pretty cool
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@@ -1,5 +1,11 @@
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package chess.model;
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import chess.model.pieces.Bishop;
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import chess.model.pieces.King;
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import chess.model.pieces.Knight;
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import chess.model.pieces.Pawn;
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import chess.model.pieces.Queen;
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import chess.model.pieces.Rook;
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import chess.model.visitor.KingIdentifier;
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import chess.model.visitor.PiecePathChecker;
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@@ -30,6 +36,7 @@ public class ChessBoard {
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this.cells[i][j] = new Cell();
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}
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}
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initPieces();
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}
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public void applyMove(Move move) {
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@@ -41,6 +48,7 @@ public class ChessBoard {
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Piece movingPiece = pieceAt(move.getStart());
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pieceComes(movingPiece, move.getFinish());
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pieceLeaves(move.getStart());
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movingPiece.move();
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}
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public void undoMove(Move move) {
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@@ -52,7 +60,8 @@ public class ChessBoard {
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}
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public Piece pieceAt(Coordinate coordinate) {
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assert (coordinate.isValid());
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if (!coordinate.isValid())
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return null;
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return cellAt(coordinate).getPiece();
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}
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@@ -103,10 +112,56 @@ public class ChessBoard {
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continue;
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PiecePathChecker checker = new PiecePathChecker(this, new Move(attackCoords, kingPos));
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if (checker.isValidForPiece(attackPiece))
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if (checker.isValid())
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return true;
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}
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}
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return false;
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}
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public boolean[][] getAllowedMoves(Coordinate pieceCoords) {
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Piece piece = pieceAt(pieceCoords);
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if (piece == null)
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return null;
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boolean[][] result = new boolean[Coordinate.VALUE_MAX][Coordinate.VALUE_MAX];
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for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
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for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
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PiecePathChecker piecePathChecker = new PiecePathChecker(this, new Move(pieceCoords, new Coordinate(i, j)));
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result[i][j] = piecePathChecker.isValid();
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}
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}
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return result;
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}
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public void initPieces() {
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for (int i = 0; i < 8; i++) {
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pieceComes(new Pawn(Color.Black), new Coordinate(i, 0));
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pieceComes(new Pawn(Color.White), new Coordinate(i, Coordinate.VALUE_MAX - 1));
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}
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pieceComes(new Rook(Color.Black), new Coordinate(0, 1));
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pieceComes(new Rook(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 1, 1));
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pieceComes(new Rook(Color.White), new Coordinate(0, Coordinate.VALUE_MAX - 2));
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pieceComes(new Rook(Color.White), new Coordinate(Coordinate.VALUE_MAX - 1, Coordinate.VALUE_MAX - 2));
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pieceComes(new Knight(Color.Black), new Coordinate(1, 1));
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pieceComes(new Knight(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 2, 1));
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pieceComes(new Knight(Color.White), new Coordinate(1, Coordinate.VALUE_MAX - 2));
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pieceComes(new Knight(Color.White), new Coordinate(Coordinate.VALUE_MAX - 2, Coordinate.VALUE_MAX - 2));
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pieceComes(new Bishop(Color.Black), new Coordinate(2, 1));
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pieceComes(new Bishop(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 3, 1));
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pieceComes(new Bishop(Color.White), new Coordinate(2, Coordinate.VALUE_MAX - 2));
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pieceComes(new Bishop(Color.White), new Coordinate(Coordinate.VALUE_MAX - 3, Coordinate.VALUE_MAX - 2));
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pieceComes(new Queen(Color.Black), new Coordinate(4, 1));
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pieceComes(new King(Color.Black), new Coordinate(3, 1));
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pieceComes(new Queen(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 2));
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pieceComes(new King(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 2));
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}
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}
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