lots of things

This commit is contained in:
2025-04-01 23:11:41 +02:00
parent 2c6b64fa7d
commit 1b9ff5bdd1
15 changed files with 428 additions and 79 deletions

View File

@@ -0,0 +1,7 @@
package chess.io;
import chess.model.Game;
public abstract class Command {
public abstract CommandResult execute(Game game, OutputSystem outputSystem);
}

View File

@@ -0,0 +1,37 @@
package chess.io;
import chess.model.Game;
public class CommandExecutor {
private final Game game;
private final OutputSystem outputSystem;
public CommandExecutor(Game game, OutputSystem outputSystem) {
this.game = game;
this.outputSystem = outputSystem;
}
public CommandResult executeCommand(Command command) {
CommandResult result = command.execute(this.game, this.outputSystem);
if (result == CommandResult.Moved)
alternatePlayers();
return result;
}
private void alternatePlayers() {
this.game.switchPlayerTurn();
this.outputSystem.playerTurn(this.game.getPlayerTurn());
}
public Game getGame() {
return game;
}
public OutputSystem getOutputSystem() {
return outputSystem;
}
}

View File

@@ -0,0 +1,5 @@
package chess.io;
public enum CommandResult {
Moved, NotMoved, NotAllowed;
}

View File

@@ -0,0 +1,8 @@
package chess.io;
public abstract class OutputSystem implements OutputSystemInterface {
public OutputSystem() {
}
}

View File

@@ -0,0 +1,18 @@
package chess.io;
import chess.model.Color;
public interface OutputSystemInterface {
void playerTurn(Color color);
void winnerIs(Color color);
void kingIsInCheck();
void kingIsInMat();
void patSituation();
void hasSurrendered(Color color);
}

View File

@@ -0,0 +1,15 @@
package chess.io.commands;
import chess.io.Command;
import chess.io.CommandResult;
import chess.io.OutputSystem;
import chess.model.Game;
public class CastlingCommand extends Command{
@Override
public CommandResult execute(Game game, OutputSystem outputSystem) {
return CommandResult.NotAllowed;
}
}

View File

@@ -0,0 +1,15 @@
package chess.io.commands;
import chess.io.Command;
import chess.io.CommandResult;
import chess.io.OutputSystem;
import chess.model.Game;
public class GrandCastlingCommand extends Command{
@Override
public CommandResult execute(Game game, OutputSystem outputSystem) {
return CommandResult.NotAllowed;
}
}

View File

@@ -0,0 +1,63 @@
package chess.io.commands;
import chess.io.Command;
import chess.io.CommandResult;
import chess.io.OutputSystem;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Game;
import chess.model.Move;
import chess.model.Piece;
import chess.model.visitor.PiecePathChecker;
public class MoveCommand extends Command {
private final Move move;
public MoveCommand(Move move) {
this.move = move;
}
@Override
public CommandResult execute(Game game, OutputSystem outputSystem) {
final ChessBoard board = game.getBoard();
Piece piece = board.pieceAt(move.getStart());
if (piece == null)
return CommandResult.NotAllowed;
if (piece.getColor() != game.getPlayerTurn())
return CommandResult.NotAllowed;
boolean valid = new PiecePathChecker(board, move).isValid();
if (!valid)
return CommandResult.NotAllowed;
board.applyMove(move);
if (board.isKingInCheck(game.getPlayerTurn())) {
board.undoLastMove();
return CommandResult.NotAllowed;
}
checkGameStatus(game, outputSystem);
return CommandResult.Moved;
}
private void checkGameStatus(Game game, OutputSystem outputSystem) {
final ChessBoard board = game.getBoard();
final Color enemy = Color.getEnemy(game.getPlayerTurn());
if (board.isKingInCheck(enemy)) {
if (board.hasAllowedMoves(enemy)) {
outputSystem.kingIsInCheck();
} else {
outputSystem.kingIsInMat();
outputSystem.winnerIs(game.getPlayerTurn());
}
} else if(!board.hasAllowedMoves(enemy)) {
outputSystem.patSituation();
}
}
}

View File

@@ -0,0 +1,54 @@
package chess.io.commands;
import chess.io.Command;
import chess.io.CommandResult;
import chess.io.OutputSystem;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Game;
import chess.model.pieces.Bishop;
import chess.model.pieces.King;
import chess.model.pieces.Knight;
import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
public class NewGameCommand extends Command {
public CommandResult execute(Game game, OutputSystem outputSystem) {
ChessBoard board = game.getBoard();
for (int i = 0; i < 8; i++) {
board.pieceComes(new Pawn(Color.Black), new Coordinate(i, 0));
board.pieceComes(new Pawn(Color.White), new Coordinate(i, Coordinate.VALUE_MAX - 1));
}
board.pieceComes(new Rook(Color.Black), new Coordinate(0, 1));
board.pieceComes(new Rook(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 1, 1));
board.pieceComes(new Rook(Color.White), new Coordinate(0, Coordinate.VALUE_MAX - 2));
board.pieceComes(new Rook(Color.White), new Coordinate(Coordinate.VALUE_MAX - 1, Coordinate.VALUE_MAX - 2));
board.pieceComes(new Knight(Color.Black), new Coordinate(1, 1));
board.pieceComes(new Knight(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 2, 1));
board.pieceComes(new Knight(Color.White), new Coordinate(1, Coordinate.VALUE_MAX - 2));
board.pieceComes(new Knight(Color.White), new Coordinate(Coordinate.VALUE_MAX - 2, Coordinate.VALUE_MAX - 2));
board.pieceComes(new Bishop(Color.Black), new Coordinate(2, 1));
board.pieceComes(new Bishop(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 3, 1));
board.pieceComes(new Bishop(Color.White), new Coordinate(2, Coordinate.VALUE_MAX - 2));
board.pieceComes(new Bishop(Color.White), new Coordinate(Coordinate.VALUE_MAX - 3, Coordinate.VALUE_MAX - 2));
board.pieceComes(new Queen(Color.Black), new Coordinate(4, 1));
board.pieceComes(new King(Color.Black), new Coordinate(3, 1));
board.pieceComes(new Queen(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 2));
board.pieceComes(new King(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 2));
game.resetPlayerTurn();
return CommandResult.NotMoved;
}
}

View File

@@ -0,0 +1,24 @@
package chess.io.commands;
import chess.io.Command;
import chess.io.CommandResult;
import chess.io.OutputSystem;
import chess.model.Color;
import chess.model.Game;
public class SurrenderCommand extends Command {
private final Color player;
public SurrenderCommand(Color player) {
this.player = player;
}
@Override
public CommandResult execute(Game game, OutputSystem outputSystem) {
outputSystem.hasSurrendered(player);
outputSystem.winnerIs(Color.getEnemy(player));
return CommandResult.NotMoved;
}
}

View File

@@ -1,11 +1,7 @@
package chess.model; package chess.model;
import chess.model.pieces.Bishop; import java.util.Stack;
import chess.model.pieces.King;
import chess.model.pieces.Knight;
import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
import chess.model.visitor.KingIdentifier; import chess.model.visitor.KingIdentifier;
import chess.model.visitor.PiecePathChecker; import chess.model.visitor.PiecePathChecker;
@@ -28,6 +24,8 @@ public class ChessBoard {
} }
private final Cell[][] cells; private final Cell[][] cells;
private final Stack<Move> moves;
private final Stack<Piece> ejectedPieces;
public ChessBoard() { public ChessBoard() {
this.cells = new Cell[Coordinate.VALUE_MAX][Coordinate.VALUE_MAX]; this.cells = new Cell[Coordinate.VALUE_MAX][Coordinate.VALUE_MAX];
@@ -36,23 +34,43 @@ public class ChessBoard {
this.cells[i][j] = new Cell(); this.cells[i][j] = new Cell();
} }
} }
initPieces(); this.moves = new Stack<>();
this.ejectedPieces = new Stack<>();
} }
public void applyMove(Move move) { public void applyMove(Move move) {
assert (move.isValid()); assert (move.isValid());
Piece deadPiece = pieceAt(move.getFinish()); Piece deadPiece = pieceAt(move.getFinish());
if (deadPiece != null) { if (deadPiece != null) {
deadPiece.eject(); deadPiece.eject(this.moves.size());
this.ejectedPieces.add(deadPiece);
} }
Piece movingPiece = pieceAt(move.getStart()); Piece movingPiece = pieceAt(move.getStart());
pieceComes(movingPiece, move.getFinish()); pieceComes(movingPiece, move.getFinish());
pieceLeaves(move.getStart()); pieceLeaves(move.getStart());
movingPiece.move(); movingPiece.move();
this.moves.add(move);
} }
public void undoMove(Move move) { public void undoLastMove() {
// for later assert !this.moves.empty() : "Can't undo at the beginning!";
Move move = this.moves.pop();
Piece movingPiece = pieceAt(move.getFinish());
pieceComes(movingPiece, move.getStart());
pieceLeaves(move.getFinish());
movingPiece.unMove();
if (this.ejectedPieces.empty())
return;
Piece piece = this.ejectedPieces.lastElement();
if (piece.getEjectedMoveNumber() != this.moves.size())
return;
pieceComes(piece, move.getFinish());
piece.eject(-1);
} }
public boolean isCellEmpty(Coordinate coordinate) { public boolean isCellEmpty(Coordinate coordinate) {
@@ -77,11 +95,11 @@ public class ChessBoard {
return this.cells[coordinate.getX()][coordinate.getY()]; return this.cells[coordinate.getX()][coordinate.getY()];
} }
private void pieceComes(Piece piece, Coordinate coordinate) { public void pieceComes(Piece piece, Coordinate coordinate) {
cellAt(coordinate).setPiece(piece); cellAt(coordinate).setPiece(piece);
} }
private void pieceLeaves(Coordinate coordinate) { public void pieceLeaves(Coordinate coordinate) {
cellAt(coordinate).setPiece(null); cellAt(coordinate).setPiece(null);
} }
@@ -119,49 +137,55 @@ public class ChessBoard {
return false; return false;
} }
public boolean hasAllowedMoves(Color player) {
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Coordinate attackCoords = new Coordinate(i, j);
Piece attackPiece = pieceAt(attackCoords);
if (attackPiece == null)
continue;
if (attackPiece.getColor() != player)
continue;
if (getAllowedMoves(attackCoords) != null)
return true;
}
}
return false;
}
public boolean[][] getAllowedMoves(Coordinate pieceCoords) { public boolean[][] getAllowedMoves(Coordinate pieceCoords) {
Piece piece = pieceAt(pieceCoords); Piece piece = pieceAt(pieceCoords);
if (piece == null) if (piece == null)
return null; return null;
boolean[][] result = new boolean[Coordinate.VALUE_MAX][Coordinate.VALUE_MAX]; Color player = piece.getColor();
boolean[][] result = new boolean[Coordinate.VALUE_MAX][Coordinate.VALUE_MAX];
for (int i = 0; i < Coordinate.VALUE_MAX; i++) { for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) { for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
PiecePathChecker piecePathChecker = new PiecePathChecker(this, new Move(pieceCoords, new Coordinate(i, j))); Move move = new Move(pieceCoords, new Coordinate(i, j));
result[i][j] = piecePathChecker.isValid(); PiecePathChecker piecePathChecker = new PiecePathChecker(this,
move);
if (!piecePathChecker.isValid())
continue;
applyMove(move);
result[i][j] = !isKingInCheck(player);
undoLastMove();
} }
} }
return result;
}
public void initPieces() { // return null is no valid moves are possible
for (int i = 0; i < 8; i++) { for (int x = 0; x < 8; x++) {
pieceComes(new Pawn(Color.Black), new Coordinate(i, 0)); for (int y = 0; y < 8; y++) {
pieceComes(new Pawn(Color.White), new Coordinate(i, Coordinate.VALUE_MAX - 1)); if (result[x][y])
return result;
}
} }
pieceComes(new Rook(Color.Black), new Coordinate(0, 1)); return null;
pieceComes(new Rook(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 1, 1));
pieceComes(new Rook(Color.White), new Coordinate(0, Coordinate.VALUE_MAX - 2));
pieceComes(new Rook(Color.White), new Coordinate(Coordinate.VALUE_MAX - 1, Coordinate.VALUE_MAX - 2));
pieceComes(new Knight(Color.Black), new Coordinate(1, 1));
pieceComes(new Knight(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 2, 1));
pieceComes(new Knight(Color.White), new Coordinate(1, Coordinate.VALUE_MAX - 2));
pieceComes(new Knight(Color.White), new Coordinate(Coordinate.VALUE_MAX - 2, Coordinate.VALUE_MAX - 2));
pieceComes(new Bishop(Color.Black), new Coordinate(2, 1));
pieceComes(new Bishop(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 3, 1));
pieceComes(new Bishop(Color.White), new Coordinate(2, Coordinate.VALUE_MAX - 2));
pieceComes(new Bishop(Color.White), new Coordinate(Coordinate.VALUE_MAX - 3, Coordinate.VALUE_MAX - 2));
pieceComes(new Queen(Color.Black), new Coordinate(4, 1));
pieceComes(new King(Color.Black), new Coordinate(3, 1));
pieceComes(new Queen(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 2));
pieceComes(new King(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 2));
} }
} }

View File

@@ -2,5 +2,9 @@ package chess.model;
public enum Color { public enum Color {
White, White,
Black Black;
public static Color getEnemy(Color color) {
return color == White ? Black : White;
}
} }

View File

@@ -1,14 +1,8 @@
package chess.model; package chess.model;
import chess.model.visitor.PiecePathChecker;
import common.Signal0;
import common.Signal1;
public class Game { public class Game {
private final ChessBoard board; private final ChessBoard board;
private Color playerTurn;
public final Signal0 OnRenderUpdate = new Signal0();
public final Signal1<Move> OnMoveRefused = new Signal1<>();
public Game(ChessBoard board) { public Game(ChessBoard board) {
this.board = board; this.board = board;
@@ -18,14 +12,28 @@ public class Game {
return board; return board;
} }
public void tryMove(Move move) { public Color getPlayerTurn() {
boolean valid = new PiecePathChecker(board, move).isValid(); return playerTurn;
if (!valid) { }
this.OnMoveRefused.emit(move);
return; public void resetPlayerTurn() {
} this.playerTurn = Color.White;
this.board.applyMove(move); }
this.OnRenderUpdate.emit();
public void switchPlayerTurn() {
playerTurn = Color.getEnemy(playerTurn);
}
public boolean[][] getAllowedMoves(Coordinate coordinate) {
Piece piece = this.board.pieceAt(coordinate);
if (piece == null)
return null;
if (piece.getColor() != getPlayerTurn())
return null;
return this.board.getAllowedMoves(coordinate);
} }
} }

View File

@@ -3,15 +3,17 @@ package chess.model;
public abstract class Piece { public abstract class Piece {
private final Color color; private final Color color;
private boolean moved; private int moved;
private int ejectedMoveNumber;
public Piece(Color color) { public Piece(Color color) {
this.color = color; this.color = color;
this.moved = false; this.moved = 0;
this.ejectedMoveNumber = -1;
} }
public void move() { public void move() {
this.moved = true; this.moved++;
} }
public Color getColor() { public Color getColor() {
@@ -19,11 +21,23 @@ public abstract class Piece {
} }
public boolean hasMoved() { public boolean hasMoved() {
return moved; return moved > 0;
} }
public void eject() { public void unMove() {
// for later this.moved--;
}
public boolean isEjected() {
return this.ejectedMoveNumber != -1;
}
public int getEjectedMoveNumber() {
return ejectedMoveNumber;
}
public void eject(int moveNumber) {
this.ejectedMoveNumber = moveNumber;
} }
public abstract <T> T accept(PieceVisitor<T> visitor); public abstract <T> T accept(PieceVisitor<T> visitor);

View File

@@ -9,6 +9,12 @@ import javax.swing.JFrame;
import javax.swing.JLabel; import javax.swing.JLabel;
import javax.swing.JPanel; import javax.swing.JPanel;
import chess.io.Command;
import chess.io.CommandExecutor;
import chess.io.CommandResult;
import chess.io.OutputSystem;
import chess.io.commands.MoveCommand;
import chess.io.commands.NewGameCommand;
import chess.model.ChessBoard; import chess.model.ChessBoard;
import chess.model.Coordinate; import chess.model.Coordinate;
import chess.model.Game; import chess.model.Game;
@@ -17,25 +23,66 @@ import chess.model.Move;
public class Window extends JFrame { public class Window extends JFrame {
private final JLabel cells[][]; private final JLabel cells[][];
private final Game game; private final CommandExecutor commandExecutor;
private final ChessBoard board; private final ChessBoard board;
private Coordinate lastClick = null; private Coordinate lastClick = null;
public Window(Game game) { public Window(Game game) {
this.cells = new JLabel[8][8]; this.cells = new JLabel[8][8];
this.game = game; this.commandExecutor = new CommandExecutor(game, initSlots());
this.board = game.getBoard(); this.board = this.commandExecutor.getGame().getBoard();
initSlots();
build(); build();
setSize(800, 800); setSize(800, 800);
setVisible(true); setVisible(true);
setDefaultCloseOperation(EXIT_ON_CLOSE); setDefaultCloseOperation(EXIT_ON_CLOSE);
sendCommand(new NewGameCommand());
updateBoard();
} }
private void initSlots() { private OutputSystem initSlots() {
this.game.OnRenderUpdate.connect(this::updateBoard); OutputSystem outputSystem = new OutputSystem() {
this.game.OnMoveRefused.connect(this::drawInvalid);
@Override
public void playerTurn(chess.model.Color color) {
System.out.println("Player turn " + color);
}
@Override
public void winnerIs(chess.model.Color color) {
System.out.println("Winner is " + color);
}
@Override
public void kingIsInCheck() {
System.out.println("Check");
}
@Override
public void kingIsInMat() {
System.out.println("CheckMate");
}
@Override
public void patSituation() {
System.out.println("Pat");
}
@Override
public void hasSurrendered(chess.model.Color color) {
System.out.println("Surrendered");
}
};
return outputSystem;
}
private CommandResult sendCommand(Command command) {
CommandResult result = this.commandExecutor.executeCommand(command);
if (result == CommandResult.Moved) {
updateBoard();
}
return result;
} }
private Color getCellColor(int x, int y) { private Color getCellColor(int x, int y) {
@@ -77,10 +124,10 @@ public class Window extends JFrame {
} }
} }
private void previewMoves(int x, int y) { private boolean previewMoves(int x, int y) {
boolean[][] allowedMoves = this.board.getAllowedMoves(new Coordinate(x, y)); boolean[][] allowedMoves = this.commandExecutor.getGame().getAllowedMoves(new Coordinate(x, y));
if (allowedMoves == null) if (allowedMoves == null)
return; return false;
for (int i = 0; i < 8; i++) { for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) { for (int j = 0; j < 8; j++) {
JLabel cell = this.cells[i][j]; JLabel cell = this.cells[i][j];
@@ -88,6 +135,7 @@ public class Window extends JFrame {
cell.setBackground(Color.CYAN); cell.setBackground(Color.CYAN);
} }
} }
return true;
} }
private void drawInvalid(Move move) { private void drawInvalid(Move move) {
@@ -111,12 +159,17 @@ public class Window extends JFrame {
if (this.lastClick == null) { if (this.lastClick == null) {
if (this.board.isCellEmpty(new Coordinate(x, y))) if (this.board.isCellEmpty(new Coordinate(x, y)))
return; return;
if (!previewMoves(x, y))
return;
this.lastClick = new Coordinate(x, y); this.lastClick = new Coordinate(x, y);
previewMoves(x, y);
return; return;
} }
if (!this.lastClick.equals(new Coordinate(x, y))) if (!this.lastClick.equals(new Coordinate(x, y))) {
this.game.tryMove(new Move(lastClick, new Coordinate(x, y))); Move move = new Move(lastClick, new Coordinate(x, y));
if (sendCommand(new MoveCommand(move)) == CommandResult.NotAllowed) {
drawInvalid(move);
}
}
this.lastClick = null; this.lastClick = null;
} }