fix undo draw check

This commit is contained in:
2025-04-14 11:02:35 +02:00
parent 07016be5d8
commit 91678a42b2
4 changed files with 33 additions and 5 deletions

View File

@@ -34,6 +34,7 @@ public class MoveCommand extends PlayerCommand {
case Moved: case Moved:
outputSystem.onMove(this.move); outputSystem.onMove(this.move);
game.saveTraitPiecesPos();
return result; return result;
case ActionNeeded: case ActionNeeded:
@@ -83,6 +84,7 @@ public class MoveCommand extends PlayerCommand {
protected CommandResult undoImpl(Game game, GameListener outputSystem) { protected CommandResult undoImpl(Game game, GameListener outputSystem) {
final ChessBoard board = game.getBoard(); final ChessBoard board = game.getBoard();
game.undoTraitPiecesPos();
board.undoMove(move, deadPiece); board.undoMove(move, deadPiece);
return CommandResult.Moved; return CommandResult.Moved;
} }

View File

@@ -48,7 +48,7 @@ public class NewGameCommand extends Command {
board.pieceComes(new Queen(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 1)); board.pieceComes(new Queen(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 1));
board.pieceComes(new King(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 1)); board.pieceComes(new King(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 1));
game.resetPlayerTurn(); game.reset();
outputSystem.onGameStart(); outputSystem.onGameStart();
outputSystem.onPlayerTurn(game.getPlayerTurn()); outputSystem.onPlayerTurn(game.getPlayerTurn());

View File

@@ -85,6 +85,8 @@ public class PromoteCommand extends PlayerCommand {
assert promoted != null; assert promoted != null;
game.undoTraitPiecesPos();
board.pieceComes(this.oldPawn, this.pieceCoords); board.pieceComes(this.oldPawn, this.pieceCoords);
game.getLastAction().undo(game, outputSystem); game.getLastAction().undo(game, outputSystem);

View File

@@ -23,8 +23,6 @@ public class Game {
this.board = board; this.board = board;
this.movesHistory = new Stack<>(); this.movesHistory = new Stack<>();
this.traitsPos = new HashMap<>(); this.traitsPos = new HashMap<>();
this.traitsPos.put(Color.Black, new HashMap<>());
this.traitsPos.put(Color.White, new HashMap<>());
} }
public ChessBoard getBoard() { public ChessBoard getBoard() {
@@ -35,6 +33,18 @@ public class Game {
return playerTurn; return playerTurn;
} }
public void reset() {
resetPlayerTurn();
this.traitsPos.clear();
initPlayer(Color.Black);
initPlayer(Color.White);
}
private void initPlayer(Color color) {
this.traitsPos.put(color, new HashMap<>());
saveTraitPiecesPos(color);
}
public void resetPlayerTurn() { public void resetPlayerTurn() {
this.playerTurn = Color.White; this.playerTurn = Color.White;
} }
@@ -50,6 +60,10 @@ public class Game {
this.traitsPos.get(color).put(piecesHash, count == null ? 1 : count + 1); this.traitsPos.get(color).put(piecesHash, count == null ? 1 : count + 1);
} }
public void saveTraitPiecesPos() {
saveTraitPiecesPos(playerTurn);
}
/** /**
* *
* @param player the trait to check * @param player the trait to check
@@ -73,14 +87,13 @@ public class Game {
* @return true if a draw should occur * @return true if a draw should occur
*/ */
public void switchPlayerTurn() { public void switchPlayerTurn() {
saveTraitPiecesPos(this.playerTurn);
playerTurn = Color.getEnemy(playerTurn); playerTurn = Color.getEnemy(playerTurn);
} }
public GameStatus checkGameStatus() { public GameStatus checkGameStatus() {
final Color enemy = Color.getEnemy(getPlayerTurn()); final Color enemy = Color.getEnemy(getPlayerTurn());
if(checkDraw()) if (checkDraw())
return GameStatus.Draw; return GameStatus.Draw;
if (this.board.isKingInCheck(enemy)) if (this.board.isKingInCheck(enemy))
@@ -115,4 +128,15 @@ public class Game {
} }
} }
private void undoTraitPiecesPos(Color color) {
int piecesHash = this.board.hashPlayerPieces(color);
Integer count = this.traitsPos.get(color).get(piecesHash);
if (count != null)
this.traitsPos.get(color).put(piecesHash, count - 1);
}
public void undoTraitPiecesPos() {
undoTraitPiecesPos(Color.getEnemy(playerTurn));
}
} }