console piece movement should work
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@@ -1,11 +1,16 @@
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package chess.view.consolerender;
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import chess.controller.Command;
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import chess.controller.CommandExecutor;
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import chess.controller.OutputSystem;
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import chess.controller.commands.GetPieceAtCommand;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Move;
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import chess.model.Piece;
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import chess.model.pieces.*;
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import java.util.Scanner;
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@@ -19,29 +24,73 @@ public class Console implements OutputSystem {
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}
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private Piece pieceAt(int x, int y) {
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GetPieceAtCommand command = new GetPieceAtCommand(new Coordinate(x, y));
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return pieceAt(new Coordinate(x, y));
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}
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private Piece pieceAt(Coordinate coordinate) {
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GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
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this.commandExecutor.executeCommand(command);
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return command.getPiece();
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}
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public Coordinate stringToCoordinate(String coordinates) {
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char xPos = coordinates.charAt(0);
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char yPos = coordinates.charAt(1);
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int x = xPos - 'a';
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int y = 7 - (yPos - '1');
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return new Coordinate(x, y);
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}
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public boolean playerPickedMove() {
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System.out.println("Piece to move: ");
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Coordinate start = stringToCoordinate(scanner.nextLine());
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System.out.println("New position: ");
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Coordinate end = stringToCoordinate(scanner.nextLine());
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return (this.commandExecutor.executeCommand(new MoveCommand(new Move(start, end))) == Command.CommandResult.Moved;
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}
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@Override
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public void playerTurn(Color color) {
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System.out.println(Colors.RED + "Player turn: " + color + Colors.RESET);
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boolean endTurn = false;
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do {
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System.out.println("""
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Pick your move:
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1 - Move
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2 - Show potential moves
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3 - Surrender
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""");
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endTurn = switch (scanner.nextLine()) {
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case "1" -> playerPickedMove();
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case "2" -> playerPickedShowMoves();
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case "3" -> playerPickedSurrender();
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default -> false;
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};
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} while (!endTurn);
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System.out.println(Colors.RED + "Turn ended." + Colors.RESET);
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}
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private boolean playerPickedShowMoves() {
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System.out.println("Piece to examine: ");
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Coordinate piece = stringToCoordinate(scanner.nextLine());
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// todo
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return false;
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}
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@Override
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public void winnerIs(Color color) {
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}
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@Override
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public void kingIsInCheck() {
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System.out.println("Check!");
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System.out.println(Colors.RED + "Check!" + Colors.RESET);
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}
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@Override
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public void kingIsInMat() {
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System.out.println("Checkmate!");
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System.out.println(Colors.RED + "Checkmate!" + Colors.RESET);
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}
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@Override
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@@ -63,15 +112,21 @@ public class Console implements OutputSystem {
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@Override
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public void promotePawn(Coordinate pieceCoords) {
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System.out.println("The pawn on the " + pieceCoords + " coordinates needs to be promoted.");
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System.out.println("Enter 1 to promote it into a Bishop, 2 for a Knight, 3 for a Queen, 4 for a Rook.");
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System.out.println("Enter 'B' to promote it into a Bishop, 'N' for a Knight, 'Q' for a Queen, 'R' for a Rook.");
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boolean valid = false;
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PromoteCommand.PromoteType newPiece;
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do {
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try {
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int promotion = scanner.nextInt();
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if (promotion < 1 || promotion > 4) throw new Exception();
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System.out.println("blablabla");
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String promotion = scanner.next();
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newPiece = switch (promotion) {
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case ("B") -> PromoteCommand.PromoteType.Bishop;
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case ("N") -> PromoteCommand.PromoteType.Knight;
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case ("Q") -> PromoteCommand.PromoteType.Queen;
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case ("R") -> PromoteCommand.PromoteType.Rook;
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default -> throw new Exception();
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};
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valid = true;
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this.commandExecutor.executeCommand(new PromoteCommand(newPiece));
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} catch (Exception e) {
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System.out.println("Invalid input!");
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}
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@@ -84,7 +139,7 @@ public class Console implements OutputSystem {
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StringBuilder string = new StringBuilder();
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string.append(" a b c d e f g h \n");
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for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
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string.append(8-i + " ");
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string.append(8 - i).append(" ");
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for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
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Piece p = pieceAt(j, i);
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if ((i+j)%2==0) {
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@@ -97,7 +152,7 @@ public class Console implements OutputSystem {
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string.append(" " + Colors.RESET);
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}
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else {
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string.append(" " + consolePieceName.getString(p) + " " + Colors.RESET);
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string.append(" ").append(consolePieceName.getString(p)).append(" ").append(Colors.RESET);
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}
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}
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string.append("\n");
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