Super IA (#5)

Reviewed-on: #5
Co-authored-by: Persson-dev <sim16.prib@gmail.com>
Co-committed-by: Persson-dev <sim16.prib@gmail.com>
This commit was merged in pull request #5.
This commit is contained in:
2025-04-30 18:28:01 +00:00
committed by Simon Pribylski
parent ecb0fdc623
commit 3b38e0da1f
26 changed files with 814 additions and 179 deletions

View File

@@ -39,6 +39,10 @@ application {
applicationName = "3DChess"
}
run {
standardInput = System.in
}
jar {
manifest {
attributes 'Main-Class': application.mainClass

View File

@@ -1,7 +1,7 @@
package chess;
import chess.ai.DumbAI;
import chess.ai.HungryAI;
import chess.ai.AI;
import chess.ai.minimax.AlphaBetaAI;
import chess.controller.CommandExecutor;
import chess.controller.commands.NewGameCommand;
import chess.controller.event.GameAdaptator;
@@ -19,11 +19,14 @@ public class SwingMain {
Window window = new Window(commandExecutor, false);
commandExecutor.addListener(window);
DumbAI ai = new DumbAI(commandExecutor, Color.Black);
AI ai = new AlphaBetaAI(commandExecutor, Color.Black, 5);
commandExecutor.addListener(ai);
HungryAI ai2 = new HungryAI(commandExecutor, Color.White);
commandExecutor.addListener(ai2);
// AI ai2 = new AlphaBetaAI(commandExecutor, Color.White, 5);
// commandExecutor.addListener(ai2);
// Window window2 = new Window(ai2.getSimulation(), false);
// ai2.getSimulation().addListener(window2);
commandExecutor.addListener(new GameAdaptator(){
@Override

View File

@@ -4,6 +4,7 @@ import java.util.List;
import chess.controller.Command;
import chess.controller.CommandExecutor;
import chess.controller.Command.CommandResult;
import chess.controller.commands.GetPieceAtCommand;
import chess.controller.commands.GetPlayerMovesCommand;
import chess.controller.commands.GetAllowedCastlingsCommand;
@@ -50,8 +51,12 @@ public abstract class AI extends GameAdaptator{
}
protected List<Move> getAllowedMoves() {
return getAllowedMoves(this.commandExecutor);
}
protected List<Move> getAllowedMoves(CommandExecutor commandExecutor) {
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
sendCommand(cmd);
sendCommand(cmd, commandExecutor);
return cmd.getMoves();
}
@@ -61,8 +66,16 @@ public abstract class AI extends GameAdaptator{
return cmd2.getCastlingResult();
}
protected void sendCommand(Command command) {
this.commandExecutor.executeCommand(command);
protected CommandResult sendCommand(Command command) {
return sendCommand(command, this.commandExecutor);
}
protected CommandResult sendCommand(Command command, CommandExecutor commandExecutor) {
CommandResult result = commandExecutor.executeCommand(command);
if(result == CommandResult.NotAllowed){
System.out.println("eeeeee");
}
return result;
}
}

View File

@@ -26,7 +26,7 @@ public class HungryAI extends AI {
private int getMoveCost(Move move) {
Piece piece = pieceAt(move.getDeadPieceCoords());
return pieceCost.getCost(piece);
return - (int) pieceCost.getCost(piece);
}
private List<Move> getBestMoves() {

View File

@@ -10,51 +10,58 @@ import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
public class PieceCost implements PieceVisitor<Integer> {
public class PieceCost implements PieceVisitor<Float> {
private final Color player;
public static final float BISHOP = 30;
public static final float KING = 900;
public static final float KNIGHT = 30;
public static final float PAWN = 10;
public static final float QUEEN = 90;
public static final float ROOK = 50;
public PieceCost(Color color) {
this.player = color;
}
public int getCost(Piece piece) {
public float getCost(Piece piece) {
if (piece == null)
return 0;
int cost = visit(piece);
if (piece.getColor() == player)
float cost = visit(piece);
if (piece.getColor() != player)
cost = -cost;
return cost;
}
@Override
public Integer visitPiece(Bishop bishop) {
return 3;
public Float visitPiece(Bishop bishop) {
return BISHOP;
}
@Override
public Integer visitPiece(King king) {
return 90;
public Float visitPiece(King king) {
return KING;
}
@Override
public Integer visitPiece(Knight knight) {
return 3;
public Float visitPiece(Knight knight) {
return KNIGHT;
}
@Override
public Integer visitPiece(Pawn pawn) {
return 1;
public Float visitPiece(Pawn pawn) {
return PAWN;
}
@Override
public Integer visitPiece(Queen queen) {
return 9;
public Float visitPiece(Queen queen) {
return QUEEN;
}
@Override
public Integer visitPiece(Rook rook) {
return 5;
public Float visitPiece(Rook rook) {
return ROOK;
}
}

View File

@@ -0,0 +1,129 @@
package chess.ai;
import java.util.Arrays;
import java.util.List;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Piece;
import chess.model.PieceVisitor;
import chess.model.pieces.Bishop;
import chess.model.pieces.King;
import chess.model.pieces.Knight;
import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
public class PiecePosCost implements PieceVisitor<List<Float>> {
private final Color color;
private static final List<Float> BISHOP = Arrays.asList(
-2.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -2.0f,
-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f,
-1.0f, 0.0f, 0.5f, 1.0f, 1.0f, 0.5f, 0.0f, -1.0f,
-1.0f, 0.5f, 0.5f, 1.0f, 1.0f, 0.5f, 0.5f, -1.0f,
-1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, -1.0f,
-1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f,
-1.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, -1.0f,
-2.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -2.0f);
private static final List<Float> KING = Arrays.asList(
-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
-2.0f, -3.0f, -3.0f, -4.0f, -4.0f, -3.0f, -3.0f, -2.0f,
-1.0f, -2.0f, -2.0f, -2.0f, -2.0f, -2.0f, -2.0f, -1.0f,
2.0f, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, 2.0f,
2.0f, 3.0f, 1.0f, 0.0f, 0.0f, 1.0f, 3.0f, 2.0f);
private static final List<Float> KNIGHT = Arrays.asList(
-5.0f, -4.0f, -3.0f, -3.0f, -3.0f, -3.0f, -4.0f, -5.0f,
-4.0f, -2.0f, 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, -4.0f,
-3.0f, 0.0f, 1.0f, 1.5f, 1.5f, 1.0f, 0.0f, -3.0f,
-3.0f, 0.5f, 1.5f, 2.0f, 2.0f, 1.5f, 0.5f, -3.0f,
-3.0f, 0.0f, 1.5f, 2.0f, 2.0f, 1.5f, 0.0f, -3.0f,
-3.0f, 0.5f, 1.0f, 1.5f, 1.5f, 1.0f, 0.5f, -3.0f,
-4.0f, -2.0f, 0.0f, 0.5f, 0.5f, 0.0f, -2.0f, -4.0f,
-5.0f, -4.0f, -3.0f, -3.0f, -3.0f, -3.0f, -4.0f, -5.0f);
private static final List<Float> PAWN = Arrays.asList(
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f,
1.0f, 1.0f, 2.0f, 3.0f, 3.0f, 2.0f, 1.0f, 1.0f,
0.5f, 0.5f, 1.0f, 2.5f, 2.5f, 1.0f, 0.5f, 0.5f,
0.0f, 0.0f, 1.0f, 2.0f, 2.0f, 1.0f, 0.0f, 0.0f,
0.5f, -0.5f, -1.0f, 0.0f, 0.0f, -1.0f, -0.5f, 0.5f,
0.5f, 1.0f, 1.0f, -2.0f, -2.0f, 1.0f, 1.0f, 0.5f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
private static final List<Float> QUEEN = Arrays.asList(
-2.0f, -1.0f, -1.0f, -0.5f, -0.5f, -1.0f, -1.0f, -2.0f,
-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f,
-1.0f, 0.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -1.0f,
-0.5f, 0.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -0.5f,
0.0f, 0.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -0.5f,
-1.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -1.0f,
-1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f,
-2.0f, -1.0f, -1.0f, -0.5f, -0.5f, -1.0f, -1.0f, -2.0f);
private static final List<Float> ROOK = Arrays.asList(
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.5f,
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
0.0f, 0.0f, 0.0f, 0.5f, 0.5f, 0.0f, 0.0f, 0.0f);
public PiecePosCost(Color color) {
this.color = color;
}
public float getEvaluation(Piece piece, Coordinate coordinate) {
if (piece == null)
return 0;
List<Float> positions = visit(piece);
int x = piece.getColor() == Color.Black ? (Coordinate.VALUE_MAX - 1 - coordinate.getX()) : coordinate.getX();
int y = piece.getColor() == Color.Black ? (Coordinate.VALUE_MAX - 1 - coordinate.getY()) : coordinate.getY();
Coordinate newCoords = new Coordinate(x, y);
assert newCoords.isValid();
float result = positions.get(newCoords.toIndex());
if (piece.getColor() != color)
return -result;
return result;
}
@Override
public List<Float> visitPiece(Bishop bishop) {
return BISHOP;
}
@Override
public List<Float> visitPiece(King king) {
return KING;
}
@Override
public List<Float> visitPiece(Knight knight) {
return KNIGHT;
}
@Override
public List<Float> visitPiece(Pawn pawn) {
return PAWN;
}
@Override
public List<Float> visitPiece(Queen queen) {
return QUEEN;
}
@Override
public List<Float> visitPiece(Rook rook) {
return ROOK;
}
}

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@@ -0,0 +1,89 @@
package chess.ai.minimax;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import chess.ai.AI;
import chess.controller.CommandExecutor;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
public class AlphaBetaAI extends AI {
private final int searchDepth;
private static final float MAX_FLOAT = Float.MAX_VALUE;
private static final float MIN_FLOAT = -MAX_FLOAT;
private final ExecutorService threadPool;
public AlphaBetaAI(CommandExecutor commandExecutor, Color color, int searchDepth) {
super(commandExecutor, color);
this.searchDepth = searchDepth;
int threadCount = Runtime.getRuntime().availableProcessors();
this.threadPool = Executors.newFixedThreadPool(threadCount, new AlphaBetaThreadCreator(commandExecutor, color, threadCount));
}
private Move getBestMove() {
List<Move> moves = getAllowedMoves();
List<Future<Float>> moveEvaluations = new ArrayList<>(50);
float bestMoveValue = MIN_FLOAT;
Move bestMove = null;
System.out.println("Evaluating " + moves.size() + " moves ...");
for (Move move : moves) {
moveEvaluations.add(this.threadPool.submit(() -> {
return AlphaBetaThreadCreator.getMoveValue(move, this.searchDepth);
}));
}
for (int i = 0; i < moves.size(); i++) {
System.out.printf("Progress : %.2f %% ", (float) (i) / moves.size() * 100.0f);
Move move = moves.get(i);
System.out.print("\r");
float value = MIN_FLOAT;
try {
value = moveEvaluations.get(i).get();
} catch (InterruptedException | ExecutionException e) {
e.printStackTrace();
}
if (value > bestMoveValue) {
bestMoveValue = value;
bestMove = move;
}
}
System.out.println("Best move : " + bestMoveValue + " ");
return bestMove;
}
@Override
public void onGameEnd() {
this.threadPool.close();
}
@Override
protected void play() {
long current = System.currentTimeMillis();
Move move = getBestMove();
long elapsed = System.currentTimeMillis() - current;
System.out.println("Took " + elapsed + "ms");
sendCommand(new MoveCommand(move));
}
@Override
protected void promote(Coordinate pawnCoords) {
sendCommand(new PromoteCommand(PromoteType.Queen));
}
}

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@@ -0,0 +1,101 @@
package chess.ai.minimax;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import chess.ai.PieceCost;
import chess.ai.PiecePosCost;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
import chess.model.Piece;
public class AlphaBetaThread extends Thread {
private final GameSimulation simulation;
private final PieceCost pieceCost;
private final PiecePosCost piecePosCost;
private static final int GREAT_MOVE = 9999;
private static final float MAX_FLOAT = Float.MAX_VALUE;
private static final float MIN_FLOAT = -MAX_FLOAT;
public AlphaBetaThread(Runnable task, GameSimulation simulation, Color color) {
super(task);
this.simulation = simulation;
this.pieceCost = new PieceCost(color);
this.piecePosCost = new PiecePosCost(color);
}
private float getEndGameEvaluation() {
Color currentTurn = this.simulation.getPlayerTurn();
if (this.simulation.getBoard().isKingInCheck(currentTurn))
return GREAT_MOVE;
return getBoardEvaluation() - PieceCost.PAWN;
}
private float getBoardEvaluation() {
final ChessBoard board = this.simulation.getBoard();
float result = 0;
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Coordinate coordinate = new Coordinate(i, j);
Piece piece = board.pieceAt(coordinate);
result += pieceCost.getCost(piece) + piecePosCost.getEvaluation(piece, coordinate);
}
}
return result;
}
public float getMoveValue(Move move, int searchDepth) {
this.simulation.tryMove(move);
float value = -negaMax(searchDepth - 1, MIN_FLOAT, MAX_FLOAT);
this.simulation.undoMove();
return value;
}
private float negaMax(int depth, float alpha, float beta) {
float value = MIN_FLOAT;
List<Move> moves = this.simulation.getAllowedMoves();
if (moves.isEmpty())
return -getEndGameEvaluation();
List<Entry<Move, Float>> movesCost = new ArrayList<>(moves.size());
for (Move move : moves) {
this.simulation.tryMove(move);
movesCost.add(Map.entry(move, -getBoardEvaluation()));
this.simulation.undoMove();
}
Collections.sort(movesCost, (first, second) -> {
return Float.compare(first.getValue(), second.getValue());
});
if (depth == 1)
return -movesCost.getFirst().getValue();
for (var moveEntry : movesCost) {
Move move = moveEntry.getKey();
this.simulation.tryMove(move);
value = Float.max(value, -negaMax(depth - 1, -beta, -alpha));
this.simulation.undoMove();
alpha = Float.max(alpha, value);
if (alpha >= beta)
return value;
}
return value;
}
public GameSimulation getSimulation() {
return simulation;
}
}

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@@ -0,0 +1,36 @@
package chess.ai.minimax;
import java.util.concurrent.ThreadFactory;
import chess.controller.CommandExecutor;
import chess.model.Color;
import chess.model.Move;
public class AlphaBetaThreadCreator implements ThreadFactory{
private final Color color;
private final GameSimulation simulations[];
private int currentThread = 0;
public AlphaBetaThreadCreator(CommandExecutor commandExecutor, Color color, int threadCount) {
this.color = color;
simulations = new GameSimulation[threadCount];
for (int i = 0; i < threadCount; i++) {
simulations[i] = new GameSimulation();
commandExecutor.addListener(simulations[i]);
}
}
public static float getMoveValue(Move move, int searchDepth) {
AlphaBetaThread t = (AlphaBetaThread) Thread.currentThread();
return t.getMoveValue(move, searchDepth);
}
@Override
public Thread newThread(Runnable r) {
AlphaBetaThread t = new AlphaBetaThread(r, simulations[currentThread], color);
currentThread++;
return t;
}
}

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@@ -0,0 +1,103 @@
package chess.ai.minimax;
import java.util.List;
import chess.controller.Command;
import chess.controller.Command.CommandResult;
import chess.controller.CommandExecutor;
import chess.controller.commands.CastlingCommand;
import chess.controller.commands.GetPlayerMovesCommand;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.NewGameCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.UndoCommand;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.controller.event.EmptyGameDispatcher;
import chess.controller.event.GameAdaptator;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Game;
import chess.model.Move;
import chess.model.PermissiveGame;
public class GameSimulation extends GameAdaptator {
private final CommandExecutor simulation;
private final Game gameSimulation;
public GameSimulation() {
this.gameSimulation = new PermissiveGame();
this.simulation = new CommandExecutor(gameSimulation, new EmptyGameDispatcher());
}
protected CommandResult sendCommand(Command command) {
CommandResult result = this.simulation.executeCommand(command);
if (result == CommandResult.NotAllowed) {
System.out.println("eeeeee");
}
return result;
}
public void tryMove(Move move) {
sendCommand(new MoveCommand(move));
if (this.gameSimulation.getBoard().pawnShouldBePromoted())
sendCommand(new PromoteCommand(PromoteType.Queen));
}
public void undoMove() {
sendCommand(new UndoCommand());
}
@Override
public void onPawnPromoted(PromoteType promotion) {
sendCommand(new PromoteCommand(promotion));
}
@Override
public void onCastling(boolean bigCastling) {
sendCommand(new CastlingCommand(bigCastling));
}
@Override
public void onMove(Move move) {
sendCommand(new MoveCommand(move));
}
@Override
public void onGameStart() {
sendCommand(new NewGameCommand());
}
@Override
public void onPlayerTurn(Color color, boolean undone) {
if (undone)
sendCommand(new UndoCommand());
}
public CommandExecutor getCommandExecutor() {
return simulation;
}
public Game getGame() {
return gameSimulation;
}
public ChessBoard getBoard() {
return this.gameSimulation.getBoard();
}
public Color getPlayerTurn() {
return this.gameSimulation.getPlayerTurn();
}
public List<Move> getAllowedMoves() {
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
sendCommand(cmd);
return cmd.getMoves();
}
public void close() {
this.simulation.close();
}
}

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@@ -2,6 +2,7 @@ package chess.controller;
import chess.controller.Command.CommandResult;
import chess.controller.commands.UndoCommand;
import chess.controller.event.AsyncGameDispatcher;
import chess.controller.event.GameDispatcher;
import chess.controller.event.GameListener;
import chess.model.Game;
@@ -17,7 +18,7 @@ public class CommandExecutor {
}
public CommandExecutor(Game game) {
this(game, new GameDispatcher());
this(game, new AsyncGameDispatcher());
}
public CommandExecutor(Game game, GameDispatcher dispatcher) {
@@ -52,18 +53,20 @@ public class CommandExecutor {
return;
case Moved:
boolean notifyPlayerTurn = true;
this.dispatcher.onBoardUpdate();
if (checkGameStatus()) {
if (!(command instanceof UndoCommand) && checkGameStatus()) {
this.dispatcher.onGameEnd();
return;
notifyPlayerTurn = false;
}
switchPlayerTurn(command instanceof UndoCommand);
switchPlayerTurn(command instanceof UndoCommand, notifyPlayerTurn);
return;
}
}
private void switchPlayerTurn(boolean undone) {
private void switchPlayerTurn(boolean undone, boolean notifyPlayerTurn) {
this.game.switchPlayerTurn();
if (notifyPlayerTurn)
this.dispatcher.onPlayerTurn(this.game.getPlayerTurn(), undone);
}
@@ -107,6 +110,6 @@ public class CommandExecutor {
}
public void close() {
this.dispatcher.stopService();
this.dispatcher.close();
}
}

View File

@@ -49,6 +49,10 @@ public class CastlingCommand extends PlayerCommand {
board.applyMove(this.kingMove);
board.applyMove(this.rookMove);
board.setLastMove(this.kingMove);
outputSystem.onCastling(this.bigCastling);
return CommandResult.Moved;
}

View File

@@ -37,7 +37,6 @@ public class MoveCommand extends PlayerCommand {
return result;
case Moved:
outputSystem.onMove(this.move);
game.saveTraitPiecesPos();
return result;
@@ -53,7 +52,7 @@ public class MoveCommand extends PlayerCommand {
final ChessBoard board = game.getBoard();
// we must promote the pending pawn before
if (board.pawnShouldBePromoted())
if (game.pawnShouldBePromoted())
return CommandResult.NotAllowed;
Piece piece = board.pieceAt(move.getStart());
@@ -76,11 +75,14 @@ public class MoveCommand extends PlayerCommand {
}
if (tryPromote(game, outputSystem)) {
outputSystem.onMove(this.move);
return CommandResult.ActionNeeded;
}
board.setLastMove(this.move);
outputSystem.onMove(this.move);
return CommandResult.Moved;
}

View File

@@ -55,6 +55,8 @@ public class PromoteCommand extends PlayerCommand {
this.oldPawn = pawn;
board.pieceComes(createPiece(this.promoteType, pawn.getColor()), this.pieceCoords);
outputSystem.onPawnPromoted(this.promoteType);
return CommandResult.Moved;
}

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@@ -0,0 +1,113 @@
package chess.controller.event;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.function.Consumer;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
public class AsyncGameDispatcher extends GameDispatcher {
private final List<GameListener> listeners;
private final ExecutorService executor;
public AsyncGameDispatcher() {
this.listeners = new ArrayList<>();
this.executor = Executors.newSingleThreadExecutor();
}
@Override
public void addListener(GameListener listener) {
this.listeners.add(listener);
}
private void asyncForEachCall(Consumer<GameListener> func) {
this.executor.execute(() -> this.listeners.forEach(func));
}
@Override
public void onPlayerTurn(Color color, boolean undone) {
asyncForEachCall((l) -> l.onPlayerTurn(color, undone));
}
@Override
public void onWin(Color color) {
asyncForEachCall((l) -> l.onWin(color));
}
@Override
public void onKingInCheck() {
asyncForEachCall((l) -> l.onKingInCheck());
}
@Override
public void onKingInMat() {
asyncForEachCall((l) -> l.onKingInMat());
}
@Override
public void onPatSituation() {
asyncForEachCall((l) -> l.onPatSituation());
}
@Override
public void onSurrender(Color color) {
asyncForEachCall((l) -> l.onSurrender(color));
}
@Override
public void onGameStart() {
asyncForEachCall((l) -> l.onGameStart());
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
asyncForEachCall((l) -> l.onPromotePawn(pieceCoords));
}
@Override
public void onBoardUpdate() {
asyncForEachCall((l) -> l.onBoardUpdate());
}
@Override
public void onGameEnd() {
asyncForEachCall((l) -> l.onGameEnd());
}
@Override
public void onMove(Move move) {
asyncForEachCall((l) -> l.onMove(move));
}
@Override
public void onMoveNotAllowed(Move move) {
asyncForEachCall((l) -> l.onMoveNotAllowed(move));
}
@Override
public void onDraw() {
asyncForEachCall((l) -> l.onDraw());
}
@Override
public void onCastling(boolean bigCastling) {
asyncForEachCall((l) -> l.onCastling(bigCastling));
}
@Override
public void onPawnPromoted(PromoteType promotion) {
asyncForEachCall((l) -> l.onPawnPromoted(promotion));
}
@Override
public void close() {
this.executor.shutdown();
}
}

View File

@@ -1,5 +1,6 @@
package chess.controller.event;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
@@ -58,4 +59,20 @@ public class EmptyGameDispatcher extends GameDispatcher {
public void onWin(Color winner) {
}
@Override
public void onCastling(boolean bigCastling) {
}
@Override
public void onPawnPromoted(PromoteType promotion) {
}
@Override
public void addListener(GameListener listener) {
}
@Override
public void close() {
}
}

View File

@@ -1,5 +1,6 @@
package chess.controller.event;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
@@ -45,4 +46,10 @@ public abstract class GameAdaptator implements GameListener {
@Override
public void onDraw() {}
@Override
public void onCastling(boolean bigCastling) {}
@Override
public void onPawnPromoted(PromoteType promotion) {}
}

View File

@@ -1,100 +1,9 @@
package chess.controller.event;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.function.Consumer;
public abstract class GameDispatcher extends GameAdaptator {
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
public abstract void addListener(GameListener listener);
public class GameDispatcher implements GameListener {
private final List<GameListener> listeners;
private final ExecutorService executor;
public GameDispatcher() {
this.listeners = new ArrayList<>();
this.executor = Executors.newSingleThreadExecutor();
}
public void addListener(GameListener listener) {
this.listeners.add(listener);
}
private void asyncForEachCall(Consumer<GameListener> func) {
this.executor.execute(() -> this.listeners.forEach(func));
}
@Override
public void onPlayerTurn(Color color, boolean undone) {
asyncForEachCall((l) -> l.onPlayerTurn(color, undone));
}
@Override
public void onWin(Color color) {
asyncForEachCall((l) -> l.onWin(color));
}
@Override
public void onKingInCheck() {
asyncForEachCall((l) -> l.onKingInCheck());
}
@Override
public void onKingInMat() {
asyncForEachCall((l) -> l.onKingInMat());
}
@Override
public void onPatSituation() {
asyncForEachCall((l) -> l.onPatSituation());
}
@Override
public void onSurrender(Color color) {
asyncForEachCall((l) -> l.onSurrender(color));
}
@Override
public void onGameStart() {
asyncForEachCall((l) -> l.onGameStart());
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
asyncForEachCall((l) -> l.onPromotePawn(pieceCoords));
}
@Override
public void onBoardUpdate() {
asyncForEachCall((l) -> l.onBoardUpdate());
}
@Override
public void onGameEnd() {
asyncForEachCall((l) -> l.onGameEnd());
}
@Override
public void onMove(Move move) {
asyncForEachCall((l) -> l.onMove(move));
}
@Override
public void onMoveNotAllowed(Move move) {
asyncForEachCall((l) -> l.onMoveNotAllowed(move));
}
@Override
public void onDraw() {
asyncForEachCall((l) -> l.onDraw());
}
public void stopService() {
this.executor.shutdown();
}
public abstract void close();
}

View File

@@ -1,5 +1,6 @@
package chess.controller.event;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
@@ -38,12 +39,14 @@ public interface GameListener {
/**
* Invoked when a valid move on the board occurs
*
* @param move the move to be processed
*/
void onMove(Move move);
/**
* Invoked when a sent move is not allowed
*
* @param move the move to be processed
*/
void onMoveNotAllowed(Move move);
@@ -55,6 +58,7 @@ public interface GameListener {
/**
* Invoked when it's the player turn
*
* @param color the color of the player who should play
* @param undone true if it's a result of an undo command
*/
@@ -62,20 +66,38 @@ public interface GameListener {
/**
* Invoked when a pawn should be promoted
*
* @param pieceCoords the coordinates of the pawn
*/
void onPromotePawn(Coordinate pieceCoords);
/**
* Invoked when a players surrenders
*
* @param coward the player who gave up
*/
void onSurrender(Color coward);
/**
* Invoked when a player wins (by checkmate or if the other one surrenders)
*
* @param winner
*/
void onWin(Color winner);
/**
* Invoked when a castling is done
*
* @param bigCastling if it's queen side castling
*/
void onCastling(boolean bigCastling);
/**
* Invoked when a pawn is promoted
*
* @param promotion the type of promotion
* @param player the player who promoted the pawns
*/
void onPawnPromoted(PromoteType promotion);
}

View File

@@ -4,7 +4,7 @@ import java.util.ArrayList;
import java.util.List;
import java.util.Objects;
import chess.model.visitor.KingIdentifier;
import chess.model.pieces.King;
import chess.model.visitor.PawnIdentifier;
import chess.model.visitor.PiecePathChecker;
@@ -31,6 +31,10 @@ public class ChessBoard {
private Move lastMove;
private Piece lastEjectedPiece;
private List<Move> cachedAllowedMoves = null;
private final Coordinate kingPos[];
public ChessBoard() {
this.cells = new Cell[Coordinate.VALUE_MAX][Coordinate.VALUE_MAX];
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
@@ -41,6 +45,7 @@ public class ChessBoard {
this.lastVirtualMove = null;
this.lastMove = null;
this.lastEjectedPiece = null;
this.kingPos = new Coordinate[Color.values().length];
}
public void applyMove(Move move) {
@@ -98,6 +103,8 @@ public class ChessBoard {
public void pieceComes(Piece piece, Coordinate coordinate) {
cellAt(coordinate).setPiece(piece);
if (piece instanceof King)
this.kingPos[piece.getColor().ordinal()] = coordinate;
}
public void pieceLeaves(Coordinate coordinate) {
@@ -105,18 +112,19 @@ public class ChessBoard {
}
public Coordinate findKing(Color color) {
KingIdentifier kingIdentifier = new KingIdentifier(color);
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Coordinate coordinate = new Coordinate(i, j);
Piece piece = pieceAt(coordinate);
if (kingIdentifier.isKing(piece)) {
return coordinate;
}
}
}
assert false : "No king found ?!";
return null;
// KingIdentifier kingIdentifier = new KingIdentifier(color);
// for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
// for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
// Coordinate coordinate = new Coordinate(i, j);
// Piece piece = pieceAt(coordinate);
// if (kingIdentifier.isKing(piece)) {
// return coordinate;
// }
// }
// }
// assert false : "No king found ?!";
// return null;
return kingPos[color.ordinal()];
}
public boolean isKingInCheck(Color color) {
@@ -127,7 +135,7 @@ public class ChessBoard {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Coordinate attackCoords = new Coordinate(i, j);
Piece attackPiece = pieceAt(attackCoords);
if (attackPiece == null)
if (attackPiece == null || attackPiece.getColor() == color)
continue;
PiecePathChecker checker = new PiecePathChecker(this, new Move(attackCoords, kingPos));
@@ -143,6 +151,10 @@ public class ChessBoard {
}
public List<Move> getAllowedMoves(Color player) {
if (this.cachedAllowedMoves != null) {
return this.cachedAllowedMoves;
}
List<Move> result = new ArrayList<>();
for (int x = 0; x < Coordinate.VALUE_MAX; x++) {
@@ -159,6 +171,11 @@ public class ChessBoard {
Coordinate destination = new Coordinate(i, j);
Move move = new Move(start, destination);
Piece destPiece = pieceAt(destination);
if (destPiece != null && destPiece.getColor() == player)
continue;
PiecePathChecker piecePathChecker = new PiecePathChecker(this,
move);
if (!piecePathChecker.isValid())
@@ -172,6 +189,7 @@ public class ChessBoard {
}
}
}
this.cachedAllowedMoves = result;
return result;
}
@@ -300,6 +318,7 @@ public class ChessBoard {
public void setLastMove(Move lastMove) {
this.lastMove = lastMove;
this.cachedAllowedMoves = null;
}
@Override

View File

@@ -70,24 +70,27 @@ public class Game {
playerTurn = Color.getEnemy(playerTurn);
}
public GameStatus checkGameStatus() {
final Color enemy = Color.getEnemy(getPlayerTurn());
// this is the bottleneck of algorithms using this chess engine
public GameStatus checkGameStatus(Color color) {
if (checkDraw())
return GameStatus.Draw;
if (this.board.isKingInCheck(enemy))
if (this.board.hasAllowedMoves(enemy))
if (this.board.isKingInCheck(color))
if (this.board.hasAllowedMoves(color))
return GameStatus.Check;
else
return GameStatus.CheckMate;
if (!board.hasAllowedMoves(enemy))
if (!board.hasAllowedMoves(color))
return GameStatus.Pat;
return GameStatus.OnGoing;
}
public GameStatus checkGameStatus() {
return checkGameStatus(Color.getEnemy(getPlayerTurn()));
}
public void addAction(PlayerCommand command) {
this.movesHistory.add(command);
}
@@ -119,4 +122,8 @@ public class Game {
return this.movesHistory;
}
public boolean pawnShouldBePromoted() {
return this.board.pawnShouldBePromoted();
}
}

View File

@@ -0,0 +1,20 @@
package chess.model;
public class PermissiveGame extends Game {
@Override
public GameStatus checkGameStatus(Color color) {
return GameStatus.OnGoing;
}
@Override
public void undoTraitPiecesPos() {
}
@Override
public void saveTraitPiecesPos() {
}
}

View File

@@ -56,15 +56,15 @@ public class PgnExport {
}
private static String gameEnd(Game game) {
switch (game.checkGameStatus()) {
switch (game.checkGameStatus(game.getPlayerTurn())) {
case Draw:
case Pat:
return "1/2-1/2";
case CheckMate:
if (game.getPlayerTurn() == Color.White)
return "1-0";
return "0-1";
return "1-0";
default:
return "";
@@ -137,7 +137,7 @@ public class PgnExport {
}
private static String checkCheckMate(Game game) {
switch (game.checkGameStatus()) {
switch (game.checkGameStatus(game.getPlayerTurn())) {
case CheckMate:
return "#";

View File

@@ -333,4 +333,11 @@ public class Console implements GameListener {
this.captureInput = captureInput;
}
@Override
public void onCastling(boolean bigCastling) {}
@Override
public void onPawnPromoted(PromoteType promotion) {}
}

View File

@@ -318,4 +318,10 @@ public class Window extends JFrame implements GameListener {
JOptionPane.showMessageDialog(this, "Same position was repeated three times. It's a draw!");
}
@Override
public void onCastling(boolean bigCastling) {}
@Override
public void onPawnPromoted(PromoteType promotion) {}
}

View File

@@ -0,0 +1,12 @@
1. e4 {1.e4 $1 A fiery start $1} 1... e5 {I like how this game is starting $1} 2. Nc3
Bc5 {J'aime un feu chaud.} 3. Nf3 {It's too cold in here for my liking.} 3...
Qf6 4. Nd5 Qd6 5. d3 c6 {A fiery position is what I seek $1} 6. Nc3 h6 7. a3 Qg6
8. Nxe5 {Things are beginning to heat up, non $2} 8... Qd6 9. Nc4 Qe6 10. d4 Be7
11. Ne3 b5 12. Nf5 d5 13. Nxg7+ {That's not very nice.} 13... Kd7 14. Nxe6
{Brrrrrr. It is getting cold in here.} 14... fxe6 15. exd5 cxd5 16. Bf4 Nf6 17.
Bxb5+ Kd8 18. Qf3 Bd7 19. Be5 {My attack is getting cold, I need to go get some
more firewood $1} 19... a6 20. Bxf6 Re8 21. Bxe7+ Kxe7 22. Nxd5+ exd5 23. Qxd5
Kf8+ {It's getting toasty in here $1} 24. Be2 Bc6 25. Qd6+ Re7 26. Kf1 Ba4 27. b3
Nc6 28. bxa4 a5 29. Qxc6 Rd8 30. Qxh6+ Kg8 31. Bc4+ Rf7 32. Qg5+ Kh8 33. Bxf7
{C'est très, très mauvais $1} 33... Kh7 34. Qg6+ Kh8 35. Ra2 Rxd4 36. Qg8# {Good
play $1 I'll have to throw another log on the fire and try again.} 1-0