promote gui
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@@ -1,6 +1,7 @@
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package chess.io;
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import chess.io.commands.MoveCommand;
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import chess.io.commands.PromoteCommand;
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import chess.model.Game;
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public class CommandExecutor {
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@@ -18,12 +19,24 @@ public class CommandExecutor {
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assert this.outputSystem != null : "No output system specified !";
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CommandResult result = command.execute(this.game, this.outputSystem);
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if (result == CommandResult.Moved) {
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this.game.checkPromotion(((MoveCommand) command).getMove().getFinish());
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this.game.checkGameStatus();
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processResult(command, result);
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return result;
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}
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private void processResult(Command command, CommandResult result) {
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if (result != CommandResult.Moved)
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return;
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if (command instanceof MoveCommand move) {
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boolean needsPromote = this.game.checkPromotion(move.getMove().getFinish());
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if (this.game.checkGameStatus())
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return;
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if (!needsPromote)
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this.game.switchPlayerTurn();
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} else if (command instanceof PromoteCommand) {
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this.game.switchPlayerTurn();
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}
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return result;
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}
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public void setOutputSystem(OutputSystem outputSystem) {
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@@ -60,6 +73,4 @@ public class CommandExecutor {
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this.game.OnPlayerTurn.connect(outputSystem::playerTurn);
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}
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}
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@@ -24,6 +24,10 @@ public class MoveCommand extends Command {
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public CommandResult execute(Game game, OutputSystem outputSystem) {
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final ChessBoard board = game.getBoard();
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// we must promote the pending pawn before
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if (game.pawnShouldBePromoted())
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return CommandResult.NotAllowed;
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Piece piece = board.pieceAt(move.getStart());
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if (piece == null)
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return CommandResult.NotAllowed;
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@@ -49,7 +49,7 @@ public class PromoteCommand extends Command {
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board.pieceLeaves(this.pieceCoords);
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board.pieceComes(createPiece(this.promoteType, pawn.getColor()), this.pieceCoords);
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return CommandResult.NotMoved;
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return CommandResult.Moved;
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}
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private Piece createPiece(PromoteType promoteType, Color color) {
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@@ -16,7 +16,6 @@ public class Game {
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public final Signal0 OnMat = new Signal0();
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public final Signal0 OnPat = new Signal0();
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public Game(ChessBoard board) {
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this.board = board;
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}
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@@ -39,23 +38,30 @@ public class Game {
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this.OnPlayerTurn.emit(playerTurn);
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}
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public void checkPromotion(Coordinate pieceCoords) {
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public boolean checkPromotion(Coordinate pieceCoords) {
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Piece piece = getBoard().pieceAt(pieceCoords);
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if (piece == null || !(piece instanceof Pawn))
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return;
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return false;
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int destY = pieceCoords.getY();
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int enemyLine = piece.getColor() == Color.White ? 0 : 7;
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if (destY == enemyLine) {
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if (destY != enemyLine)
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return false;
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OnPromote.emit(pieceCoords);
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}
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return true;
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}
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public void checkGameStatus() {
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/**
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*
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* @return true if game should end
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*/
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public boolean checkGameStatus() {
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final ChessBoard board = getBoard();
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final Color enemy = Color.getEnemy(getPlayerTurn());
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@@ -66,10 +72,30 @@ public class Game {
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} else {
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OnMat.emit();
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OnWin.emit(getPlayerTurn());
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return true;
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}
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} else if (!board.hasAllowedMoves(enemy)) {
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OnPat.emit();
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return true;
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}
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return false;
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}
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public boolean pawnShouldBePromoted() {
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if (pawnShouldBePromoted(Color.White))
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return true;
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return pawnShouldBePromoted(Color.Black);
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}
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private boolean pawnShouldBePromoted(Color color) {
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int enemyLineY = color == Color.White ? 0 : 7;
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for (int x = 0; x < Coordinate.VALUE_MAX; x++) {
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if(checkPromotion(new Coordinate(x, enemyLineY)))
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return true;
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}
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return false;
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}
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}
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@@ -196,7 +196,42 @@ public class Window extends JFrame implements OutputSystem {
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@Override
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public void promotePawn(Coordinate pieceCoords) {
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sendCommand(new PromoteCommand(PromoteType.Queen, pieceCoords));
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SwingUtilities.invokeLater(() -> {
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// String result = JOptionPane.showInputDialog(this, "Choisissez le type !");
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// sendCommand(new PromoteCommand(PromoteType.Queen, pieceCoords));
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String result = null;
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Object[] possibilities = new Object[PromoteType.values().length];
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int i = 0;
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for (PromoteType type : PromoteType.values()) {
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possibilities[i] = type.name();
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i++;
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}
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while (result == null || result.isEmpty()) {
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result = (String) JOptionPane.showInputDialog(
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this,
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"Choose the type of piece to upgrade the pawn",
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"Promote Dialog",
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JOptionPane.PLAIN_MESSAGE,
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null,
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possibilities,
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possibilities[0]);
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}
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PromoteType choosedType = null;
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for (PromoteType type : PromoteType.values()) {
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if (type.name().equals(result)) {
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choosedType = type;
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break;
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}
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}
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if (choosedType != null)
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sendCommand(new PromoteCommand(choosedType, pieceCoords));
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});
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}
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}
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