fix pieces pos

This commit is contained in:
2025-04-03 21:18:45 +02:00
parent 36e04376c3
commit 927ba129f6

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@@ -19,33 +19,33 @@ public class NewGameCommand extends Command {
ChessBoard board = game.getBoard();
for (int i = 0; i < 8; i++) {
board.pieceComes(new Pawn(Color.Black), new Coordinate(i, 0));
board.pieceComes(new Pawn(Color.White), new Coordinate(i, Coordinate.VALUE_MAX - 1));
board.pieceComes(new Pawn(Color.Black), new Coordinate(i, 1));
board.pieceComes(new Pawn(Color.White), new Coordinate(i, Coordinate.VALUE_MAX - 2));
}
board.pieceComes(new Rook(Color.Black), new Coordinate(0, 1));
board.pieceComes(new Rook(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 1, 1));
board.pieceComes(new Rook(Color.Black), new Coordinate(0, 0));
board.pieceComes(new Rook(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 1, 0));
board.pieceComes(new Rook(Color.White), new Coordinate(0, Coordinate.VALUE_MAX - 2));
board.pieceComes(new Rook(Color.White), new Coordinate(Coordinate.VALUE_MAX - 1, Coordinate.VALUE_MAX - 2));
board.pieceComes(new Rook(Color.White), new Coordinate(0, Coordinate.VALUE_MAX - 1));
board.pieceComes(new Rook(Color.White), new Coordinate(Coordinate.VALUE_MAX - 1, Coordinate.VALUE_MAX - 1));
board.pieceComes(new Knight(Color.Black), new Coordinate(1, 1));
board.pieceComes(new Knight(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 2, 1));
board.pieceComes(new Knight(Color.Black), new Coordinate(1, 0));
board.pieceComes(new Knight(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 2, 0));
board.pieceComes(new Knight(Color.White), new Coordinate(1, Coordinate.VALUE_MAX - 2));
board.pieceComes(new Knight(Color.White), new Coordinate(Coordinate.VALUE_MAX - 2, Coordinate.VALUE_MAX - 2));
board.pieceComes(new Knight(Color.White), new Coordinate(1, Coordinate.VALUE_MAX - 1));
board.pieceComes(new Knight(Color.White), new Coordinate(Coordinate.VALUE_MAX - 2, Coordinate.VALUE_MAX - 1));
board.pieceComes(new Bishop(Color.Black), new Coordinate(2, 1));
board.pieceComes(new Bishop(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 3, 1));
board.pieceComes(new Bishop(Color.Black), new Coordinate(2, 0));
board.pieceComes(new Bishop(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 3, 0));
board.pieceComes(new Bishop(Color.White), new Coordinate(2, Coordinate.VALUE_MAX - 2));
board.pieceComes(new Bishop(Color.White), new Coordinate(Coordinate.VALUE_MAX - 3, Coordinate.VALUE_MAX - 2));
board.pieceComes(new Bishop(Color.White), new Coordinate(2, Coordinate.VALUE_MAX - 1));
board.pieceComes(new Bishop(Color.White), new Coordinate(Coordinate.VALUE_MAX - 3, Coordinate.VALUE_MAX - 1));
board.pieceComes(new Queen(Color.Black), new Coordinate(4, 1));
board.pieceComes(new King(Color.Black), new Coordinate(3, 1));
board.pieceComes(new Queen(Color.Black), new Coordinate(3, 0));
board.pieceComes(new King(Color.Black), new Coordinate(4, 0));
board.pieceComes(new Queen(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 2));
board.pieceComes(new King(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 2));
board.pieceComes(new Queen(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 1));
board.pieceComes(new King(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 1));
game.resetPlayerTurn();