promote not that uggly
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@@ -1,6 +1,12 @@
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package chess.io;
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import chess.io.commands.MoveCommand;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Game;
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import chess.model.Piece;
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import chess.model.pieces.Pawn;
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public class CommandExecutor {
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@@ -14,15 +20,18 @@ public class CommandExecutor {
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public CommandResult executeCommand(Command command) {
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CommandResult result = command.execute(this.game, this.outputSystem);
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if (result == CommandResult.Moved)
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if (result == CommandResult.Moved) {
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checkPromotion(((MoveCommand) command).getMove().getFinish());
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checkGameStatus();
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alternatePlayers();
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}
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return result;
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}
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private void alternatePlayers() {
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this.game.switchPlayerTurn();
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this.outputSystem.playerTurn(this.game.getPlayerTurn());
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}
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}
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public void setOutputSystem(OutputSystem outputSystem) {
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this.outputSystem = outputSystem;
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@@ -32,4 +41,37 @@ public class CommandExecutor {
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this.game = game;
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}
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private void checkPromotion(Coordinate pieceCoords) {
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Piece piece = this.game.getBoard().pieceAt(pieceCoords);
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if (piece == null || !(piece instanceof Pawn))
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return;
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int destY = pieceCoords.getY();
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int enemyLine = piece.getColor() == Color.White ? 0 : 7;
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if (destY == enemyLine) {
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outputSystem.promotePawn(pieceCoords);
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}
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}
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private void checkGameStatus() {
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final ChessBoard board = game.getBoard();
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final Color enemy = Color.getEnemy(game.getPlayerTurn());
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if (board.isKingInCheck(enemy)) {
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if (board.hasAllowedMoves(enemy)) {
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outputSystem.kingIsInCheck();
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} else {
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outputSystem.kingIsInMat();
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outputSystem.winnerIs(game.getPlayerTurn());
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}
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} else if (!board.hasAllowedMoves(enemy)) {
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outputSystem.patSituation();
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}
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}
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}
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