camel case
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@@ -5,15 +5,15 @@ import org.joml.Vector2f;
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import chess.model.Coordinate;
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class DDDPlacement {
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public static Vector2f coordinates_to_vector(Coordinate coo) {
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return coordinates_to_vector(coo.getX(), coo.getY());
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public static Vector2f coordinatesToVector(Coordinate coo) {
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return coordinatesToVector(coo.getX(), coo.getY());
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}
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public static Vector2f coordinates_to_vector(float x, float y) {
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public static Vector2f coordinatesToVector(float x, float y) {
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return new Vector2f(1.0f - 0.125f - x * 0.250f, 1.0f - 0.125f - y * 0.250f);
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}
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public static Coordinate vector_to_coordinates(Vector2f pos) {
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public static Coordinate vectorToCoordinates(Vector2f pos) {
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int x = (int) ((1.0f - pos.x) * 4.0f);
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int y = (int) ((1.0f - pos.y) * 4.0f);
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return new Coordinate(x, y);
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@@ -87,7 +87,7 @@ public class DDDView extends GameAdaptator {
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if (piece == null)
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continue;
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Vector2f pieceBoardPos = DDDPlacement.coordinates_to_vector(pos);
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Vector2f pieceBoardPos = DDDPlacement.coordinatesToVector(pos);
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Vector3f pieceWorldPos = new Vector3f(pieceBoardPos.x(), 0, pieceBoardPos.y());
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PieceEntity entity = new PieceEntity(piece, pieceWorldPos,
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@@ -151,7 +151,7 @@ public class Window {
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double y[] = new double[1];
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glfwGetCursorPos(this.window, x, y);
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Vector2f cursorPos = this.cam.getCursorWorldFloorPos(new Vector2f((float) x[0], (float) y[0]), windowWidth, windowHeight);
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Coordinate selectedCell = DDDPlacement.vector_to_coordinates(cursorPos);
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Coordinate selectedCell = DDDPlacement.vectorToCoordinates(cursorPos);
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if (this.lastCell == null) {
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this.lastCell = selectedCell;
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if (selectedCell.isValid())
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