begin 3d
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@@ -1,4 +1,4 @@
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package chess.view.render;
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package chess.view.DDDrender;
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import org.joml.Matrix4f;
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import org.joml.Vector3f;
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@@ -1,4 +1,4 @@
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package chess.view.render;
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package chess.view.DDDrender;
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import org.lwjgl.opengl.GL30;
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@@ -1,11 +1,11 @@
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package chess.view.render;
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package chess.view.DDDrender;
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import static org.lwjgl.opengl.GL11.GL_UNSIGNED_INT;
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import org.joml.Vector3f;
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import org.lwjgl.opengl.*;
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import org.lwjgl.opengl.GL30;
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import chess.view.render.shader.BoardShader;
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import static org.lwjgl.opengl.GL30.*;
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import chess.view.DDDrender.shader.BoardShader;
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public class Renderer {
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private BoardShader shader;
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@@ -1,4 +1,4 @@
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package chess.view.render;
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package chess.view.DDDrender;
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import java.util.ArrayList;
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import java.util.List;
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@@ -1,4 +1,4 @@
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package chess.view.render;
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package chess.view.DDDrender;
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public record VertexAttribPointer(int index, int size, int offset) {
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@@ -1,4 +1,4 @@
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package chess.view.render;
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package chess.view.DDDrender;
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import static org.lwjgl.opengl.GL11.GL_FLOAT;
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@@ -1,4 +1,4 @@
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package chess.view.render;
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package chess.view.DDDrender;
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import org.lwjgl.*;
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import org.lwjgl.glfw.*;
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@@ -26,6 +26,10 @@ public class Window {
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this.cam = new Camera();
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}
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public static void main(String[] args) {
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new Window().run();
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}
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public void run() {
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System.out.println("LWJGL " + Version.getVersion() + "!");
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@@ -1,4 +1,4 @@
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package chess.view.render.shader;
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package chess.view.DDDrender.shader;
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import org.joml.Matrix4f;
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@@ -1,4 +1,4 @@
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package chess.view.render.shader;
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package chess.view.DDDrender.shader;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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