add world interface
This commit is contained in:
@@ -1,21 +1,77 @@
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package chess.view.DDDrender;
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import chess.controller.CommandExecutor;
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import chess.controller.event.GameAdaptator;
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import org.joml.Vector2f;
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import org.joml.Vector3f;
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public class DDDView extends GameAdaptator{
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import chess.controller.CommandExecutor;
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import chess.controller.commands.GetPieceAtCommand;
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import chess.controller.event.GameAdaptator;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Piece;
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import chess.view.DDDrender.world.PieceEntity;
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import chess.view.DDDrender.world.World;
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public class DDDView extends GameAdaptator {
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private static final Vector3f BLACK = new Vector3f(0.3f, 0.3f, 0.3f);
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private static final Vector3f WHITE = new Vector3f(1.0f, 1.0f, 1.0f);
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private final CommandExecutor commandExecutor;
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private final Window window;
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private final Renderer renderer;
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private final World world;
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public DDDView(CommandExecutor commandExecutor) {
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this.commandExecutor = commandExecutor;
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this.renderer = new Renderer();
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this.window = new Window(commandExecutor, this.renderer);
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this.world = new World(new Camera());
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this.window = new Window(this.renderer, this.world);
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this.window.OnCellClick.connect(this::onCellClick);
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}
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// Invoked when a cell is clicked
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private void onCellClick(Coordinate coordinate) {
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}
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private Piece pieceAt(Coordinate pos) {
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GetPieceAtCommand cmd = new GetPieceAtCommand(pos);
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this.commandExecutor.executeCommand(cmd);
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return cmd.getPiece();
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}
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@Override
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public void onGameStart() {
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this.window.scheduleTask(() -> {
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initBoard();
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});
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}
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private void initBoard() {
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for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
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for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
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Coordinate pos = new Coordinate(i, j);
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Piece piece = pieceAt(pos);
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if (piece == null)
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continue;
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Vector2f pieceBoardPos = DDDPlacement.coordinates_to_vector(pos);
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Vector3f pieceWorldPos = new Vector3f(pieceBoardPos.x(), 0, pieceBoardPos.y());
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this.world.addEntity(new PieceEntity(piece, pieceWorldPos,
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piece.getColor() == Color.White ? WHITE : BLACK,
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piece.getColor() == Color.White ? 0.0f : (float) Math.PI));
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}
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}
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}
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public void run() {
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this.window.addRegularTask((delta) -> {
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final float angle = 1f;
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final Camera cam = this.world.getCamera();
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cam.setRotateAngle(cam.getRotateAngle() + angle * delta);
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});
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this.window.run();
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}
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@@ -2,16 +2,11 @@ package chess.view.DDDrender;
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import static org.lwjgl.opengl.GL11.GL_UNSIGNED_INT;
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import java.io.IOException;
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import org.joml.Matrix4f;
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import org.joml.Vector2f;
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import org.joml.Vector3f;
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import org.lwjgl.opengl.GL30;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Piece;
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import chess.view.DDDrender.loader.BoardModelLoader;
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import chess.view.DDDrender.opengl.VertexArray;
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import chess.view.DDDrender.shader.BoardShader;
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import chess.view.DDDrender.shader.PieceShader;
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@@ -21,15 +16,10 @@ public class Renderer {
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private BoardShader boardShader;
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private PieceShader pieceShader;
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private VertexArray boardVao;
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private final Piece3DModel models;
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private static final Vector3f BLACK = new Vector3f(0.3f, 0.3f, 0.3f);
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private static final Vector3f WHITE = new Vector3f(1.0f, 1.0f, 1.0f);
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public Renderer() {
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this.boardShader = new BoardShader();
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this.pieceShader = new PieceShader();
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this.models = new Piece3DModel();
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}
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public void Init() {
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@@ -38,29 +28,21 @@ public class Renderer {
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this.boardVao = BoardModelLoader.GetBoardModel();
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}
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public void RenderPiece(Piece piece, Coordinate pos) {
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try {
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DDDModel pieceModel = this.models.getModel(piece);
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Render(pieceModel, piece.getColor() == Color.White ? WHITE : BLACK, DDDPlacement.coordinates_to_vector(pos),
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piece.getColor() == Color.White ? 0.0f : 3.14f);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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public void Render(Camera cam) {
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public void Update(Camera cam) {
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this.boardShader.Start();
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this.boardShader.SetCamMatrix(cam);
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this.pieceShader.Start();
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this.pieceShader.SetCamMatrix(cam);
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}
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public void RenderBoard() {
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RenderVao(this.boardShader, this.boardVao);
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}
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public void Render(DDDModel model, Vector3f color, Vector2f position, float rotation) {
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Vector3f realPos = new Vector3f(position.x(), 0, position.y());
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public void Render(DDDModel model, Vector3f color, Vector3f position, float rotation) {
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this.pieceShader.Start();
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this.pieceShader.setModelColor(color);
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this.pieceShader.setModelTransform(new Matrix4f().translate(realPos).rotate(rotation, new Vector3f(0, 1, 0)));
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this.pieceShader.setModelTransform(new Matrix4f().translate(position).rotate(rotation, new Vector3f(0, 1, 0)));
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Render(model);
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}
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@@ -5,12 +5,17 @@ import org.lwjgl.glfw.*;
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import org.lwjgl.opengl.*;
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import org.lwjgl.system.*;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.GetPieceAtCommand;
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import chess.model.Coordinate;
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import chess.model.Piece;
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import chess.view.DDDrender.world.Entity;
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import chess.view.DDDrender.world.World;
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import common.Signal1;
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import java.nio.*;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Queue;
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import java.util.concurrent.ConcurrentLinkedDeque;
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import java.util.function.Consumer;
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import static org.lwjgl.glfw.Callbacks.*;
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import static org.lwjgl.glfw.GLFW.*;
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@@ -24,13 +29,32 @@ public class Window {
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private long window;
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private Renderer renderer;
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private Camera cam;
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private final CommandExecutor commandExecutor;
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private final Camera cam;
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private final World world;
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public Window(CommandExecutor commandExecutor, Renderer renderer) {
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private final Queue<Runnable> tasks;
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private final List<Consumer<Float>> regularTasks;
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public final Signal1<Coordinate> OnCellClick = new Signal1<>();
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public Window(Renderer renderer, World world) {
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this.renderer = new Renderer();
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this.cam = new Camera();
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this.commandExecutor = commandExecutor;
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this.cam = world.getCamera();
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this.tasks = new ConcurrentLinkedDeque<>();
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this.world = world;
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this.regularTasks = new ArrayList<>();
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}
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public void addRegularTask(Consumer<Float> task) {
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this.regularTasks.add(task);
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}
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public synchronized void scheduleTask(Runnable runnable) {
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this.tasks.add(runnable);
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}
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public synchronized Runnable getNextTask() {
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return this.tasks.poll();
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}
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public void run() {
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@@ -95,29 +119,27 @@ public class Window {
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}
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private void render(float delta, float aspectRatio) {
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final float angle = 1f;
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cam.setRotateAngle(cam.getRotateAngle() + angle * delta);
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cam.setAspectRatio(aspectRatio);
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renderer.Render(cam);
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renderPieces();
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renderer.Update(cam);
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renderer.RenderBoard();
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renderWorld();
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// renderPieces();
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}
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private Piece pieceAt(Coordinate pos) {
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GetPieceAtCommand cmd = new GetPieceAtCommand(pos);
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this.commandExecutor.executeCommand(cmd);
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return cmd.getPiece();
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private void renderWorld() {
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for (Entity entity : this.world.getEntites()) {
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entity.render(this.renderer);
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}
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}
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private void renderPieces() {
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for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
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for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
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Coordinate pos = new Coordinate(i, j);
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Piece piece = pieceAt(pos);
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if (piece == null)
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continue;
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this.renderer.RenderPiece(pieceAt(pos), pos);
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}
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private void executeTasks(float delta) {
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Runnable task = getNextTask();
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while (task != null) {
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task.run();
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task = getNextTask();
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}
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for (Consumer<Float> consumer : regularTasks) {
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consumer.accept(delta);
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}
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}
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@@ -154,7 +176,8 @@ public class Window {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
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double currentTime = glfwGetTime();
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render((float) (currentTime - lastTime), (float) width[0] / (float) height[0]);
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float deltaTime = (float) (currentTime - lastTime);
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render(deltaTime, (float) width[0] / (float) height[0]);
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lastTime = glfwGetTime();
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glfwSwapBuffers(window); // swap the color buffers
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@@ -163,6 +186,8 @@ public class Window {
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// invoked during this call.
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glfwPollEvents();
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executeTasks(deltaTime);
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glfwGetWindowSize(window, width, height);
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glViewport(0, 0, width[0], height[0]);
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@@ -1,4 +1,4 @@
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package chess.view.DDDrender;
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package chess.view.DDDrender.loader;
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import org.joml.Vector3f;
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@@ -1,4 +1,4 @@
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package chess.view.DDDrender;
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package chess.view.DDDrender.loader;
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import java.io.IOException;
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import java.io.InputStream;
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@@ -6,9 +6,7 @@ import java.nio.ByteBuffer;
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import java.nio.IntBuffer;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.stream.IntStream;
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import org.lwjgl.PointerBuffer;
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import org.lwjgl.assimp.AIFace.Buffer;
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import org.lwjgl.assimp.AIMesh;
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import org.lwjgl.assimp.AINode;
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@@ -18,6 +16,7 @@ import org.lwjgl.assimp.Assimp;
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import org.lwjgl.system.MemoryUtil;
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import chess.view.AssetManager;
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import chess.view.DDDrender.DDDModel;
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import chess.view.DDDrender.opengl.ElementBuffer;
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import chess.view.DDDrender.opengl.VertexArray;
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import chess.view.DDDrender.opengl.VertexBuffer;
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@@ -57,10 +56,7 @@ public class ModelLoader {
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int faceNumber = mesh.mNumFaces();
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for (int i = 0; i < faceNumber; i++) {
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int offset = indicies.size();
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int numIndices = faces.get(i).mNumIndices();
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IntBuffer faceIndicies = faces.get(i).mIndices();
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// IntStream.of(faceIndicies.array()).forEach(indicies::add);
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for (int j = 0; j < faceIndicies.capacity(); j++) {
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indicies.add(faceIndicies.get(j));
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}
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@@ -83,12 +79,12 @@ public class ModelLoader {
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normals.add(normal.z());
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}
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PointerBuffer vertexTexture = mesh.mTextureCoords();
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for (int i = 0; i < vertNumber; i++) {
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// PointerBuffer buff = mesh.mTextureCoords();
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// textureCoords.add(buff.get(i).x());
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// textureCoords.add(buff.get(i).y());
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}
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// PointerBuffer vertexTexture = mesh.mTextureCoords();
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// for (int i = 0; i < vertNumber; i++) {
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// PointerBuffer buff = mesh.mTextureCoords();
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// textureCoords.add(buff.get(i).x());
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// textureCoords.add(buff.get(i).y());
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// }
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VertexBuffer positionVBO = new VertexBuffer(toFloatArray(positions), VERTEX_SIZE);
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positionVBO.AddVertexAttribPointer(VERTEX_POSITION_INDEX, VERTEX_SIZE, 0);
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@@ -1,4 +1,4 @@
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package chess.view.DDDrender;
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package chess.view.DDDrender.loader;
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import java.io.IOException;
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import java.util.HashMap;
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@@ -13,6 +13,7 @@ import chess.model.pieces.Knight;
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import chess.model.pieces.Pawn;
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import chess.model.pieces.Queen;
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import chess.model.pieces.Rook;
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import chess.view.DDDrender.DDDModel;
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public class Piece3DModel implements PieceVisitor<String> {
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9
app/src/main/java/chess/view/DDDrender/world/Entity.java
Normal file
9
app/src/main/java/chess/view/DDDrender/world/Entity.java
Normal file
@@ -0,0 +1,9 @@
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package chess.view.DDDrender.world;
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import chess.view.DDDrender.Renderer;
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public abstract class Entity {
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public abstract void render(Renderer renderer);
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}
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@@ -0,0 +1,55 @@
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package chess.view.DDDrender.world;
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import java.io.IOException;
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import org.joml.Vector3f;
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import chess.model.Piece;
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import chess.view.DDDrender.DDDModel;
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import chess.view.DDDrender.Renderer;
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import chess.view.DDDrender.loader.Piece3DModel;
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public class PieceEntity extends Entity {
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private static final Piece3DModel modelLoader = new Piece3DModel();
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private final Piece piece;
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private Vector3f position;
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private Vector3f color;
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private float rotation;
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private DDDModel model;
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public PieceEntity(Piece piece, Vector3f position, Vector3f color, float rotation) {
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this.piece = piece;
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this.position = position;
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this.color = color;
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this.rotation = rotation;
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try {
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this.model = modelLoader.getModel(piece);
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} catch (IOException e) {
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e.printStackTrace();
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}
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}
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public Piece getPiece() {
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return piece;
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}
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@Override
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public void render(Renderer renderer) {
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renderer.Render(model, color, position, rotation);
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}
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public void setPosition(Vector3f position) {
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this.position = position;
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}
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public void setColor(Vector3f color) {
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this.color = color;
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}
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public void setRotation(float rotation) {
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this.rotation = rotation;
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}
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}
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40
app/src/main/java/chess/view/DDDrender/world/World.java
Normal file
40
app/src/main/java/chess/view/DDDrender/world/World.java
Normal file
@@ -0,0 +1,40 @@
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package chess.view.DDDrender.world;
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import java.util.ArrayList;
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import java.util.List;
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import chess.model.Piece;
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import chess.view.DDDrender.Camera;
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public class World {
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private final Camera camera;
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private final List<Entity> entites;
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public World(Camera camera) {
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this.camera = camera;
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this.entites = new ArrayList<>();
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}
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public PieceEntity getEntity(Piece piece) {
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for (Entity entity : entites) {
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if (entity instanceof PieceEntity p) {
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if (p.getPiece() == piece)
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return p;
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}
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}
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return null;
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}
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public void addEntity(Entity entity) {
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this.entites.add(entity);
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}
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public Camera getCamera() {
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return camera;
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}
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public List<Entity> getEntites() {
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return entites;
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}
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}
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Reference in New Issue
Block a user