPatSituation());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hasSurrendered(Color color) {
|
||||
asyncForEachCall((l) -> l.hasSurrendered(color));
|
||||
public void onSurrender(Color color) {
|
||||
asyncForEachCall((l) -> l.onSurrender(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void gameStarted() {
|
||||
asyncForEachCall((l) -> l.gameStarted());
|
||||
public void onGameStart() {
|
||||
asyncForEachCall((l) -> l.onGameStart());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void promotePawn(Coordinate pieceCoords) {
|
||||
asyncForEachCall((l) -> l.promotePawn(pieceCoords));
|
||||
public void onPromotePawn(Coordinate pieceCoords) {
|
||||
asyncForEachCall((l) -> l.onPromotePawn(pieceCoords));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateDisplay() {
|
||||
asyncForEachCall((l) -> l.updateDisplay());
|
||||
public void onBoardUpdate() {
|
||||
asyncForEachCall((l) -> l.onBoardUpdate());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameEnd() {
|
||||
asyncForEachCall((l) -> l.onGameEnd());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {
|
||||
asyncForEachCall((l) -> l.onMove(move));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMoveNotAllowed(Move move) {
|
||||
asyncForEachCall((l) -> l.onMoveNotAllowed(move));
|
||||
}
|
||||
|
||||
public void stopService() {
|
||||
|
||||
@@ -2,24 +2,74 @@ package chess.controller.event;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public interface GameListener {
|
||||
|
||||
void playerTurn(Color color);
|
||||
/**
|
||||
* Invoked when the display of the board should be updated
|
||||
*/
|
||||
void onBoardUpdate();
|
||||
|
||||
/**
|
||||
* Invoked when the game has ended (by a win or a draw)
|
||||
*/
|
||||
void onGameEnd();
|
||||
|
||||
void winnerIs(Color color);
|
||||
/**
|
||||
* Invoked when the game has started
|
||||
*/
|
||||
void onGameStart();
|
||||
|
||||
/**
|
||||
* Invoked when a king is in check
|
||||
*/
|
||||
void onKingInCheck();
|
||||
|
||||
void kingIsInCheck();
|
||||
/**
|
||||
* Invoked when a checkmate occurs
|
||||
*/
|
||||
void onKingInMat();
|
||||
|
||||
/**
|
||||
* Invoked when a valid move on the board occurs
|
||||
* @param move the move to be processed
|
||||
*/
|
||||
void onMove(Move move);
|
||||
|
||||
void kingIsInMat();
|
||||
/**
|
||||
* Invoked when a sent move is not allowed
|
||||
* @param move the move to be processed
|
||||
*/
|
||||
void onMoveNotAllowed(Move move);
|
||||
|
||||
/**
|
||||
* Invoked when a pat situation occurs
|
||||
*/
|
||||
void onPatSituation();
|
||||
|
||||
/**
|
||||
* Invoked when it's the player turn
|
||||
* @param color the color of the player who should play
|
||||
*/
|
||||
void onPlayerTurn(Color color);
|
||||
|
||||
/**
|
||||
* Invoked when a pawn should be promoted
|
||||
* @param pieceCoords the coordinates of the pawn
|
||||
*/
|
||||
void onPromotePawn(Coordinate pieceCoords);
|
||||
|
||||
/**
|
||||
* Invoked when a players surrenders
|
||||
* @param coward the player who gave up
|
||||
*/
|
||||
void onSurrender(Color coward);
|
||||
|
||||
/**
|
||||
* Invoked when a player wins (by checkmate or if the other one surrenders)
|
||||
* @param winner
|
||||
*/
|
||||
void onWin(Color winner);
|
||||
|
||||
void patSituation();
|
||||
|
||||
void hasSurrendered(Color color);
|
||||
|
||||
void gameStarted();
|
||||
|
||||
void promotePawn(Coordinate pieceCoords);
|
||||
|
||||
void updateDisplay();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user