lots of things
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54
app/src/main/java/chess/io/commands/NewGameCommand.java
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54
app/src/main/java/chess/io/commands/NewGameCommand.java
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package chess.io.commands;
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import chess.io.Command;
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import chess.io.CommandResult;
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import chess.io.OutputSystem;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Game;
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import chess.model.pieces.Bishop;
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import chess.model.pieces.King;
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import chess.model.pieces.Knight;
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import chess.model.pieces.Pawn;
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import chess.model.pieces.Queen;
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import chess.model.pieces.Rook;
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public class NewGameCommand extends Command {
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public CommandResult execute(Game game, OutputSystem outputSystem) {
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ChessBoard board = game.getBoard();
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for (int i = 0; i < 8; i++) {
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board.pieceComes(new Pawn(Color.Black), new Coordinate(i, 0));
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board.pieceComes(new Pawn(Color.White), new Coordinate(i, Coordinate.VALUE_MAX - 1));
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}
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board.pieceComes(new Rook(Color.Black), new Coordinate(0, 1));
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board.pieceComes(new Rook(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 1, 1));
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board.pieceComes(new Rook(Color.White), new Coordinate(0, Coordinate.VALUE_MAX - 2));
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board.pieceComes(new Rook(Color.White), new Coordinate(Coordinate.VALUE_MAX - 1, Coordinate.VALUE_MAX - 2));
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board.pieceComes(new Knight(Color.Black), new Coordinate(1, 1));
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board.pieceComes(new Knight(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 2, 1));
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board.pieceComes(new Knight(Color.White), new Coordinate(1, Coordinate.VALUE_MAX - 2));
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board.pieceComes(new Knight(Color.White), new Coordinate(Coordinate.VALUE_MAX - 2, Coordinate.VALUE_MAX - 2));
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board.pieceComes(new Bishop(Color.Black), new Coordinate(2, 1));
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board.pieceComes(new Bishop(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 3, 1));
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board.pieceComes(new Bishop(Color.White), new Coordinate(2, Coordinate.VALUE_MAX - 2));
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board.pieceComes(new Bishop(Color.White), new Coordinate(Coordinate.VALUE_MAX - 3, Coordinate.VALUE_MAX - 2));
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board.pieceComes(new Queen(Color.Black), new Coordinate(4, 1));
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board.pieceComes(new King(Color.Black), new Coordinate(3, 1));
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board.pieceComes(new Queen(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 2));
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board.pieceComes(new King(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 2));
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game.resetPlayerTurn();
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return CommandResult.NotMoved;
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}
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}
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