almost working

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2025-04-18 18:42:28 +02:00
parent b83726925e
commit 4a58136afe
12 changed files with 232 additions and 16 deletions

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package chess.ai;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import chess.controller.CommandExecutor;
import chess.controller.commands.CastlingCommand;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.NewGameCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.controller.commands.UndoCommand;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Game;
import chess.model.Move;
public class AlphaBetaAI extends AI {
private final int searchDepth;
private final PieceCost pieceCost;
private final CommandExecutor simulation;
private final Game gameSimulation;
public AlphaBetaAI(CommandExecutor commandExecutor, Color color, int searchDepth) {
super(commandExecutor, color);
this.searchDepth = 3;
this.pieceCost = new PieceCost(color);
this.gameSimulation = new Game();
this.simulation = new CommandExecutor(this.gameSimulation);
}
public CommandExecutor getSimulation() {
return simulation;
}
private int getBoardEvaluation() {
final ChessBoard board = this.gameSimulation.getBoard();
int result = 0;
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
result += pieceCost.getCost(board.pieceAt(new Coordinate(i, j)));
}
}
return result;
}
private int negaMax(int depth, int alpha, int beta) {
if (depth == 0)
return getBoardEvaluation();
int value = Integer.MIN_VALUE;
List<Move> moves = getAllowedMoves(this.simulation);
if (moves.isEmpty()) {
System.out.println("oaaaaaaaaa");
int board = getBoardEvaluation();
int result = board + (this.gameSimulation.getPlayerTurn() == this.color ? -100 : 100);
return result;
}
for (Move move : moves) {
sendCommand(new MoveCommand(move), this.simulation);
if (this.gameSimulation.getBoard().pawnShouldBePromoted())
sendCommand(new PromoteCommand(PromoteType.Queen), this.simulation);
int leaveValue = -negaMax(depth - 1, -beta, -alpha);
value = Integer.max(value, leaveValue);
sendCommand(new UndoCommand(), this.simulation);
alpha = Integer.max(alpha, value);
if (alpha >= beta)
return value;
}
return value;
}
private Move getBestMove() {
List<Move> moves = getAllowedMoves(this.simulation);
int bestMove = Integer.MIN_VALUE;
List<Move> bestMoves = new ArrayList<>(20);
for (Move move : moves) {
sendCommand(new MoveCommand(move), this.simulation);
if (this.gameSimulation.getBoard().pawnShouldBePromoted())
sendCommand(new PromoteCommand(PromoteType.Queen), this.simulation);
int value = -negaMax(this.searchDepth - 1, Integer.MIN_VALUE, Integer.MAX_VALUE);
sendCommand(new UndoCommand(), this.simulation);
if (value > bestMove) {
bestMove = value;
bestMoves.clear();
bestMoves.add(move);
} else if (value == bestMove) {
bestMoves.add(move);
}
}
System.out.println("Best move : " + bestMove + " count : " + bestMoves.size());
return bestMoves.get(new Random().nextInt(bestMoves.size()));
}
@Override
public void onGameStart() {
sendCommand(new NewGameCommand(), this.simulation);
}
@Override
public void onPawnPromoted(PromoteType promotion, Color player) {
// if (player == this.color)
// return;
sendCommand(new PromoteCommand(promotion), this.simulation);
}
@Override
public void onCastling(boolean bigCastling) {
sendCommand(new CastlingCommand(bigCastling), this.simulation);
}
@Override
public void onMove(Move move) {
sendCommand(new MoveCommand(move), this.simulation);
}
@Override
protected void play() {
long current = System.currentTimeMillis();
Move move = getBestMove();
long elapsed = System.currentTimeMillis() - current;
System.out.println("Took " + elapsed + "ms");
sendCommand(new MoveCommand(move));
}
@Override
protected void promote(Coordinate pawnCoords) {
sendCommand(new PromoteCommand(PromoteType.Queen));
}
}