pretty cool
@@ -3,7 +3,9 @@
|
||||
*/
|
||||
package chess;
|
||||
|
||||
import chess.render.*;
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Game;
|
||||
import chess.simplerender.Window;
|
||||
|
||||
public class App {
|
||||
public String getGreeting() {
|
||||
@@ -11,6 +13,6 @@ public class App {
|
||||
}
|
||||
|
||||
public static void main(String[] args) {
|
||||
new Window().run();
|
||||
new Window(new Game(new ChessBoard()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
package chess.model;
|
||||
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
import chess.model.visitor.KingIdentifier;
|
||||
import chess.model.visitor.PiecePathChecker;
|
||||
|
||||
@@ -30,6 +36,7 @@ public class ChessBoard {
|
||||
this.cells[i][j] = new Cell();
|
||||
}
|
||||
}
|
||||
initPieces();
|
||||
}
|
||||
|
||||
public void applyMove(Move move) {
|
||||
@@ -41,6 +48,7 @@ public class ChessBoard {
|
||||
Piece movingPiece = pieceAt(move.getStart());
|
||||
pieceComes(movingPiece, move.getFinish());
|
||||
pieceLeaves(move.getStart());
|
||||
movingPiece.move();
|
||||
}
|
||||
|
||||
public void undoMove(Move move) {
|
||||
@@ -52,7 +60,8 @@ public class ChessBoard {
|
||||
}
|
||||
|
||||
public Piece pieceAt(Coordinate coordinate) {
|
||||
assert (coordinate.isValid());
|
||||
if (!coordinate.isValid())
|
||||
return null;
|
||||
return cellAt(coordinate).getPiece();
|
||||
}
|
||||
|
||||
@@ -103,10 +112,56 @@ public class ChessBoard {
|
||||
continue;
|
||||
|
||||
PiecePathChecker checker = new PiecePathChecker(this, new Move(attackCoords, kingPos));
|
||||
if (checker.isValidForPiece(attackPiece))
|
||||
if (checker.isValid())
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean[][] getAllowedMoves(Coordinate pieceCoords) {
|
||||
Piece piece = pieceAt(pieceCoords);
|
||||
if (piece == null)
|
||||
return null;
|
||||
|
||||
boolean[][] result = new boolean[Coordinate.VALUE_MAX][Coordinate.VALUE_MAX];
|
||||
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
|
||||
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
|
||||
PiecePathChecker piecePathChecker = new PiecePathChecker(this, new Move(pieceCoords, new Coordinate(i, j)));
|
||||
result[i][j] = piecePathChecker.isValid();
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public void initPieces() {
|
||||
for (int i = 0; i < 8; i++) {
|
||||
pieceComes(new Pawn(Color.Black), new Coordinate(i, 0));
|
||||
pieceComes(new Pawn(Color.White), new Coordinate(i, Coordinate.VALUE_MAX - 1));
|
||||
}
|
||||
|
||||
pieceComes(new Rook(Color.Black), new Coordinate(0, 1));
|
||||
pieceComes(new Rook(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 1, 1));
|
||||
|
||||
pieceComes(new Rook(Color.White), new Coordinate(0, Coordinate.VALUE_MAX - 2));
|
||||
pieceComes(new Rook(Color.White), new Coordinate(Coordinate.VALUE_MAX - 1, Coordinate.VALUE_MAX - 2));
|
||||
|
||||
pieceComes(new Knight(Color.Black), new Coordinate(1, 1));
|
||||
pieceComes(new Knight(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 2, 1));
|
||||
|
||||
pieceComes(new Knight(Color.White), new Coordinate(1, Coordinate.VALUE_MAX - 2));
|
||||
pieceComes(new Knight(Color.White), new Coordinate(Coordinate.VALUE_MAX - 2, Coordinate.VALUE_MAX - 2));
|
||||
|
||||
pieceComes(new Bishop(Color.Black), new Coordinate(2, 1));
|
||||
pieceComes(new Bishop(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 3, 1));
|
||||
|
||||
pieceComes(new Bishop(Color.White), new Coordinate(2, Coordinate.VALUE_MAX - 2));
|
||||
pieceComes(new Bishop(Color.White), new Coordinate(Coordinate.VALUE_MAX - 3, Coordinate.VALUE_MAX - 2));
|
||||
|
||||
pieceComes(new Queen(Color.Black), new Coordinate(4, 1));
|
||||
pieceComes(new King(Color.Black), new Coordinate(3, 1));
|
||||
|
||||
pieceComes(new Queen(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 2));
|
||||
pieceComes(new King(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 2));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,8 +3,8 @@ package chess.model;
|
||||
public enum Direction {
|
||||
|
||||
Unset(65),
|
||||
Front(8), Back(-8), Left(-1), Right(1),
|
||||
FrontLeft(7), FrontRight(9), BackLeft(-9), BackRight(-7);
|
||||
Front(-8), Back(8), Left(-1), Right(1),
|
||||
FrontLeft(-9), FrontRight(-7), BackLeft(7), BackRight(9);
|
||||
|
||||
private final int indexOffset;
|
||||
|
||||
@@ -16,15 +16,23 @@ public enum Direction {
|
||||
return indexOffset;
|
||||
}
|
||||
|
||||
public static Direction fromInt(int direction) {
|
||||
for (Direction dir : Direction.values()) {
|
||||
if (dir.getIndexOffset() == direction)
|
||||
return dir;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Direction findDirection(Move move) {
|
||||
assert move.isValid() : "Move is invalid!";
|
||||
int diffX = move.getFinish().getX() - move.getStart().getX();
|
||||
int diffY = move.getFinish().getY() - move.getStart().getY();
|
||||
|
||||
if (diffX == 0 && diffY < 0)
|
||||
return Direction.Back;
|
||||
if (diffX == 0 && diffY > 0)
|
||||
return Direction.Front;
|
||||
if (diffX == 0 && diffY > 0)
|
||||
return Direction.Back;
|
||||
|
||||
if (diffX < 0 && diffY == 0)
|
||||
return Direction.Left;
|
||||
@@ -32,14 +40,14 @@ public enum Direction {
|
||||
return Direction.Right;
|
||||
|
||||
if (diffX < 0 && -diffX == diffY)
|
||||
return Direction.FrontLeft;
|
||||
return Direction.BackLeft;
|
||||
if (diffX > 0 && diffX == diffY)
|
||||
return Direction.FrontRight;
|
||||
return Direction.BackRight;
|
||||
|
||||
if (diffY < 0 && diffX == diffY)
|
||||
return Direction.BackLeft;
|
||||
if (diffY > 0 && diffX == -diffY)
|
||||
return Direction.BackRight;
|
||||
return Direction.FrontLeft;
|
||||
if (diffX > 0 && diffX == -diffY)
|
||||
return Direction.FrontRight;
|
||||
|
||||
return Direction.Unset;
|
||||
}
|
||||
|
||||
31
app/src/main/java/chess/model/Game.java
Normal file
@@ -0,0 +1,31 @@
|
||||
package chess.model;
|
||||
|
||||
import chess.model.visitor.PiecePathChecker;
|
||||
import common.Signal0;
|
||||
import common.Signal1;
|
||||
|
||||
public class Game {
|
||||
private final ChessBoard board;
|
||||
|
||||
public final Signal0 OnRenderUpdate = new Signal0();
|
||||
public final Signal1<Move> OnMoveRefused = new Signal1<>();
|
||||
|
||||
public Game(ChessBoard board) {
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
public ChessBoard getBoard() {
|
||||
return board;
|
||||
}
|
||||
|
||||
public void tryMove(Move move) {
|
||||
boolean valid = new PiecePathChecker(board, move).isValid();
|
||||
if (!valid) {
|
||||
this.OnMoveRefused.emit(move);
|
||||
return;
|
||||
}
|
||||
this.board.applyMove(move);
|
||||
this.OnRenderUpdate.emit();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -75,19 +75,19 @@ public class PermissiveRuleChecker implements PieceVisitor<Boolean> {
|
||||
int distance = this.move.traversedCells();
|
||||
|
||||
// Revoke moving backwards
|
||||
if (directionIndexOffset * pawn.multiplier() < 0)
|
||||
if (directionIndexOffset * pawn.multiplier() > 0)
|
||||
return false;
|
||||
|
||||
// Allowing straight moves
|
||||
if (Math.abs(directionIndexOffset) == Direction.Front.getIndexOffset()) {
|
||||
if (Math.abs(directionIndexOffset) == Math.abs(Direction.Front.getIndexOffset())) {
|
||||
if (pawn.hasMoved())
|
||||
return distance == 1;
|
||||
return distance == 1 || distance == 2;
|
||||
}
|
||||
|
||||
// Allowing small diagonal moves
|
||||
if (Math.abs(directionIndexOffset) == Direction.FrontLeft.getIndexOffset()
|
||||
|| Math.abs(directionIndexOffset) == Direction.FrontRight.getIndexOffset()) {
|
||||
if (directionIndexOffset == Direction.FrontLeft.getIndexOffset()
|
||||
|| directionIndexOffset == Direction.FrontRight.getIndexOffset()) {
|
||||
return distance == 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -24,7 +24,12 @@ public class PiecePathChecker implements PieceVisitor<Boolean> {
|
||||
this.board = board;
|
||||
}
|
||||
|
||||
public boolean isValidForPiece(Piece piece) {
|
||||
public boolean isValid() {
|
||||
if (this.move.getStart().equals(this.move.getFinish()))
|
||||
return false;
|
||||
Piece piece = this.board.pieceAt(move.getStart());
|
||||
if (piece == null)
|
||||
return false;
|
||||
return visit(piece);
|
||||
}
|
||||
|
||||
@@ -62,18 +67,16 @@ public class PiecePathChecker implements PieceVisitor<Boolean> {
|
||||
if (!new PermissiveRuleChecker(this.move).isValidFor(pawn))
|
||||
return false;
|
||||
|
||||
Direction moveDirection = Direction.findDirection(this.move);
|
||||
// ...
|
||||
// moveDirection = Directions(int(findDirection(move)) * pawn.multiplier())
|
||||
Direction moveDirection = Direction.fromInt(Direction.findDirection(move).getIndexOffset() * pawn.multiplier());
|
||||
|
||||
if (moveDirection == Direction.Front)
|
||||
return testPath(pawn.getColor());
|
||||
return testPath(pawn.getColor()) && this.board.pieceAt(this.move.getFinish()) == null;
|
||||
|
||||
assert moveDirection == Direction.FrontLeft || moveDirection == Direction.FrontRight;
|
||||
|
||||
Piece destPiece = this.board.pieceAt(this.move.getFinish());
|
||||
if (destPiece == null)
|
||||
return true;
|
||||
return false;
|
||||
|
||||
return destPiece.getColor() != pawn.getColor();
|
||||
}
|
||||
|
||||
62
app/src/main/java/chess/simplerender/PieceIcon.java
Normal file
@@ -0,0 +1,62 @@
|
||||
package chess.simplerender;
|
||||
|
||||
import java.awt.Image;
|
||||
|
||||
import javax.swing.Icon;
|
||||
import javax.swing.ImageIcon;
|
||||
|
||||
import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.Bishop;
|
||||
import chess.model.pieces.King;
|
||||
import chess.model.pieces.Knight;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
public class PieceIcon implements PieceVisitor<String> {
|
||||
|
||||
private static final String basePath = "app/src/main/resources/pieces2D/";
|
||||
|
||||
public Icon getIcon(Piece piece) {
|
||||
if (piece == null)
|
||||
return null;
|
||||
return new ImageIcon(new ImageIcon(basePath + colorToString(piece.getColor()) + "-" + visit(piece) + ".png").getImage().getScaledInstance(100,100, Image.SCALE_SMOOTH));
|
||||
}
|
||||
|
||||
private String colorToString(Color color) {
|
||||
return color == Color.Black ? "black" : "white";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Bishop bishop) {
|
||||
return "bishop";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(King king) {
|
||||
return "king";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Knight knight) {
|
||||
return "knight";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Pawn pawn) {
|
||||
return "pawn";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Queen queen) {
|
||||
return "queen";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String visitPiece(Rook rook) {
|
||||
return "rook";
|
||||
}
|
||||
|
||||
}
|
||||
123
app/src/main/java/chess/simplerender/Window.java
Normal file
@@ -0,0 +1,123 @@
|
||||
package chess.simplerender;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.GridLayout;
|
||||
import java.awt.event.MouseAdapter;
|
||||
import java.awt.event.MouseEvent;
|
||||
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JLabel;
|
||||
import javax.swing.JPanel;
|
||||
|
||||
import chess.model.ChessBoard;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
import chess.model.Move;
|
||||
|
||||
public class Window extends JFrame {
|
||||
|
||||
private final JLabel cells[][];
|
||||
private final Game game;
|
||||
private final ChessBoard board;
|
||||
|
||||
private Coordinate lastClick = null;
|
||||
|
||||
public Window(Game game) {
|
||||
this.cells = new JLabel[8][8];
|
||||
this.game = game;
|
||||
this.board = game.getBoard();
|
||||
initSlots();
|
||||
build();
|
||||
setSize(800, 800);
|
||||
setVisible(true);
|
||||
setDefaultCloseOperation(EXIT_ON_CLOSE);
|
||||
}
|
||||
|
||||
private void initSlots() {
|
||||
this.game.OnRenderUpdate.connect(this::updateBoard);
|
||||
this.game.OnMoveRefused.connect(this::drawInvalid);
|
||||
}
|
||||
|
||||
private Color getCellColor(int x, int y) {
|
||||
return ((x + y) % 2 == 1) ? Color.BLACK : Color.WHITE;
|
||||
}
|
||||
|
||||
private void build() {
|
||||
JPanel content = new JPanel(new GridLayout(8, 8));
|
||||
setContentPane(content);
|
||||
for (int y = 0; y < 8; y++) {
|
||||
for (int x = 0; x < 8; x++) {
|
||||
JLabel label = new JLabel();
|
||||
label.setOpaque(true);
|
||||
label.setBackground(getCellColor(x, y));
|
||||
this.cells[x][y] = label;
|
||||
|
||||
final int xx = x;
|
||||
final int yy = y;
|
||||
|
||||
label.addMouseListener(new MouseAdapter() {
|
||||
@Override
|
||||
public void mouseClicked(MouseEvent e) {
|
||||
onCellClicked(xx, yy);
|
||||
}
|
||||
});
|
||||
content.add(label);
|
||||
}
|
||||
}
|
||||
updateBoard();
|
||||
}
|
||||
|
||||
private void updateBoard() {
|
||||
PieceIcon pieceIcon = new PieceIcon();
|
||||
for (int y = 0; y < 8; y++) {
|
||||
for (int x = 0; x < 8; x++) {
|
||||
JLabel cell = this.cells[x][y];
|
||||
cell.setIcon(pieceIcon.getIcon(this.board.pieceAt(new Coordinate(x, y))));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void previewMoves(int x, int y) {
|
||||
boolean[][] allowedMoves = this.board.getAllowedMoves(new Coordinate(x, y));
|
||||
if (allowedMoves == null)
|
||||
return;
|
||||
for (int i = 0; i < 8; i++) {
|
||||
for (int j = 0; j < 8; j++) {
|
||||
JLabel cell = this.cells[i][j];
|
||||
if (allowedMoves[i][j])
|
||||
cell.setBackground(Color.CYAN);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void drawInvalid(Move move) {
|
||||
JLabel from = this.cells[move.getStart().getX()][move.getStart().getY()];
|
||||
JLabel to = this.cells[move.getFinish().getX()][move.getFinish().getY()];
|
||||
from.setBackground(Color.RED);
|
||||
to.setBackground(Color.RED);
|
||||
}
|
||||
|
||||
private void clearMoves() {
|
||||
for (int y = 0; y < 8; y++) {
|
||||
for (int x = 0; x < 8; x++) {
|
||||
JLabel cell = this.cells[x][y];
|
||||
cell.setBackground(getCellColor(x, y));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void onCellClicked(int x, int y) {
|
||||
clearMoves();
|
||||
if (this.lastClick == null) {
|
||||
if (this.board.isCellEmpty(new Coordinate(x, y)))
|
||||
return;
|
||||
this.lastClick = new Coordinate(x, y);
|
||||
previewMoves(x, y);
|
||||
return;
|
||||
}
|
||||
if (!this.lastClick.equals(new Coordinate(x, y)))
|
||||
this.game.tryMove(new Move(lastClick, new Coordinate(x, y)));
|
||||
this.lastClick = null;
|
||||
}
|
||||
|
||||
}
|
||||
26
app/src/main/java/common/Signal0.java
Normal file
@@ -0,0 +1,26 @@
|
||||
package common;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class Signal0 {
|
||||
private final List<Runnable> handlers;
|
||||
|
||||
public Signal0() {
|
||||
this.handlers = new ArrayList<>();
|
||||
}
|
||||
|
||||
public void connect(Runnable handler) {
|
||||
this.handlers.add(handler);
|
||||
}
|
||||
|
||||
public void disconnect(Runnable handler) {
|
||||
this.handlers.remove(handler);
|
||||
}
|
||||
|
||||
public void emit() {
|
||||
for (Runnable handler : this.handlers) {
|
||||
handler.run();
|
||||
}
|
||||
}
|
||||
}
|
||||
27
app/src/main/java/common/Signal1.java
Normal file
@@ -0,0 +1,27 @@
|
||||
package common;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
public class Signal1<T> {
|
||||
private final List<Consumer<T>> handlers;
|
||||
|
||||
public Signal1() {
|
||||
this.handlers = new ArrayList<>();
|
||||
}
|
||||
|
||||
public void connect(Consumer<T> handler) {
|
||||
this.handlers.add(handler);
|
||||
}
|
||||
|
||||
public void disconnect(Consumer<T> handler) {
|
||||
this.handlers.remove(handler);
|
||||
}
|
||||
|
||||
public void emit(T arg) {
|
||||
for (Consumer<T> handler : this.handlers) {
|
||||
handler.accept(arg);
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
app/src/main/resources/pieces2D/black-bishop.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
app/src/main/resources/pieces2D/black-king.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
app/src/main/resources/pieces2D/black-knight.png
Normal file
|
After Width: | Height: | Size: 2.3 KiB |
BIN
app/src/main/resources/pieces2D/black-pawn.png
Normal file
|
After Width: | Height: | Size: 626 B |
BIN
app/src/main/resources/pieces2D/black-queen.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
app/src/main/resources/pieces2D/black-rook.png
Normal file
|
After Width: | Height: | Size: 589 B |
BIN
app/src/main/resources/pieces2D/white-bishop.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
app/src/main/resources/pieces2D/white-king.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
app/src/main/resources/pieces2D/white-knight.png
Normal file
|
After Width: | Height: | Size: 2.8 KiB |
BIN
app/src/main/resources/pieces2D/white-pawn.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
app/src/main/resources/pieces2D/white-queen.png
Normal file
|
After Width: | Height: | Size: 4.2 KiB |
BIN
app/src/main/resources/pieces2D/white-rook.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |