big refactor
This commit is contained in:
@@ -20,10 +20,10 @@ public class SwingMain {
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Window window = new Window(commandExecutor, false);
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commandExecutor.addListener(window);
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AI ai = new AlphaBetaAI(commandExecutor, Color.White, 3);
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AI ai = new HungryAI(commandExecutor, Color.White);
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commandExecutor.addListener(ai);
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AI ai2 = new AlphaBetaAI(commandExecutor, Color.Black, 3);
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AI ai2 = new AlphaBetaAI(commandExecutor, Color.Black, 1);
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commandExecutor.addListener(ai2);
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// Window window2 = new Window(ai2.getSimulation(), false);
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@@ -2,20 +2,18 @@ package chess.ai;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.CastlingCommand;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.controller.event.EmptyGameDispatcher;
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import chess.controller.commands.UndoCommand;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Game;
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import chess.model.Move;
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import chess.model.Piece;
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@@ -24,28 +22,30 @@ public class AlphaBetaAI extends AI {
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private final int searchDepth;
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private final PieceCost pieceCost;
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private final PiecePosCost piecePosCost;
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private final CommandExecutor simulation;
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private final Game gameSimulation;
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private final GameSimulation simulation;
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private final int GREAT_MOVE = -9999;
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private final int HORRIBLE_MOVE = -GREAT_MOVE;
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private static final float MAX_FLOAT = Float.MAX_VALUE;
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private static final float MIN_FLOAT = -MAX_FLOAT;
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private static final int GREAT_MOVE = -9999;
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private static final int HORRIBLE_MOVE = -GREAT_MOVE;
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private final ExecutorService threadPool;
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public AlphaBetaAI(CommandExecutor commandExecutor, Color color, int searchDepth) {
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super(commandExecutor, color);
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this.searchDepth = searchDepth;
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this.pieceCost = new PieceCost(color);
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this.piecePosCost = new PiecePosCost(color);
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this.gameSimulation = new Game();
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this.simulation = new CommandExecutor(this.gameSimulation, new EmptyGameDispatcher());
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this.simulation = new GameSimulation();
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commandExecutor.addListener(simulation);
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this.threadPool = Executors.newSingleThreadExecutor();
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System.out.println(Runtime.getRuntime().availableProcessors());
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}
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public CommandExecutor getSimulation() {
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return simulation;
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}
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private int getBoardEvaluation() {
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final ChessBoard board = this.gameSimulation.getBoard();
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int result = 0;
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private float getBoardEvaluation() {
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final ChessBoard board = this.simulation.getBoard();
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float result = 0;
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for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
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for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
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Coordinate coordinate = new Coordinate(i, j);
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@@ -53,48 +53,45 @@ public class AlphaBetaAI extends AI {
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result += pieceCost.getCost(piece) + piecePosCost.getEvaluation(piece, coordinate);
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}
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}
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if (this.gameSimulation.getPlayerTurn() != color)
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if (this.simulation.getPlayerTurn() != color)
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return -result;
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return result;
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}
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private int getEndGameEvaluation() {
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Color currentTurn = this.gameSimulation.getPlayerTurn();
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private float getEndGameEvaluation() {
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Color currentTurn = this.simulation.getPlayerTurn();
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if (currentTurn == this.color) {
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return HORRIBLE_MOVE;
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} else {
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if (this.gameSimulation.getBoard().isKingInCheck(currentTurn))
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if (this.simulation.getBoard().isKingInCheck(currentTurn))
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return GREAT_MOVE;
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return getBoardEvaluation() + PieceCost.PAWN;
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}
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}
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private void simulateMove(Move move) {
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sendCommand(new MoveCommand(move), this.simulation);
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if (this.gameSimulation.getBoard().pawnShouldBePromoted())
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sendCommand(new PromoteCommand(PromoteType.Queen), this.simulation);
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private float getMoveValue(Move move) {
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this.simulation.tryMove(move);
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float value = -negaMax(this.searchDepth - 1, MIN_FLOAT, MAX_FLOAT);
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this.simulation.undoMove();
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return value;
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}
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private void simulateUndo() {
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sendCommand(new UndoCommand(), this.simulation);
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}
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private int negaMax(int depth, int alpha, int beta) {
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private float negaMax(int depth, float alpha, float beta) {
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if (depth == 0)
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return getBoardEvaluation();
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int value = Integer.MIN_VALUE;
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float value = MIN_FLOAT;
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List<Move> moves = getAllowedMoves(this.simulation);
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List<Move> moves = this.simulation.getAllowedMoves();
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if (moves.isEmpty())
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return getEndGameEvaluation();
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for (Move move : moves) {
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simulateMove(move);
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value = Integer.max(value, -negaMax(depth - 1, -beta, -alpha));
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simulateUndo();
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alpha = Integer.max(alpha, value);
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this.simulation.tryMove(move);
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value = Float.max(value, -negaMax(depth - 1, -beta, -alpha));
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this.simulation.undoMove();
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alpha = Float.max(alpha, value);
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if (alpha >= beta)
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return value;
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}
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@@ -103,51 +100,39 @@ public class AlphaBetaAI extends AI {
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}
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private Move getBestMove() {
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List<Move> moves = getAllowedMoves(this.simulation);
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int bestMove = Integer.MIN_VALUE;
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List<Move> bestMoves = new ArrayList<>(20);
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List<Move> moves = this.simulation.getAllowedMoves();
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List<Future<Float>> moveEvaluations = new ArrayList<>(50);
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float bestMoveValue = MIN_FLOAT;
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Move bestMove = null;
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for (Move move : moves) {
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simulateMove(move);
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int value = -negaMax(this.searchDepth - 1, Integer.MIN_VALUE, Integer.MAX_VALUE);
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simulateUndo();
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if (value > bestMove) {
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bestMove = value;
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bestMoves.clear();
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bestMoves.add(move);
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} else if (value == bestMove) {
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bestMoves.add(move);
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moveEvaluations.add(this.threadPool.submit(() -> {
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return getMoveValue(move);
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}));
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}
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for (int i = 0; i < moves.size(); i++) {
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Move move = moves.get(i);
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float value = MIN_FLOAT;
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try {
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value = moveEvaluations.get(i).get();
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} catch (InterruptedException | ExecutionException e) {
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e.printStackTrace();
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}
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if (value > bestMoveValue) {
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bestMoveValue = value;
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bestMove = move;
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}
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}
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System.out.println("Best move : " + bestMove + " count : " + bestMoves.size());
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System.out.println("Best move : " + bestMoveValue);
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return bestMoves.get(new Random().nextInt(bestMoves.size()));
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}
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@Override
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public void onGameStart() {
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sendCommand(new NewGameCommand(), this.simulation);
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return bestMove;
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}
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@Override
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public void onGameEnd() {
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this.simulation.close();
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}
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@Override
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public void onPawnPromoted(PromoteType promotion) {
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sendCommand(new PromoteCommand(promotion), this.simulation);
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}
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@Override
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public void onCastling(boolean bigCastling) {
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sendCommand(new CastlingCommand(bigCastling), this.simulation);
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}
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@Override
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public void onMove(Move move) {
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sendCommand(new MoveCommand(move), this.simulation);
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this.threadPool.close();
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}
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@Override
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96
app/src/main/java/chess/ai/GameSimulation.java
Normal file
96
app/src/main/java/chess/ai/GameSimulation.java
Normal file
@@ -0,0 +1,96 @@
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package chess.ai;
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import java.util.List;
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import chess.controller.Command;
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import chess.controller.Command.CommandResult;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.CastlingCommand;
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import chess.controller.commands.GetPlayerMovesCommand;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.UndoCommand;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.controller.event.EmptyGameDispatcher;
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import chess.controller.event.GameAdaptator;
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import chess.model.ChessBoard;
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import chess.model.Color;
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import chess.model.Game;
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import chess.model.Move;
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public class GameSimulation extends GameAdaptator {
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private final CommandExecutor simulation;
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private final Game gameSimulation;
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public GameSimulation() {
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this.gameSimulation = new Game();
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this.simulation = new CommandExecutor(gameSimulation, new EmptyGameDispatcher());
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}
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protected CommandResult sendCommand(Command command) {
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CommandResult result = this.simulation.executeCommand(command);
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if (result == CommandResult.NotAllowed) {
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System.out.println("eeeeee");
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}
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return result;
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}
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public void tryMove(Move move) {
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sendCommand(new MoveCommand(move));
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if (this.gameSimulation.getBoard().pawnShouldBePromoted())
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sendCommand(new PromoteCommand(PromoteType.Queen));
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}
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public void undoMove() {
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sendCommand(new UndoCommand());
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}
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@Override
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public void onPawnPromoted(PromoteType promotion) {
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sendCommand(new PromoteCommand(promotion));
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}
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@Override
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public void onCastling(boolean bigCastling) {
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sendCommand(new CastlingCommand(bigCastling));
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}
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@Override
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public void onMove(Move move) {
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sendCommand(new MoveCommand(move));
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}
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@Override
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public void onGameStart() {
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sendCommand(new NewGameCommand());
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}
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public CommandExecutor getCommandExecutor() {
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return simulation;
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}
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public Game getGame() {
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return gameSimulation;
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}
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public ChessBoard getBoard() {
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return this.gameSimulation.getBoard();
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}
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public Color getPlayerTurn() {
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return this.gameSimulation.getPlayerTurn();
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}
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public List<Move> getAllowedMoves() {
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GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
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sendCommand(cmd);
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return cmd.getMoves();
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}
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public void close() {
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this.simulation.close();
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}
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}
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@@ -26,7 +26,7 @@ public class HungryAI extends AI {
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private int getMoveCost(Move move) {
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Piece piece = pieceAt(move.getDeadPieceCoords());
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return -pieceCost.getCost(piece);
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return - (int) pieceCost.getCost(piece);
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}
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private List<Move> getBestMoves() {
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@@ -10,57 +10,57 @@ import chess.model.pieces.Pawn;
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import chess.model.pieces.Queen;
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import chess.model.pieces.Rook;
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public class PieceCost implements PieceVisitor<Integer> {
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public class PieceCost implements PieceVisitor<Float> {
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private final Color player;
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public static final int BISHOP = 30;
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public static final int KING = 900;
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public static final int KNIGHT = 30;
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public static final int PAWN = 10;
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public static final int QUEEN = 90;
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public static final int ROOK = 50;
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public static final float BISHOP = 30;
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public static final float KING = 900;
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public static final float KNIGHT = 30;
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public static final float PAWN = 10;
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public static final float QUEEN = 90;
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public static final float ROOK = 50;
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public PieceCost(Color color) {
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this.player = color;
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}
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public int getCost(Piece piece) {
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public float getCost(Piece piece) {
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if (piece == null)
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return 0;
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int cost = visit(piece);
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float cost = visit(piece);
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if (piece.getColor() != player)
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cost = -cost;
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return cost;
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}
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@Override
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public Integer visitPiece(Bishop bishop) {
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public Float visitPiece(Bishop bishop) {
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return BISHOP;
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}
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@Override
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public Integer visitPiece(King king) {
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public Float visitPiece(King king) {
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return KING;
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}
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@Override
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public Integer visitPiece(Knight knight) {
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public Float visitPiece(Knight knight) {
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return KNIGHT;
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}
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@Override
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public Integer visitPiece(Pawn pawn) {
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public Float visitPiece(Pawn pawn) {
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return PAWN;
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}
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@Override
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public Integer visitPiece(Queen queen) {
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public Float visitPiece(Queen queen) {
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return QUEEN;
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}
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@Override
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public Integer visitPiece(Rook rook) {
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public Float visitPiece(Rook rook) {
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return ROOK;
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}
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@@ -14,114 +14,115 @@ import chess.model.pieces.Pawn;
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import chess.model.pieces.Queen;
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import chess.model.pieces.Rook;
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public class PiecePosCost implements PieceVisitor<List<Integer>> {
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public class PiecePosCost implements PieceVisitor<List<Float>> {
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private final Color color;
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private static final List<Integer> BISHOP = Arrays.asList(
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-2, -1, -1, -1, -1, -1, -1, -2, -1,
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0, 0, 0, 0, 0, 0, -1,
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-1, 0, 0, 1, 1, 0, 0, -1,
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-1, 0, 0, 1, 1, 0, 0, -1,
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-1, 0, 0, 1, 1, 0, 0, -1,
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-1, 1, 1, 1, 1, 1, 1, -1,
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-1, 0, 0, 0, 0, 0, 0, -1,
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-2, -1, -1, -1, -1, -1, -1, -2);
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private static final List<Float> BISHOP = Arrays.asList(
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-2.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -2.0f,
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-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f,
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-1.0f, 0.0f, 0.5f, 1.0f, 1.0f, 0.5f, 0.0f, -1.0f,
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-1.0f, 0.5f, 0.5f, 1.0f, 1.0f, 0.5f, 0.5f, -1.0f,
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-1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, -1.0f,
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-1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f,
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-1.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, -1.0f,
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-2.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -2.0f);
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private static final List<Integer> KING = Arrays.asList(
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-3, -4, -4, -5, -5, -4, -4, -3,
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-3, -4, -4, -5, -5, -4, -4, -3,
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-3, -4, -4, -5, -5, -4, -4, -3,
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-3, -4, -4, -5, -5, -4, -4, -3,
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-2, -3, -3, -4, -4, -3, -3, -2,
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-1, -2, -2, -2, -2, -2, -2, -1,
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2, 2, 0, 0, 0, 0, 2, 2,
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2, 3, 1, 0, 0, 1, 3, 2);
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private static final List<Float> KING = Arrays.asList(
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-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
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-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
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-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
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-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
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-2.0f, -3.0f, -3.0f, -4.0f, -4.0f, -3.0f, -3.0f, -2.0f,
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-1.0f, -2.0f, -2.0f, -2.0f, -2.0f, -2.0f, -2.0f, -1.0f,
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2.0f, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, 2.0f,
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2.0f, 3.0f, 1.0f, 0.0f, 0.0f, 1.0f, 3.0f, 2.0f);
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private static final List<Integer> KNIGHT = Arrays.asList(
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-5, -4, -3, -3, -3, -3, -4, -5, -4,
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-2, 0, 0, 0, 0, -2, -4,
|
||||
-3, 0, 1, 1, 1, 1, 0, -3,
|
||||
-3, 0, 1, 2, 2, 1, 0, -3,
|
||||
-3, 0, 1, 2, 2, 1, 0, -3,
|
||||
-3, 0, 1, 1, 1, 1, 0, -3,
|
||||
-4, -2, 0, 0, 0, 0, -2, -4,
|
||||
-5, -4, -3, -3, -3, -3, -4, -5);
|
||||
private static final List<Float> KNIGHT = Arrays.asList(
|
||||
-5.0f, -4.0f, -3.0f, -3.0f, -3.0f, -3.0f, -4.0f, -5.0f,
|
||||
-4.0f, -2.0f, 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, -4.0f,
|
||||
-3.0f, 0.0f, 1.0f, 1.5f, 1.5f, 1.0f, 0.0f, -3.0f,
|
||||
-3.0f, 0.5f, 1.5f, 2.0f, 2.0f, 1.5f, 0.5f, -3.0f,
|
||||
-3.0f, 0.0f, 1.5f, 2.0f, 2.0f, 1.5f, 0.0f, -3.0f,
|
||||
-3.0f, 0.5f, 1.0f, 1.5f, 1.5f, 1.0f, 0.5f, -3.0f,
|
||||
-4.0f, -2.0f, 0.0f, 0.5f, 0.5f, 0.0f, -2.0f, -4.0f,
|
||||
-5.0f, -4.0f, -3.0f, -3.0f, -3.0f, -3.0f, -4.0f, -5.0f);
|
||||
|
||||
private static final List<Integer> PAWN = Arrays.asList(
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
5, 5, 5, 5, 5, 5, 5, 5,
|
||||
1, 1, 2, 3, 3, 2, 1, 1,
|
||||
0, 0, 1, 2, 2, 1, 0, 0,
|
||||
0, 0, 1, 2, 2, 1, 0, 0,
|
||||
0, 0, -1, 0, 0, -1, 0, 0,
|
||||
0, 1, 1, -2, -2, 1, 1, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0);
|
||||
private static final List<Float> PAWN = Arrays.asList(
|
||||
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
|
||||
5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f,
|
||||
1.0f, 1.0f, 2.0f, 3.0f, 3.0f, 2.0f, 1.0f, 1.0f,
|
||||
0.5f, 0.5f, 1.0f, 2.5f, 2.5f, 1.0f, 0.5f, 0.5f,
|
||||
0.0f, 0.0f, 1.0f, 2.0f, 2.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.5f, -0.5f, -1.0f, 0.0f, 0.0f, -1.0f, -0.5f, 0.5f,
|
||||
0.5f, 1.0f, 1.0f, -2.0f, -2.0f, 1.0f, 1.0f, 0.5f,
|
||||
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
private static final List<Integer> QUEEN = Arrays.asList(
|
||||
-2, -1, -1, 0, 0, -1, -1, -2,
|
||||
-1, 0, 0, 0, 0, 0, 0, -1,
|
||||
-1, 0, 0, 0, 0, 0, 0, -1,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
-1, 0, 0, 0, 0, 0, 0, -1,
|
||||
-1, 0, 0, 0, 0, 0, 0, -1,
|
||||
-2, -1, -1, 0, 0, -1, -1, -2);
|
||||
private static final List<Float> QUEEN = Arrays.asList(
|
||||
-2.0f, -1.0f, -1.0f, -0.5f, -0.5f, -1.0f, -1.0f, -2.0f,
|
||||
-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f,
|
||||
-1.0f, 0.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -1.0f,
|
||||
-0.5f, 0.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -0.5f,
|
||||
0.0f, 0.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -0.5f,
|
||||
-1.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -1.0f,
|
||||
-1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f,
|
||||
-2.0f, -1.0f, -1.0f, -0.5f, -0.5f, -1.0f, -1.0f, -2.0f);
|
||||
|
||||
private static final List<Integer> ROOK = Arrays.asList(
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 1, 1, 1, 1, 1, 1, 0,
|
||||
-1, 0, 0, 0, 0, 0, 0, 0, -1,
|
||||
-1, 0, 0, 0, 0, 0, 0, 0, -1,
|
||||
-1, 0, 0, 0, 0, 0, 0, 0, -1,
|
||||
-1, 0, 0, 0, 0, 0, 0, 0, -1,
|
||||
-1, 0, 0, 0, 0, 0, 0, 0, -1,
|
||||
0, 0, 0, 0, 1, 1, 0, 0, 0);
|
||||
private static final List<Float> ROOK = Arrays.asList(
|
||||
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.5f,
|
||||
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
|
||||
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
|
||||
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
|
||||
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
|
||||
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
|
||||
0.0f, 0.0f, 0.0f, 0.5f, 0.5f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
public PiecePosCost(Color color) {
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
public int getEvaluation(Piece piece, Coordinate coordinate) {
|
||||
public float getEvaluation(Piece piece, Coordinate coordinate) {
|
||||
if (piece == null)
|
||||
return 0;
|
||||
List<Integer> positions = visit(piece);
|
||||
List<Float> positions = visit(piece);
|
||||
int x = piece.getColor() == Color.Black ? (Coordinate.VALUE_MAX - 1 - coordinate.getX()) : coordinate.getX();
|
||||
int y = piece.getColor() == Color.Black ? (Coordinate.VALUE_MAX - 1 - coordinate.getY()) : coordinate.getY();
|
||||
Coordinate newCoords = new Coordinate(coordinate.getX(), y);
|
||||
Coordinate newCoords = new Coordinate(x, y);
|
||||
assert newCoords.isValid();
|
||||
int result = positions.get(newCoords.toIndex());
|
||||
float result = positions.get(newCoords.toIndex());
|
||||
if (piece.getColor() != color)
|
||||
return -result;
|
||||
return result;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<Integer> visitPiece(Bishop bishop) {
|
||||
public List<Float> visitPiece(Bishop bishop) {
|
||||
return BISHOP;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<Integer> visitPiece(King king) {
|
||||
public List<Float> visitPiece(King king) {
|
||||
return KING;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<Integer> visitPiece(Knight knight) {
|
||||
public List<Float> visitPiece(Knight knight) {
|
||||
return KNIGHT;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<Integer> visitPiece(Pawn pawn) {
|
||||
public List<Float> visitPiece(Pawn pawn) {
|
||||
return PAWN;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<Integer> visitPiece(Queen queen) {
|
||||
public List<Float> visitPiece(Queen queen) {
|
||||
return QUEEN;
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<Integer> visitPiece(Rook rook) {
|
||||
public List<Float> visitPiece(Rook rook) {
|
||||
return ROOK;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ package chess.controller;
|
||||
|
||||
import chess.controller.Command.CommandResult;
|
||||
import chess.controller.commands.UndoCommand;
|
||||
import chess.controller.event.AsyncGameDispatcher;
|
||||
import chess.controller.event.GameDispatcher;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Game;
|
||||
@@ -17,7 +18,7 @@ public class CommandExecutor {
|
||||
}
|
||||
|
||||
public CommandExecutor(Game game) {
|
||||
this(game, new GameDispatcher());
|
||||
this(game, new AsyncGameDispatcher());
|
||||
}
|
||||
|
||||
public CommandExecutor(Game game, GameDispatcher dispatcher) {
|
||||
@@ -109,6 +110,6 @@ public class CommandExecutor {
|
||||
}
|
||||
|
||||
public void close() {
|
||||
this.dispatcher.stopService();
|
||||
this.dispatcher.close();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
package chess.controller.event;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public class AsyncGameDispatcher extends GameDispatcher {
|
||||
|
||||
private final List<GameListener> listeners;
|
||||
private final ExecutorService executor;
|
||||
|
||||
public AsyncGameDispatcher() {
|
||||
this.listeners = new ArrayList<>();
|
||||
this.executor = Executors.newSingleThreadExecutor();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addListener(GameListener listener) {
|
||||
this.listeners.add(listener);
|
||||
}
|
||||
|
||||
private void asyncForEachCall(Consumer<GameListener> func) {
|
||||
this.executor.execute(() -> this.listeners.forEach(func));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerTurn(Color color, boolean undone) {
|
||||
asyncForEachCall((l) -> l.onPlayerTurn(color, undone));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onWin(Color color) {
|
||||
asyncForEachCall((l) -> l.onWin(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInCheck() {
|
||||
asyncForEachCall((l) -> l.onKingInCheck());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInMat() {
|
||||
asyncForEachCall((l) -> l.onKingInMat());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPatSituation() {
|
||||
asyncForEachCall((l) -> l.onPatSituation());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSurrender(Color color) {
|
||||
asyncForEachCall((l) -> l.onSurrender(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameStart() {
|
||||
asyncForEachCall((l) -> l.onGameStart());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPromotePawn(Coordinate pieceCoords) {
|
||||
asyncForEachCall((l) -> l.onPromotePawn(pieceCoords));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBoardUpdate() {
|
||||
asyncForEachCall((l) -> l.onBoardUpdate());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameEnd() {
|
||||
asyncForEachCall((l) -> l.onGameEnd());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {
|
||||
asyncForEachCall((l) -> l.onMove(move));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMoveNotAllowed(Move move) {
|
||||
asyncForEachCall((l) -> l.onMoveNotAllowed(move));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDraw() {
|
||||
asyncForEachCall((l) -> l.onDraw());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {
|
||||
asyncForEachCall((l) -> l.onCastling(bigCastling));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPawnPromoted(PromoteType promotion) {
|
||||
asyncForEachCall((l) -> l.onPawnPromoted(promotion));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
this.executor.shutdown();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -67,4 +67,12 @@ public class EmptyGameDispatcher extends GameDispatcher {
|
||||
public void onPawnPromoted(PromoteType promotion) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addListener(GameListener listener) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,111 +1,9 @@
|
||||
package chess.controller.event;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.function.Consumer;
|
||||
public abstract class GameDispatcher extends GameAdaptator {
|
||||
|
||||
import chess.controller.commands.PromoteCommand.PromoteType;
|
||||
import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
public class GameDispatcher implements GameListener {
|
||||
|
||||
private final List<GameListener> listeners;
|
||||
private final ExecutorService executor;
|
||||
|
||||
public GameDispatcher() {
|
||||
this.listeners = new ArrayList<>();
|
||||
this.executor = Executors.newSingleThreadExecutor();
|
||||
}
|
||||
|
||||
public void addListener(GameListener listener) {
|
||||
this.listeners.add(listener);
|
||||
}
|
||||
|
||||
private void asyncForEachCall(Consumer<GameListener> func) {
|
||||
this.executor.execute(() -> this.listeners.forEach(func));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPlayerTurn(Color color, boolean undone) {
|
||||
asyncForEachCall((l) -> l.onPlayerTurn(color, undone));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onWin(Color color) {
|
||||
asyncForEachCall((l) -> l.onWin(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInCheck() {
|
||||
asyncForEachCall((l) -> l.onKingInCheck());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onKingInMat() {
|
||||
asyncForEachCall((l) -> l.onKingInMat());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPatSituation() {
|
||||
asyncForEachCall((l) -> l.onPatSituation());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onSurrender(Color color) {
|
||||
asyncForEachCall((l) -> l.onSurrender(color));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameStart() {
|
||||
asyncForEachCall((l) -> l.onGameStart());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPromotePawn(Coordinate pieceCoords) {
|
||||
asyncForEachCall((l) -> l.onPromotePawn(pieceCoords));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onBoardUpdate() {
|
||||
asyncForEachCall((l) -> l.onBoardUpdate());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onGameEnd() {
|
||||
asyncForEachCall((l) -> l.onGameEnd());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMove(Move move) {
|
||||
asyncForEachCall((l) -> l.onMove(move));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onMoveNotAllowed(Move move) {
|
||||
asyncForEachCall((l) -> l.onMoveNotAllowed(move));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onDraw() {
|
||||
asyncForEachCall((l) -> l.onDraw());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCastling(boolean bigCastling) {
|
||||
asyncForEachCall((l) -> l.onCastling(bigCastling));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onPawnPromoted(PromoteType promotion) {
|
||||
asyncForEachCall((l) -> l.onPawnPromoted(promotion));
|
||||
}
|
||||
|
||||
public void stopService() {
|
||||
this.executor.shutdown();
|
||||
}
|
||||
public abstract void addListener(GameListener listener);
|
||||
|
||||
public abstract void close();
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user