refactor draw
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@@ -59,11 +59,7 @@ public class CommandExecutor {
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}
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private void switchPlayerTurn() {
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if(this.game.switchPlayerTurn()) {
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this.dispatcher.onDraw();
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this.dispatcher.onGameEnd();
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return;
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}
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this.game.switchPlayerTurn();
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this.dispatcher.onPlayerTurn(this.game.getPlayerTurn());
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}
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@@ -75,6 +71,9 @@ public class CommandExecutor {
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GameStatus gameStatus = this.game.checkGameStatus();
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switch (gameStatus) {
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case Draw:
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this.dispatcher.onDraw();
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return true;
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case Check:
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this.dispatcher.onKingInCheck();
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return false;
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@@ -13,8 +13,10 @@ public class Game {
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private final Stack<PlayerCommand> movesHistory;
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private final Map<Color, Map<Integer, Integer>> traitsPos;
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private static final int DRAW_REPETITONS = 3;
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public enum GameStatus {
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Check, CheckMate, OnGoing, Pat;
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Draw, Check, CheckMate, OnGoing, Pat;
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}
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public Game(ChessBoard board) {
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@@ -42,26 +44,45 @@ public class Game {
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* @param color the current player turn
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* @return true if a draw should be declared
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*/
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private boolean saveTraitPiecesPos(Color color) {
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private void saveTraitPiecesPos(Color color) {
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int piecesHash = this.board.hashPlayerPieces(color);
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Integer count = this.traitsPos.get(color).get(piecesHash);
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this.traitsPos.get(color).put(piecesHash, count == null ? 1 : count + 1);
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return count == null ? false : count == (3 - 1);
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}
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/**
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*
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* @param player the trait to check
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* @return true if a position is repeated DRAW_REPETITONS times
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*/
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private boolean checkDraw(Color player) {
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return this.traitsPos.get(player).containsValue(DRAW_REPETITONS);
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}
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/**
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* @return whether the game is in a draw situation
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*/
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private boolean checkDraw() {
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if (checkDraw(Color.White))
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return true;
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return checkDraw(Color.Black);
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}
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/**
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*
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* @return true if a draw should occur
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*/
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public boolean switchPlayerTurn() {
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boolean draw = saveTraitPiecesPos(this.playerTurn);
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public void switchPlayerTurn() {
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saveTraitPiecesPos(this.playerTurn);
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playerTurn = Color.getEnemy(playerTurn);
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return draw;
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}
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public GameStatus checkGameStatus() {
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final Color enemy = Color.getEnemy(getPlayerTurn());
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if(checkDraw())
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return GameStatus.Draw;
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if (this.board.isKingInCheck(enemy))
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if (this.board.hasAllowedMoves(enemy))
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return GameStatus.Check;
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