console piece movement should work

This commit is contained in:
Janet-Doe
2025-04-10 13:00:35 +02:00
parent 17d8333342
commit 98b28c5fba

View File

@@ -1,11 +1,16 @@
package chess.view.consolerender;
import chess.controller.Command;
import chess.controller.CommandExecutor;
import chess.controller.OutputSystem;
import chess.controller.commands.GetPieceAtCommand;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.PromoteCommand;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
import chess.model.Piece;
import chess.model.pieces.*;
import java.util.Scanner;
@@ -19,29 +24,73 @@ public class Console implements OutputSystem {
}
private Piece pieceAt(int x, int y) {
GetPieceAtCommand command = new GetPieceAtCommand(new Coordinate(x, y));
return pieceAt(new Coordinate(x, y));
}
private Piece pieceAt(Coordinate coordinate) {
GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
this.commandExecutor.executeCommand(command);
return command.getPiece();
}
public Coordinate stringToCoordinate(String coordinates) {
char xPos = coordinates.charAt(0);
char yPos = coordinates.charAt(1);
int x = xPos - 'a';
int y = 7 - (yPos - '1');
return new Coordinate(x, y);
}
public boolean playerPickedMove() {
System.out.println("Piece to move: ");
Coordinate start = stringToCoordinate(scanner.nextLine());
System.out.println("New position: ");
Coordinate end = stringToCoordinate(scanner.nextLine());
return (this.commandExecutor.executeCommand(new MoveCommand(new Move(start, end))) == Command.CommandResult.Moved;
}
@Override
public void playerTurn(Color color) {
System.out.println(Colors.RED + "Player turn: " + color + Colors.RESET);
boolean endTurn = false;
do {
System.out.println("""
Pick your move:
1 - Move
2 - Show potential moves
3 - Surrender
""");
endTurn = switch (scanner.nextLine()) {
case "1" -> playerPickedMove();
case "2" -> playerPickedShowMoves();
case "3" -> playerPickedSurrender();
default -> false;
};
} while (!endTurn);
System.out.println(Colors.RED + "Turn ended." + Colors.RESET);
}
private boolean playerPickedShowMoves() {
System.out.println("Piece to examine: ");
Coordinate piece = stringToCoordinate(scanner.nextLine());
// todo
return false;
}
@Override
public void winnerIs(Color color) {
}
@Override
public void kingIsInCheck() {
System.out.println("Check!");
System.out.println(Colors.RED + "Check!" + Colors.RESET);
}
@Override
public void kingIsInMat() {
System.out.println("Checkmate!");
System.out.println(Colors.RED + "Checkmate!" + Colors.RESET);
}
@Override
@@ -63,15 +112,21 @@ public class Console implements OutputSystem {
@Override
public void promotePawn(Coordinate pieceCoords) {
System.out.println("The pawn on the " + pieceCoords + " coordinates needs to be promoted.");
System.out.println("Enter 1 to promote it into a Bishop, 2 for a Knight, 3 for a Queen, 4 for a Rook.");
System.out.println("Enter 'B' to promote it into a Bishop, 'N' for a Knight, 'Q' for a Queen, 'R' for a Rook.");
boolean valid = false;
PromoteCommand.PromoteType newPiece;
do {
try {
int promotion = scanner.nextInt();
if (promotion < 1 || promotion > 4) throw new Exception();
System.out.println("blablabla");
String promotion = scanner.next();
newPiece = switch (promotion) {
case ("B") -> PromoteCommand.PromoteType.Bishop;
case ("N") -> PromoteCommand.PromoteType.Knight;
case ("Q") -> PromoteCommand.PromoteType.Queen;
case ("R") -> PromoteCommand.PromoteType.Rook;
default -> throw new Exception();
};
valid = true;
this.commandExecutor.executeCommand(new PromoteCommand(newPiece));
} catch (Exception e) {
System.out.println("Invalid input!");
}
@@ -84,7 +139,7 @@ public class Console implements OutputSystem {
StringBuilder string = new StringBuilder();
string.append(" a b c d e f g h \n");
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
string.append(8-i + " ");
string.append(8 - i).append(" ");
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Piece p = pieceAt(j, i);
if ((i+j)%2==0) {
@@ -97,7 +152,7 @@ public class Console implements OutputSystem {
string.append(" " + Colors.RESET);
}
else {
string.append(" " + consolePieceName.getString(p) + " " + Colors.RESET);
string.append(" ").append(consolePieceName.getString(p)).append(" ").append(Colors.RESET);
}
}
string.append("\n");