enable face culling
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@@ -68,8 +68,8 @@ public class BoardModelLoader {
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int[] indices = new int[BOARD_SIZE * 6];
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int[] indices = new int[BOARD_SIZE * 6];
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for (int i = 0; i < BOARD_SIZE; i++) {
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for (int i = 0; i < BOARD_SIZE; i++) {
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indices[i * 6] = i * 4;
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indices[i * 6] = i * 4;
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indices[i * 6 + 1] = i * 4 + 1;
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indices[i * 6 + 1] = i * 4 + 2;
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indices[i * 6 + 2] = i * 4 + 2;
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indices[i * 6 + 2] = i * 4 + 1;
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indices[i * 6 + 3] = i * 4 + 1;
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indices[i * 6 + 3] = i * 4 + 1;
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indices[i * 6 + 4] = i * 4 + 2;
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indices[i * 6 + 4] = i * 4 + 2;
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indices[i * 6 + 5] = i * 4 + 3;
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indices[i * 6 + 5] = i * 4 + 3;
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@@ -143,6 +143,10 @@ public class Window {
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_CULL_FACE);
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glCullFace(GL_FRONT);
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glFrontFace(GL_CW);
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glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
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glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
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// Run the rendering loop until the user has attempted to close
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// Run the rendering loop until the user has attempted to close
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