big refactor

This commit is contained in:
2025-04-19 12:56:08 +02:00
parent 031d3d94ec
commit 13b61ad71c
10 changed files with 366 additions and 264 deletions

View File

@@ -20,10 +20,10 @@ public class SwingMain {
Window window = new Window(commandExecutor, false);
commandExecutor.addListener(window);
AI ai = new AlphaBetaAI(commandExecutor, Color.White, 3);
AI ai = new HungryAI(commandExecutor, Color.White);
commandExecutor.addListener(ai);
AI ai2 = new AlphaBetaAI(commandExecutor, Color.Black, 3);
AI ai2 = new AlphaBetaAI(commandExecutor, Color.Black, 1);
commandExecutor.addListener(ai2);
// Window window2 = new Window(ai2.getSimulation(), false);

View File

@@ -2,20 +2,18 @@ package chess.ai;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import chess.controller.CommandExecutor;
import chess.controller.commands.CastlingCommand;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.NewGameCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.controller.event.EmptyGameDispatcher;
import chess.controller.commands.UndoCommand;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Game;
import chess.model.Move;
import chess.model.Piece;
@@ -24,28 +22,30 @@ public class AlphaBetaAI extends AI {
private final int searchDepth;
private final PieceCost pieceCost;
private final PiecePosCost piecePosCost;
private final CommandExecutor simulation;
private final Game gameSimulation;
private final GameSimulation simulation;
private final int GREAT_MOVE = -9999;
private final int HORRIBLE_MOVE = -GREAT_MOVE;
private static final float MAX_FLOAT = Float.MAX_VALUE;
private static final float MIN_FLOAT = -MAX_FLOAT;
private static final int GREAT_MOVE = -9999;
private static final int HORRIBLE_MOVE = -GREAT_MOVE;
private final ExecutorService threadPool;
public AlphaBetaAI(CommandExecutor commandExecutor, Color color, int searchDepth) {
super(commandExecutor, color);
this.searchDepth = searchDepth;
this.pieceCost = new PieceCost(color);
this.piecePosCost = new PiecePosCost(color);
this.gameSimulation = new Game();
this.simulation = new CommandExecutor(this.gameSimulation, new EmptyGameDispatcher());
this.simulation = new GameSimulation();
commandExecutor.addListener(simulation);
this.threadPool = Executors.newSingleThreadExecutor();
System.out.println(Runtime.getRuntime().availableProcessors());
}
public CommandExecutor getSimulation() {
return simulation;
}
private int getBoardEvaluation() {
final ChessBoard board = this.gameSimulation.getBoard();
int result = 0;
private float getBoardEvaluation() {
final ChessBoard board = this.simulation.getBoard();
float result = 0;
for (int i = 0; i < Coordinate.VALUE_MAX; i++) {
for (int j = 0; j < Coordinate.VALUE_MAX; j++) {
Coordinate coordinate = new Coordinate(i, j);
@@ -53,48 +53,45 @@ public class AlphaBetaAI extends AI {
result += pieceCost.getCost(piece) + piecePosCost.getEvaluation(piece, coordinate);
}
}
if (this.gameSimulation.getPlayerTurn() != color)
if (this.simulation.getPlayerTurn() != color)
return -result;
return result;
}
private int getEndGameEvaluation() {
Color currentTurn = this.gameSimulation.getPlayerTurn();
private float getEndGameEvaluation() {
Color currentTurn = this.simulation.getPlayerTurn();
if (currentTurn == this.color) {
return HORRIBLE_MOVE;
} else {
if (this.gameSimulation.getBoard().isKingInCheck(currentTurn))
if (this.simulation.getBoard().isKingInCheck(currentTurn))
return GREAT_MOVE;
return getBoardEvaluation() + PieceCost.PAWN;
}
}
private void simulateMove(Move move) {
sendCommand(new MoveCommand(move), this.simulation);
if (this.gameSimulation.getBoard().pawnShouldBePromoted())
sendCommand(new PromoteCommand(PromoteType.Queen), this.simulation);
private float getMoveValue(Move move) {
this.simulation.tryMove(move);
float value = -negaMax(this.searchDepth - 1, MIN_FLOAT, MAX_FLOAT);
this.simulation.undoMove();
return value;
}
private void simulateUndo() {
sendCommand(new UndoCommand(), this.simulation);
}
private int negaMax(int depth, int alpha, int beta) {
private float negaMax(int depth, float alpha, float beta) {
if (depth == 0)
return getBoardEvaluation();
int value = Integer.MIN_VALUE;
float value = MIN_FLOAT;
List<Move> moves = getAllowedMoves(this.simulation);
List<Move> moves = this.simulation.getAllowedMoves();
if (moves.isEmpty())
return getEndGameEvaluation();
for (Move move : moves) {
simulateMove(move);
value = Integer.max(value, -negaMax(depth - 1, -beta, -alpha));
simulateUndo();
alpha = Integer.max(alpha, value);
this.simulation.tryMove(move);
value = Float.max(value, -negaMax(depth - 1, -beta, -alpha));
this.simulation.undoMove();
alpha = Float.max(alpha, value);
if (alpha >= beta)
return value;
}
@@ -103,51 +100,39 @@ public class AlphaBetaAI extends AI {
}
private Move getBestMove() {
List<Move> moves = getAllowedMoves(this.simulation);
int bestMove = Integer.MIN_VALUE;
List<Move> bestMoves = new ArrayList<>(20);
List<Move> moves = this.simulation.getAllowedMoves();
List<Future<Float>> moveEvaluations = new ArrayList<>(50);
float bestMoveValue = MIN_FLOAT;
Move bestMove = null;
for (Move move : moves) {
simulateMove(move);
int value = -negaMax(this.searchDepth - 1, Integer.MIN_VALUE, Integer.MAX_VALUE);
simulateUndo();
if (value > bestMove) {
bestMove = value;
bestMoves.clear();
bestMoves.add(move);
} else if (value == bestMove) {
bestMoves.add(move);
moveEvaluations.add(this.threadPool.submit(() -> {
return getMoveValue(move);
}));
}
for (int i = 0; i < moves.size(); i++) {
Move move = moves.get(i);
float value = MIN_FLOAT;
try {
value = moveEvaluations.get(i).get();
} catch (InterruptedException | ExecutionException e) {
e.printStackTrace();
}
if (value > bestMoveValue) {
bestMoveValue = value;
bestMove = move;
}
}
System.out.println("Best move : " + bestMove + " count : " + bestMoves.size());
System.out.println("Best move : " + bestMoveValue);
return bestMoves.get(new Random().nextInt(bestMoves.size()));
}
@Override
public void onGameStart() {
sendCommand(new NewGameCommand(), this.simulation);
return bestMove;
}
@Override
public void onGameEnd() {
this.simulation.close();
}
@Override
public void onPawnPromoted(PromoteType promotion) {
sendCommand(new PromoteCommand(promotion), this.simulation);
}
@Override
public void onCastling(boolean bigCastling) {
sendCommand(new CastlingCommand(bigCastling), this.simulation);
}
@Override
public void onMove(Move move) {
sendCommand(new MoveCommand(move), this.simulation);
this.threadPool.close();
}
@Override

View File

@@ -0,0 +1,96 @@
package chess.ai;
import java.util.List;
import chess.controller.Command;
import chess.controller.Command.CommandResult;
import chess.controller.CommandExecutor;
import chess.controller.commands.CastlingCommand;
import chess.controller.commands.GetPlayerMovesCommand;
import chess.controller.commands.MoveCommand;
import chess.controller.commands.NewGameCommand;
import chess.controller.commands.PromoteCommand;
import chess.controller.commands.UndoCommand;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.controller.event.EmptyGameDispatcher;
import chess.controller.event.GameAdaptator;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Game;
import chess.model.Move;
public class GameSimulation extends GameAdaptator {
private final CommandExecutor simulation;
private final Game gameSimulation;
public GameSimulation() {
this.gameSimulation = new Game();
this.simulation = new CommandExecutor(gameSimulation, new EmptyGameDispatcher());
}
protected CommandResult sendCommand(Command command) {
CommandResult result = this.simulation.executeCommand(command);
if (result == CommandResult.NotAllowed) {
System.out.println("eeeeee");
}
return result;
}
public void tryMove(Move move) {
sendCommand(new MoveCommand(move));
if (this.gameSimulation.getBoard().pawnShouldBePromoted())
sendCommand(new PromoteCommand(PromoteType.Queen));
}
public void undoMove() {
sendCommand(new UndoCommand());
}
@Override
public void onPawnPromoted(PromoteType promotion) {
sendCommand(new PromoteCommand(promotion));
}
@Override
public void onCastling(boolean bigCastling) {
sendCommand(new CastlingCommand(bigCastling));
}
@Override
public void onMove(Move move) {
sendCommand(new MoveCommand(move));
}
@Override
public void onGameStart() {
sendCommand(new NewGameCommand());
}
public CommandExecutor getCommandExecutor() {
return simulation;
}
public Game getGame() {
return gameSimulation;
}
public ChessBoard getBoard() {
return this.gameSimulation.getBoard();
}
public Color getPlayerTurn() {
return this.gameSimulation.getPlayerTurn();
}
public List<Move> getAllowedMoves() {
GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
sendCommand(cmd);
return cmd.getMoves();
}
public void close() {
this.simulation.close();
}
}

View File

@@ -26,7 +26,7 @@ public class HungryAI extends AI {
private int getMoveCost(Move move) {
Piece piece = pieceAt(move.getDeadPieceCoords());
return -pieceCost.getCost(piece);
return - (int) pieceCost.getCost(piece);
}
private List<Move> getBestMoves() {

View File

@@ -10,57 +10,57 @@ import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
public class PieceCost implements PieceVisitor<Integer> {
public class PieceCost implements PieceVisitor<Float> {
private final Color player;
public static final int BISHOP = 30;
public static final int KING = 900;
public static final int KNIGHT = 30;
public static final int PAWN = 10;
public static final int QUEEN = 90;
public static final int ROOK = 50;
public static final float BISHOP = 30;
public static final float KING = 900;
public static final float KNIGHT = 30;
public static final float PAWN = 10;
public static final float QUEEN = 90;
public static final float ROOK = 50;
public PieceCost(Color color) {
this.player = color;
}
public int getCost(Piece piece) {
public float getCost(Piece piece) {
if (piece == null)
return 0;
int cost = visit(piece);
float cost = visit(piece);
if (piece.getColor() != player)
cost = -cost;
return cost;
}
@Override
public Integer visitPiece(Bishop bishop) {
public Float visitPiece(Bishop bishop) {
return BISHOP;
}
@Override
public Integer visitPiece(King king) {
public Float visitPiece(King king) {
return KING;
}
@Override
public Integer visitPiece(Knight knight) {
public Float visitPiece(Knight knight) {
return KNIGHT;
}
@Override
public Integer visitPiece(Pawn pawn) {
public Float visitPiece(Pawn pawn) {
return PAWN;
}
@Override
public Integer visitPiece(Queen queen) {
public Float visitPiece(Queen queen) {
return QUEEN;
}
@Override
public Integer visitPiece(Rook rook) {
public Float visitPiece(Rook rook) {
return ROOK;
}

View File

@@ -14,114 +14,115 @@ import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
public class PiecePosCost implements PieceVisitor<List<Integer>> {
public class PiecePosCost implements PieceVisitor<List<Float>> {
private final Color color;
private static final List<Integer> BISHOP = Arrays.asList(
-2, -1, -1, -1, -1, -1, -1, -2, -1,
0, 0, 0, 0, 0, 0, -1,
-1, 0, 0, 1, 1, 0, 0, -1,
-1, 0, 0, 1, 1, 0, 0, -1,
-1, 0, 0, 1, 1, 0, 0, -1,
-1, 1, 1, 1, 1, 1, 1, -1,
-1, 0, 0, 0, 0, 0, 0, -1,
-2, -1, -1, -1, -1, -1, -1, -2);
private static final List<Float> BISHOP = Arrays.asList(
-2.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -2.0f,
-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f,
-1.0f, 0.0f, 0.5f, 1.0f, 1.0f, 0.5f, 0.0f, -1.0f,
-1.0f, 0.5f, 0.5f, 1.0f, 1.0f, 0.5f, 0.5f, -1.0f,
-1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, -1.0f,
-1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -1.0f,
-1.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, -1.0f,
-2.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -2.0f);
private static final List<Integer> KING = Arrays.asList(
-3, -4, -4, -5, -5, -4, -4, -3,
-3, -4, -4, -5, -5, -4, -4, -3,
-3, -4, -4, -5, -5, -4, -4, -3,
-3, -4, -4, -5, -5, -4, -4, -3,
-2, -3, -3, -4, -4, -3, -3, -2,
-1, -2, -2, -2, -2, -2, -2, -1,
2, 2, 0, 0, 0, 0, 2, 2,
2, 3, 1, 0, 0, 1, 3, 2);
private static final List<Float> KING = Arrays.asList(
-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
-3.0f, -4.0f, -4.0f, -5.0f, -5.0f, -4.0f, -4.0f, -3.0f,
-2.0f, -3.0f, -3.0f, -4.0f, -4.0f, -3.0f, -3.0f, -2.0f,
-1.0f, -2.0f, -2.0f, -2.0f, -2.0f, -2.0f, -2.0f, -1.0f,
2.0f, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, 2.0f,
2.0f, 3.0f, 1.0f, 0.0f, 0.0f, 1.0f, 3.0f, 2.0f);
private static final List<Integer> KNIGHT = Arrays.asList(
-5, -4, -3, -3, -3, -3, -4, -5, -4,
-2, 0, 0, 0, 0, -2, -4,
-3, 0, 1, 1, 1, 1, 0, -3,
-3, 0, 1, 2, 2, 1, 0, -3,
-3, 0, 1, 2, 2, 1, 0, -3,
-3, 0, 1, 1, 1, 1, 0, -3,
-4, -2, 0, 0, 0, 0, -2, -4,
-5, -4, -3, -3, -3, -3, -4, -5);
private static final List<Float> KNIGHT = Arrays.asList(
-5.0f, -4.0f, -3.0f, -3.0f, -3.0f, -3.0f, -4.0f, -5.0f,
-4.0f, -2.0f, 0.0f, 0.0f, 0.0f, 0.0f, -2.0f, -4.0f,
-3.0f, 0.0f, 1.0f, 1.5f, 1.5f, 1.0f, 0.0f, -3.0f,
-3.0f, 0.5f, 1.5f, 2.0f, 2.0f, 1.5f, 0.5f, -3.0f,
-3.0f, 0.0f, 1.5f, 2.0f, 2.0f, 1.5f, 0.0f, -3.0f,
-3.0f, 0.5f, 1.0f, 1.5f, 1.5f, 1.0f, 0.5f, -3.0f,
-4.0f, -2.0f, 0.0f, 0.5f, 0.5f, 0.0f, -2.0f, -4.0f,
-5.0f, -4.0f, -3.0f, -3.0f, -3.0f, -3.0f, -4.0f, -5.0f);
private static final List<Integer> PAWN = Arrays.asList(
0, 0, 0, 0, 0, 0, 0, 0,
5, 5, 5, 5, 5, 5, 5, 5,
1, 1, 2, 3, 3, 2, 1, 1,
0, 0, 1, 2, 2, 1, 0, 0,
0, 0, 1, 2, 2, 1, 0, 0,
0, 0, -1, 0, 0, -1, 0, 0,
0, 1, 1, -2, -2, 1, 1, 0,
0, 0, 0, 0, 0, 0, 0, 0);
private static final List<Float> PAWN = Arrays.asList(
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f,
1.0f, 1.0f, 2.0f, 3.0f, 3.0f, 2.0f, 1.0f, 1.0f,
0.5f, 0.5f, 1.0f, 2.5f, 2.5f, 1.0f, 0.5f, 0.5f,
0.0f, 0.0f, 1.0f, 2.0f, 2.0f, 1.0f, 0.0f, 0.0f,
0.5f, -0.5f, -1.0f, 0.0f, 0.0f, -1.0f, -0.5f, 0.5f,
0.5f, 1.0f, 1.0f, -2.0f, -2.0f, 1.0f, 1.0f, 0.5f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
private static final List<Integer> QUEEN = Arrays.asList(
-2, -1, -1, 0, 0, -1, -1, -2,
-1, 0, 0, 0, 0, 0, 0, -1,
-1, 0, 0, 0, 0, 0, 0, -1,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
-1, 0, 0, 0, 0, 0, 0, -1,
-1, 0, 0, 0, 0, 0, 0, -1,
-2, -1, -1, 0, 0, -1, -1, -2);
private static final List<Float> QUEEN = Arrays.asList(
-2.0f, -1.0f, -1.0f, -0.5f, -0.5f, -1.0f, -1.0f, -2.0f,
-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f,
-1.0f, 0.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -1.0f,
-0.5f, 0.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -0.5f,
0.0f, 0.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -0.5f,
-1.0f, 0.5f, 0.5f, 0.5f, 0.5f, 0.5f, 0.0f, -1.0f,
-1.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f,
-2.0f, -1.0f, -1.0f, -0.5f, -0.5f, -1.0f, -1.0f, -2.0f);
private static final List<Integer> ROOK = Arrays.asList(
0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 1, 1, 1, 1, 0,
-1, 0, 0, 0, 0, 0, 0, 0, -1,
-1, 0, 0, 0, 0, 0, 0, 0, -1,
-1, 0, 0, 0, 0, 0, 0, 0, -1,
-1, 0, 0, 0, 0, 0, 0, 0, -1,
-1, 0, 0, 0, 0, 0, 0, 0, -1,
0, 0, 0, 0, 1, 1, 0, 0, 0);
private static final List<Float> ROOK = Arrays.asList(
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.5f,
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
-0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, -0.5f,
0.0f, 0.0f, 0.0f, 0.5f, 0.5f, 0.0f, 0.0f, 0.0f);
public PiecePosCost(Color color) {
this.color = color;
}
public int getEvaluation(Piece piece, Coordinate coordinate) {
public float getEvaluation(Piece piece, Coordinate coordinate) {
if (piece == null)
return 0;
List<Integer> positions = visit(piece);
List<Float> positions = visit(piece);
int x = piece.getColor() == Color.Black ? (Coordinate.VALUE_MAX - 1 - coordinate.getX()) : coordinate.getX();
int y = piece.getColor() == Color.Black ? (Coordinate.VALUE_MAX - 1 - coordinate.getY()) : coordinate.getY();
Coordinate newCoords = new Coordinate(coordinate.getX(), y);
Coordinate newCoords = new Coordinate(x, y);
assert newCoords.isValid();
int result = positions.get(newCoords.toIndex());
float result = positions.get(newCoords.toIndex());
if (piece.getColor() != color)
return -result;
return result;
}
@Override
public List<Integer> visitPiece(Bishop bishop) {
public List<Float> visitPiece(Bishop bishop) {
return BISHOP;
}
@Override
public List<Integer> visitPiece(King king) {
public List<Float> visitPiece(King king) {
return KING;
}
@Override
public List<Integer> visitPiece(Knight knight) {
public List<Float> visitPiece(Knight knight) {
return KNIGHT;
}
@Override
public List<Integer> visitPiece(Pawn pawn) {
public List<Float> visitPiece(Pawn pawn) {
return PAWN;
}
@Override
public List<Integer> visitPiece(Queen queen) {
public List<Float> visitPiece(Queen queen) {
return QUEEN;
}
@Override
public List<Integer> visitPiece(Rook rook) {
public List<Float> visitPiece(Rook rook) {
return ROOK;
}

View File

@@ -2,6 +2,7 @@ package chess.controller;
import chess.controller.Command.CommandResult;
import chess.controller.commands.UndoCommand;
import chess.controller.event.AsyncGameDispatcher;
import chess.controller.event.GameDispatcher;
import chess.controller.event.GameListener;
import chess.model.Game;
@@ -17,7 +18,7 @@ public class CommandExecutor {
}
public CommandExecutor(Game game) {
this(game, new GameDispatcher());
this(game, new AsyncGameDispatcher());
}
public CommandExecutor(Game game, GameDispatcher dispatcher) {
@@ -109,6 +110,6 @@ public class CommandExecutor {
}
public void close() {
this.dispatcher.stopService();
this.dispatcher.close();
}
}

View File

@@ -0,0 +1,113 @@
package chess.controller.event;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.function.Consumer;
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
public class AsyncGameDispatcher extends GameDispatcher {
private final List<GameListener> listeners;
private final ExecutorService executor;
public AsyncGameDispatcher() {
this.listeners = new ArrayList<>();
this.executor = Executors.newSingleThreadExecutor();
}
@Override
public void addListener(GameListener listener) {
this.listeners.add(listener);
}
private void asyncForEachCall(Consumer<GameListener> func) {
this.executor.execute(() -> this.listeners.forEach(func));
}
@Override
public void onPlayerTurn(Color color, boolean undone) {
asyncForEachCall((l) -> l.onPlayerTurn(color, undone));
}
@Override
public void onWin(Color color) {
asyncForEachCall((l) -> l.onWin(color));
}
@Override
public void onKingInCheck() {
asyncForEachCall((l) -> l.onKingInCheck());
}
@Override
public void onKingInMat() {
asyncForEachCall((l) -> l.onKingInMat());
}
@Override
public void onPatSituation() {
asyncForEachCall((l) -> l.onPatSituation());
}
@Override
public void onSurrender(Color color) {
asyncForEachCall((l) -> l.onSurrender(color));
}
@Override
public void onGameStart() {
asyncForEachCall((l) -> l.onGameStart());
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
asyncForEachCall((l) -> l.onPromotePawn(pieceCoords));
}
@Override
public void onBoardUpdate() {
asyncForEachCall((l) -> l.onBoardUpdate());
}
@Override
public void onGameEnd() {
asyncForEachCall((l) -> l.onGameEnd());
}
@Override
public void onMove(Move move) {
asyncForEachCall((l) -> l.onMove(move));
}
@Override
public void onMoveNotAllowed(Move move) {
asyncForEachCall((l) -> l.onMoveNotAllowed(move));
}
@Override
public void onDraw() {
asyncForEachCall((l) -> l.onDraw());
}
@Override
public void onCastling(boolean bigCastling) {
asyncForEachCall((l) -> l.onCastling(bigCastling));
}
@Override
public void onPawnPromoted(PromoteType promotion) {
asyncForEachCall((l) -> l.onPawnPromoted(promotion));
}
@Override
public void close() {
this.executor.shutdown();
}
}

View File

@@ -67,4 +67,12 @@ public class EmptyGameDispatcher extends GameDispatcher {
public void onPawnPromoted(PromoteType promotion) {
}
@Override
public void addListener(GameListener listener) {
}
@Override
public void close() {
}
}

View File

@@ -1,111 +1,9 @@
package chess.controller.event;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.function.Consumer;
public abstract class GameDispatcher extends GameAdaptator {
import chess.controller.commands.PromoteCommand.PromoteType;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Move;
public abstract void addListener(GameListener listener);
public class GameDispatcher implements GameListener {
private final List<GameListener> listeners;
private final ExecutorService executor;
public GameDispatcher() {
this.listeners = new ArrayList<>();
this.executor = Executors.newSingleThreadExecutor();
}
public void addListener(GameListener listener) {
this.listeners.add(listener);
}
private void asyncForEachCall(Consumer<GameListener> func) {
this.executor.execute(() -> this.listeners.forEach(func));
}
@Override
public void onPlayerTurn(Color color, boolean undone) {
asyncForEachCall((l) -> l.onPlayerTurn(color, undone));
}
@Override
public void onWin(Color color) {
asyncForEachCall((l) -> l.onWin(color));
}
@Override
public void onKingInCheck() {
asyncForEachCall((l) -> l.onKingInCheck());
}
@Override
public void onKingInMat() {
asyncForEachCall((l) -> l.onKingInMat());
}
@Override
public void onPatSituation() {
asyncForEachCall((l) -> l.onPatSituation());
}
@Override
public void onSurrender(Color color) {
asyncForEachCall((l) -> l.onSurrender(color));
}
@Override
public void onGameStart() {
asyncForEachCall((l) -> l.onGameStart());
}
@Override
public void onPromotePawn(Coordinate pieceCoords) {
asyncForEachCall((l) -> l.onPromotePawn(pieceCoords));
}
@Override
public void onBoardUpdate() {
asyncForEachCall((l) -> l.onBoardUpdate());
}
@Override
public void onGameEnd() {
asyncForEachCall((l) -> l.onGameEnd());
}
@Override
public void onMove(Move move) {
asyncForEachCall((l) -> l.onMove(move));
}
@Override
public void onMoveNotAllowed(Move move) {
asyncForEachCall((l) -> l.onMoveNotAllowed(move));
}
@Override
public void onDraw() {
asyncForEachCall((l) -> l.onDraw());
}
@Override
public void onCastling(boolean bigCastling) {
asyncForEachCall((l) -> l.onCastling(bigCastling));
}
@Override
public void onPawnPromoted(PromoteType promotion) {
asyncForEachCall((l) -> l.onPawnPromoted(promotion));
}
public void stopService() {
this.executor.shutdown();
}
public abstract void close();
}