refactor OutputSystem
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@@ -1,7 +1,7 @@
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package chess.controller.commands;
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import chess.controller.OutputSystem;
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import chess.controller.PlayerCommand;
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import chess.controller.event.GameListener;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Coordinate;
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@@ -19,7 +19,7 @@ public class CastlingCommand extends PlayerCommand {
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}
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@Override
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public CommandResult execute(Game game, OutputSystem outputSystem) {
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public CommandResult execute(Game game, GameListener outputSystem) {
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final ChessBoard board = game.getBoard();
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// we must promote the pending pawn before
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@@ -53,7 +53,7 @@ public class CastlingCommand extends PlayerCommand {
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}
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@Override
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protected CommandResult undoImpl(Game game, OutputSystem outputSystem) {
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protected CommandResult undoImpl(Game game, GameListener outputSystem) {
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game.getBoard().undoMove(this.kingMove, null);
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game.getBoard().undoMove(this.rookMove, null);
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