fix pieces pos
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@@ -19,33 +19,33 @@ public class NewGameCommand extends Command {
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ChessBoard board = game.getBoard();
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for (int i = 0; i < 8; i++) {
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board.pieceComes(new Pawn(Color.Black), new Coordinate(i, 0));
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board.pieceComes(new Pawn(Color.White), new Coordinate(i, Coordinate.VALUE_MAX - 1));
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board.pieceComes(new Pawn(Color.Black), new Coordinate(i, 1));
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board.pieceComes(new Pawn(Color.White), new Coordinate(i, Coordinate.VALUE_MAX - 2));
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}
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board.pieceComes(new Rook(Color.Black), new Coordinate(0, 1));
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board.pieceComes(new Rook(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 1, 1));
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board.pieceComes(new Rook(Color.Black), new Coordinate(0, 0));
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board.pieceComes(new Rook(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 1, 0));
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board.pieceComes(new Rook(Color.White), new Coordinate(0, Coordinate.VALUE_MAX - 2));
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board.pieceComes(new Rook(Color.White), new Coordinate(Coordinate.VALUE_MAX - 1, Coordinate.VALUE_MAX - 2));
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board.pieceComes(new Rook(Color.White), new Coordinate(0, Coordinate.VALUE_MAX - 1));
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board.pieceComes(new Rook(Color.White), new Coordinate(Coordinate.VALUE_MAX - 1, Coordinate.VALUE_MAX - 1));
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board.pieceComes(new Knight(Color.Black), new Coordinate(1, 1));
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board.pieceComes(new Knight(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 2, 1));
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board.pieceComes(new Knight(Color.Black), new Coordinate(1, 0));
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board.pieceComes(new Knight(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 2, 0));
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board.pieceComes(new Knight(Color.White), new Coordinate(1, Coordinate.VALUE_MAX - 2));
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board.pieceComes(new Knight(Color.White), new Coordinate(Coordinate.VALUE_MAX - 2, Coordinate.VALUE_MAX - 2));
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board.pieceComes(new Knight(Color.White), new Coordinate(1, Coordinate.VALUE_MAX - 1));
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board.pieceComes(new Knight(Color.White), new Coordinate(Coordinate.VALUE_MAX - 2, Coordinate.VALUE_MAX - 1));
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board.pieceComes(new Bishop(Color.Black), new Coordinate(2, 1));
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board.pieceComes(new Bishop(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 3, 1));
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board.pieceComes(new Bishop(Color.Black), new Coordinate(2, 0));
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board.pieceComes(new Bishop(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 3, 0));
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board.pieceComes(new Bishop(Color.White), new Coordinate(2, Coordinate.VALUE_MAX - 2));
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board.pieceComes(new Bishop(Color.White), new Coordinate(Coordinate.VALUE_MAX - 3, Coordinate.VALUE_MAX - 2));
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board.pieceComes(new Bishop(Color.White), new Coordinate(2, Coordinate.VALUE_MAX - 1));
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board.pieceComes(new Bishop(Color.White), new Coordinate(Coordinate.VALUE_MAX - 3, Coordinate.VALUE_MAX - 1));
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board.pieceComes(new Queen(Color.Black), new Coordinate(4, 1));
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board.pieceComes(new King(Color.Black), new Coordinate(3, 1));
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board.pieceComes(new Queen(Color.Black), new Coordinate(3, 0));
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board.pieceComes(new King(Color.Black), new Coordinate(4, 0));
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board.pieceComes(new Queen(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 2));
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board.pieceComes(new King(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 2));
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board.pieceComes(new Queen(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 1));
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board.pieceComes(new King(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 1));
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game.resetPlayerTurn();
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