change project structure

This commit is contained in:
2025-04-05 10:18:02 +02:00
parent a0af8caf57
commit 9af06e36f8
25 changed files with 57 additions and 56 deletions

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package chess.controller.commands;
import chess.controller.OutputSystem;
import chess.controller.PlayerCommand;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Game;
import chess.model.Piece;
import chess.model.pieces.Bishop;
import chess.model.pieces.Knight;
import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
public class PromoteCommand extends PlayerCommand {
public enum PromoteType {
Queen,
Rook,
Bishop,
Knight
}
private final PromoteType promoteType;
private Coordinate pieceCoords;
public PromoteCommand(PromoteType promoteType) {
this.promoteType = promoteType;
}
@Override
public CommandResult execute(Game game, OutputSystem outputSystem) {
final ChessBoard board = game.getBoard();
this.pieceCoords = game.pawnPromotePosition();
if (this.pieceCoords == null)
return CommandResult.NotAllowed;
Piece pawn = board.pieceAt(this.pieceCoords);
if (pawn == null || !(pawn instanceof Pawn))
return CommandResult.NotAllowed;
int destY = this.pieceCoords.getY();
int enemyLine = pawn.getColor() == Color.White ? 0 : 7;
if (destY != enemyLine)
return CommandResult.NotAllowed;
board.pieceComes(createPiece(this.promoteType, pawn.getColor()), this.pieceCoords);
return CommandResult.Moved;
}
private Piece createPiece(PromoteType promoteType, Color color) {
switch (promoteType) {
case Queen:
return new Queen(color);
case Bishop:
return new Bishop(color);
case Knight:
return new Knight(color);
case Rook:
return new Rook(color);
default:
return null;
}
}
@Override
public void undo(Game game, OutputSystem outputSystem) {
final ChessBoard board = game.getBoard();
Piece promoted = board.pieceAt(this.pieceCoords);
assert promoted != null;
Color player = promoted.getColor();
board.pieceComes(new Pawn(player), this.pieceCoords);
}
}