models: remove uv
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@@ -11,8 +11,7 @@ public class PieceShader extends ShaderProgram {
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#version 330
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layout(location = 0) in vec3 position;
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layout(location = 1) in vec2 uv;
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layout(location = 2) in vec3 normal;
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layout(location = 1) in vec3 normal;
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uniform mat4 projectionMatrix;
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uniform mat4 viewMatrix;
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