lots of things

This commit is contained in:
2025-04-01 23:11:41 +02:00
parent 2c6b64fa7d
commit 1b9ff5bdd1
15 changed files with 428 additions and 79 deletions

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package chess.io.commands;
import chess.io.Command;
import chess.io.CommandResult;
import chess.io.OutputSystem;
import chess.model.Game;
public class CastlingCommand extends Command{
@Override
public CommandResult execute(Game game, OutputSystem outputSystem) {
return CommandResult.NotAllowed;
}
}

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package chess.io.commands;
import chess.io.Command;
import chess.io.CommandResult;
import chess.io.OutputSystem;
import chess.model.Game;
public class GrandCastlingCommand extends Command{
@Override
public CommandResult execute(Game game, OutputSystem outputSystem) {
return CommandResult.NotAllowed;
}
}

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package chess.io.commands;
import chess.io.Command;
import chess.io.CommandResult;
import chess.io.OutputSystem;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Game;
import chess.model.Move;
import chess.model.Piece;
import chess.model.visitor.PiecePathChecker;
public class MoveCommand extends Command {
private final Move move;
public MoveCommand(Move move) {
this.move = move;
}
@Override
public CommandResult execute(Game game, OutputSystem outputSystem) {
final ChessBoard board = game.getBoard();
Piece piece = board.pieceAt(move.getStart());
if (piece == null)
return CommandResult.NotAllowed;
if (piece.getColor() != game.getPlayerTurn())
return CommandResult.NotAllowed;
boolean valid = new PiecePathChecker(board, move).isValid();
if (!valid)
return CommandResult.NotAllowed;
board.applyMove(move);
if (board.isKingInCheck(game.getPlayerTurn())) {
board.undoLastMove();
return CommandResult.NotAllowed;
}
checkGameStatus(game, outputSystem);
return CommandResult.Moved;
}
private void checkGameStatus(Game game, OutputSystem outputSystem) {
final ChessBoard board = game.getBoard();
final Color enemy = Color.getEnemy(game.getPlayerTurn());
if (board.isKingInCheck(enemy)) {
if (board.hasAllowedMoves(enemy)) {
outputSystem.kingIsInCheck();
} else {
outputSystem.kingIsInMat();
outputSystem.winnerIs(game.getPlayerTurn());
}
} else if(!board.hasAllowedMoves(enemy)) {
outputSystem.patSituation();
}
}
}

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package chess.io.commands;
import chess.io.Command;
import chess.io.CommandResult;
import chess.io.OutputSystem;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Game;
import chess.model.pieces.Bishop;
import chess.model.pieces.King;
import chess.model.pieces.Knight;
import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
public class NewGameCommand extends Command {
public CommandResult execute(Game game, OutputSystem outputSystem) {
ChessBoard board = game.getBoard();
for (int i = 0; i < 8; i++) {
board.pieceComes(new Pawn(Color.Black), new Coordinate(i, 0));
board.pieceComes(new Pawn(Color.White), new Coordinate(i, Coordinate.VALUE_MAX - 1));
}
board.pieceComes(new Rook(Color.Black), new Coordinate(0, 1));
board.pieceComes(new Rook(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 1, 1));
board.pieceComes(new Rook(Color.White), new Coordinate(0, Coordinate.VALUE_MAX - 2));
board.pieceComes(new Rook(Color.White), new Coordinate(Coordinate.VALUE_MAX - 1, Coordinate.VALUE_MAX - 2));
board.pieceComes(new Knight(Color.Black), new Coordinate(1, 1));
board.pieceComes(new Knight(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 2, 1));
board.pieceComes(new Knight(Color.White), new Coordinate(1, Coordinate.VALUE_MAX - 2));
board.pieceComes(new Knight(Color.White), new Coordinate(Coordinate.VALUE_MAX - 2, Coordinate.VALUE_MAX - 2));
board.pieceComes(new Bishop(Color.Black), new Coordinate(2, 1));
board.pieceComes(new Bishop(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 3, 1));
board.pieceComes(new Bishop(Color.White), new Coordinate(2, Coordinate.VALUE_MAX - 2));
board.pieceComes(new Bishop(Color.White), new Coordinate(Coordinate.VALUE_MAX - 3, Coordinate.VALUE_MAX - 2));
board.pieceComes(new Queen(Color.Black), new Coordinate(4, 1));
board.pieceComes(new King(Color.Black), new Coordinate(3, 1));
board.pieceComes(new Queen(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 2));
board.pieceComes(new King(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 2));
game.resetPlayerTurn();
return CommandResult.NotMoved;
}
}

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package chess.io.commands;
import chess.io.Command;
import chess.io.CommandResult;
import chess.io.OutputSystem;
import chess.model.Color;
import chess.model.Game;
public class SurrenderCommand extends Command {
private final Color player;
public SurrenderCommand(Color player) {
this.player = player;
}
@Override
public CommandResult execute(Game game, OutputSystem outputSystem) {
outputSystem.hasSurrendered(player);
outputSystem.winnerIs(Color.getEnemy(player));
return CommandResult.NotMoved;
}
}