Super IA (#5)

Reviewed-on: #5
Co-authored-by: Persson-dev <sim16.prib@gmail.com>
Co-committed-by: Persson-dev <sim16.prib@gmail.com>
This commit was merged in pull request #5.
This commit is contained in:
2025-04-30 18:28:01 +00:00
committed by Simon Pribylski
parent ecb0fdc623
commit 3b38e0da1f
26 changed files with 814 additions and 179 deletions

View File

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package chess.ai.minimax;
import java.util.List;
import chess.controller.Command;
import chess.controller.Command.CommandResult;
import chess.controller.CommandExecutor;
import chess.controller.commands.CastlingCommand;
import chess.controller.commands.GetPlayerMovesCommand;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.NewGameCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.UndoCommand;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.controller.event.EmptyGameDispatcher;
import chess.controller.event.GameAdaptator;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Game;
import chess.model.Move;
import chess.model.PermissiveGame;
public class GameSimulation extends GameAdaptator {
private final CommandExecutor simulation;
private final Game gameSimulation;
public GameSimulation() {
this.gameSimulation = new PermissiveGame();
this.simulation = new CommandExecutor(gameSimulation, new EmptyGameDispatcher());
}
protected CommandResult sendCommand(Command command) {
CommandResult result = this.simulation.executeCommand(command);
if (result == CommandResult.NotAllowed) {
System.out.println("eeeeee");
}
return result;
}
public void tryMove(Move move) {
sendCommand(new MoveCommand(move));
if (this.gameSimulation.getBoard().pawnShouldBePromoted())
sendCommand(new PromoteCommand(PromoteType.Queen));
}
public void undoMove() {
sendCommand(new UndoCommand());
}
@Override
public void onPawnPromoted(PromoteType promotion) {
sendCommand(new PromoteCommand(promotion));
}
@Override
public void onCastling(boolean bigCastling) {
sendCommand(new CastlingCommand(bigCastling));
}
@Override
public void onMove(Move move) {
sendCommand(new MoveCommand(move));
}
@Override
public void onGameStart() {
sendCommand(new NewGameCommand());
}
@Override
public void onPlayerTurn(Color color, boolean undone) {
if (undone)
sendCommand(new UndoCommand());
}
public CommandExecutor getCommandExecutor() {
return simulation;
}
public Game getGame() {
return gameSimulation;
}
public ChessBoard getBoard() {
return this.gameSimulation.getBoard();
}
public Color getPlayerTurn() {
return this.gameSimulation.getPlayerTurn();
}
public List<Move> getAllowedMoves() {
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
sendCommand(cmd);
return cmd.getMoves();
}
public void close() {
this.simulation.close();
}
}