lots of things
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@@ -1,11 +1,7 @@
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package chess.model;
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import chess.model.pieces.Bishop;
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import chess.model.pieces.King;
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import chess.model.pieces.Knight;
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import chess.model.pieces.Pawn;
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import chess.model.pieces.Queen;
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import chess.model.pieces.Rook;
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import java.util.Stack;
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import chess.model.visitor.KingIdentifier;
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import chess.model.visitor.PiecePathChecker;
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@@ -28,6 +24,8 @@ public class ChessBoard {
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}
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private final Cell[][] cells;
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private final Stack<Move> moves;
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private final Stack<Piece> ejectedPieces;
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public ChessBoard() {
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this.cells = new Cell[Coordinate.VALUE_MAX][Coordinate.VALUE_MAX];
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@@ -36,23 +34,43 @@ public class ChessBoard {
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this.cells[i][j] = new Cell();
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}
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}
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initPieces();
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this.moves = new Stack<>();
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this.ejectedPieces = new Stack<>();
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}
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public void applyMove(Move move) {
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assert (move.isValid());
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Piece deadPiece = pieceAt(move.getFinish());
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if (deadPiece != null) {
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deadPiece.eject();
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deadPiece.eject(this.moves.size());
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this.ejectedPieces.add(deadPiece);
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}
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Piece movingPiece = pieceAt(move.getStart());
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pieceComes(movingPiece, move.getFinish());
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pieceLeaves(move.getStart());
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movingPiece.move();
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this.moves.add(move);
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}
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public void undoMove(Move move) {
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// for later
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public void undoLastMove() {
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assert !this.moves.empty() : "Can't undo at the beginning!";
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Move move = this.moves.pop();
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Piece movingPiece = pieceAt(move.getFinish());
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pieceComes(movingPiece, move.getStart());
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pieceLeaves(move.getFinish());
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movingPiece.unMove();
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if (this.ejectedPieces.empty())
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return;
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Piece piece = this.ejectedPieces.lastElement();
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if (piece.getEjectedMoveNumber() != this.moves.size())
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return;
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pieceComes(piece, move.getFinish());
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piece.eject(-1);
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}
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public boolean isCellEmpty(Coordinate coordinate) {
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@@ -77,11 +95,11 @@ public class ChessBoard {
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return this.cells[coordinate.getX()][coordinate.getY()];
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}
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private void pieceComes(Piece piece, Coordinate coordinate) {
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public void pieceComes(Piece piece, Coordinate coordinate) {
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cellAt(coordinate).setPiece(piece);
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}
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private void pieceLeaves(Coordinate coordinate) {
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public void pieceLeaves(Coordinate coordinate) {
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cellAt(coordinate).setPiece(null);
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}
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@@ -119,49 +137,55 @@ public class ChessBoard {
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return false;
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}
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public boolean hasAllowedMoves(Color player) {
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for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
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for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
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Coordinate attackCoords = new Coordinate(i, j);
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Piece attackPiece = pieceAt(attackCoords);
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if (attackPiece == null)
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continue;
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if (attackPiece.getColor() != player)
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continue;
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if (getAllowedMoves(attackCoords) != null)
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return true;
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}
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}
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return false;
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}
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public boolean[][] getAllowedMoves(Coordinate pieceCoords) {
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Piece piece = pieceAt(pieceCoords);
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if (piece == null)
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return null;
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boolean[][] result = new boolean[Coordinate.VALUE_MAX][Coordinate.VALUE_MAX];
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Color player = piece.getColor();
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boolean[][] result = new boolean[Coordinate.VALUE_MAX][Coordinate.VALUE_MAX];
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for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
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for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
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PiecePathChecker piecePathChecker = new PiecePathChecker(this, new Move(pieceCoords, new Coordinate(i, j)));
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result[i][j] = piecePathChecker.isValid();
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Move move = new Move(pieceCoords, new Coordinate(i, j));
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PiecePathChecker piecePathChecker = new PiecePathChecker(this,
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move);
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if (!piecePathChecker.isValid())
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continue;
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applyMove(move);
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result[i][j] = !isKingInCheck(player);
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undoLastMove();
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}
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}
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return result;
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}
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public void initPieces() {
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for (int i = 0; i < 8; i++) {
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pieceComes(new Pawn(Color.Black), new Coordinate(i, 0));
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pieceComes(new Pawn(Color.White), new Coordinate(i, Coordinate.VALUE_MAX - 1));
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// return null is no valid moves are possible
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for (int x = 0; x < 8; x++) {
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for (int y = 0; y < 8; y++) {
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if (result[x][y])
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return result;
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}
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}
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pieceComes(new Rook(Color.Black), new Coordinate(0, 1));
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pieceComes(new Rook(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 1, 1));
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pieceComes(new Rook(Color.White), new Coordinate(0, Coordinate.VALUE_MAX - 2));
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pieceComes(new Rook(Color.White), new Coordinate(Coordinate.VALUE_MAX - 1, Coordinate.VALUE_MAX - 2));
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pieceComes(new Knight(Color.Black), new Coordinate(1, 1));
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pieceComes(new Knight(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 2, 1));
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pieceComes(new Knight(Color.White), new Coordinate(1, Coordinate.VALUE_MAX - 2));
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pieceComes(new Knight(Color.White), new Coordinate(Coordinate.VALUE_MAX - 2, Coordinate.VALUE_MAX - 2));
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pieceComes(new Bishop(Color.Black), new Coordinate(2, 1));
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pieceComes(new Bishop(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 3, 1));
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pieceComes(new Bishop(Color.White), new Coordinate(2, Coordinate.VALUE_MAX - 2));
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pieceComes(new Bishop(Color.White), new Coordinate(Coordinate.VALUE_MAX - 3, Coordinate.VALUE_MAX - 2));
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pieceComes(new Queen(Color.Black), new Coordinate(4, 1));
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pieceComes(new King(Color.Black), new Coordinate(3, 1));
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pieceComes(new Queen(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 2));
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pieceComes(new King(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 2));
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return null;
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}
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}
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