remove board from constructor
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@@ -5,14 +5,13 @@ package chess;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.model.ChessBoard;
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import chess.model.Game;
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import chess.simulator.PromoteTest;
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import chess.view.consolerender.Console;
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public class ConsoleMain {
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public static void main(String[] args) {
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Game game = new Game(new ChessBoard());
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Game game = new Game();
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CommandExecutor commandExecutor = new CommandExecutor(game);
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PromoteTest promoteTest = new PromoteTest(commandExecutor);
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@@ -4,7 +4,6 @@ import chess.ai.DumbAI;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.event.GameAdaptator;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Game;
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import chess.pgn.PgnExport;
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@@ -12,7 +11,7 @@ import chess.view.simplerender.Window;
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public class SwingMain {
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public static void main(String[] args) {
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Game game = new Game(new ChessBoard());
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Game game = new Game();
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CommandExecutor commandExecutor = new CommandExecutor(game);
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Window window = new Window(commandExecutor, false);
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@@ -20,8 +20,8 @@ public class Game {
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Draw, Check, CheckMate, OnGoing, Pat;
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}
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public Game(ChessBoard board) {
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this.board = board;
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public Game() {
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this.board = new ChessBoard();
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this.movesHistory = new Stack<>();
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this.traitsPos = new HashMap<>();
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}
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@@ -11,7 +11,6 @@ import chess.controller.commands.MoveCommand;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.event.EmptyGameDispatcher;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Game;
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@@ -22,7 +21,7 @@ import chess.model.pieces.Pawn;
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public class PgnExport {
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// public static void main(String[] args) {
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// final Game game = new Game(new ChessBoard());
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// final Game game = new Game();
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// final CommandExecutor commandExecutor = new CommandExecutor(game);
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// DumbAI ai1 = new DumbAI(commandExecutor, Color.White);
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@@ -190,8 +189,7 @@ public class PgnExport {
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public static String exportGame(Game game) {
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ChessBoard board = new ChessBoard();
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Game virtualGame = new Game(board);
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Game virtualGame = new Game();
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CommandExecutor executor = new CommandExecutor(virtualGame, new EmptyGameDispatcher());
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executor.executeCommand(new NewGameCommand());
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@@ -3,24 +3,20 @@
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*/
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package chess;
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import org.junit.jupiter.api.Test;
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import chess.ai.DumbAI;
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import chess.controller.Command;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.commands.UndoCommand;
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import chess.controller.event.GameAdaptator;
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import chess.model.*;
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import chess.model.pieces.*;
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import chess.simulator.Simulator;
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import chess.view.simplerender.Window;
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import org.junit.jupiter.api.Test;
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import java.util.List;
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import java.util.Objects;
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import chess.model.Color;
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import chess.model.Game;
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class AppTest {
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@Test void functionalRollback(){
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Game game = new Game(new ChessBoard());
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Game game = new Game();
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CommandExecutor commandExecutor = new CommandExecutor(game);
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DumbAI ai = new DumbAI(commandExecutor, Color.Black);
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@@ -38,9 +34,9 @@ class AppTest {
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result = commandExecutor.executeCommand(new UndoCommand());
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} while (result != Command.CommandResult.NotAllowed);
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Game initialGame = new Game(new ChessBoard());
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Game initialGame = new Game();
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CommandExecutor initialCommandExecutor = new CommandExecutor(initialGame);
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commandExecutor.executeCommand(new NewGameCommand());
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initialCommandExecutor.executeCommand(new NewGameCommand());
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assert(game.getBoard().equals(initialGame.getBoard()));
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