promote gui

This commit is contained in:
2025-04-03 22:06:34 +02:00
parent 927ba129f6
commit 0d72e015f1
5 changed files with 91 additions and 15 deletions

View File

@@ -1,6 +1,7 @@
package chess.io; package chess.io;
import chess.io.commands.MoveCommand; import chess.io.commands.MoveCommand;
import chess.io.commands.PromoteCommand;
import chess.model.Game; import chess.model.Game;
public class CommandExecutor { public class CommandExecutor {
@@ -18,12 +19,24 @@ public class CommandExecutor {
assert this.outputSystem != null : "No output system specified !"; assert this.outputSystem != null : "No output system specified !";
CommandResult result = command.execute(this.game, this.outputSystem); CommandResult result = command.execute(this.game, this.outputSystem);
if (result == CommandResult.Moved) { processResult(command, result);
this.game.checkPromotion(((MoveCommand) command).getMove().getFinish()); return result;
this.game.checkGameStatus(); }
private void processResult(Command command, CommandResult result) {
if (result != CommandResult.Moved)
return;
if (command instanceof MoveCommand move) {
boolean needsPromote = this.game.checkPromotion(move.getMove().getFinish());
if (this.game.checkGameStatus())
return;
if (!needsPromote)
this.game.switchPlayerTurn();
} else if (command instanceof PromoteCommand) {
this.game.switchPlayerTurn(); this.game.switchPlayerTurn();
} }
return result;
} }
public void setOutputSystem(OutputSystem outputSystem) { public void setOutputSystem(OutputSystem outputSystem) {
@@ -60,6 +73,4 @@ public class CommandExecutor {
this.game.OnPlayerTurn.connect(outputSystem::playerTurn); this.game.OnPlayerTurn.connect(outputSystem::playerTurn);
} }
} }

View File

@@ -24,6 +24,10 @@ public class MoveCommand extends Command {
public CommandResult execute(Game game, OutputSystem outputSystem) { public CommandResult execute(Game game, OutputSystem outputSystem) {
final ChessBoard board = game.getBoard(); final ChessBoard board = game.getBoard();
// we must promote the pending pawn before
if (game.pawnShouldBePromoted())
return CommandResult.NotAllowed;
Piece piece = board.pieceAt(move.getStart()); Piece piece = board.pieceAt(move.getStart());
if (piece == null) if (piece == null)
return CommandResult.NotAllowed; return CommandResult.NotAllowed;

View File

@@ -49,7 +49,7 @@ public class PromoteCommand extends Command {
board.pieceLeaves(this.pieceCoords); board.pieceLeaves(this.pieceCoords);
board.pieceComes(createPiece(this.promoteType, pawn.getColor()), this.pieceCoords); board.pieceComes(createPiece(this.promoteType, pawn.getColor()), this.pieceCoords);
return CommandResult.NotMoved; return CommandResult.Moved;
} }
private Piece createPiece(PromoteType promoteType, Color color) { private Piece createPiece(PromoteType promoteType, Color color) {

View File

@@ -16,7 +16,6 @@ public class Game {
public final Signal0 OnMat = new Signal0(); public final Signal0 OnMat = new Signal0();
public final Signal0 OnPat = new Signal0(); public final Signal0 OnPat = new Signal0();
public Game(ChessBoard board) { public Game(ChessBoard board) {
this.board = board; this.board = board;
} }
@@ -39,23 +38,30 @@ public class Game {
this.OnPlayerTurn.emit(playerTurn); this.OnPlayerTurn.emit(playerTurn);
} }
public void checkPromotion(Coordinate pieceCoords) { public boolean checkPromotion(Coordinate pieceCoords) {
Piece piece = getBoard().pieceAt(pieceCoords); Piece piece = getBoard().pieceAt(pieceCoords);
if (piece == null || !(piece instanceof Pawn)) if (piece == null || !(piece instanceof Pawn))
return; return false;
int destY = pieceCoords.getY(); int destY = pieceCoords.getY();
int enemyLine = piece.getColor() == Color.White ? 0 : 7; int enemyLine = piece.getColor() == Color.White ? 0 : 7;
if (destY == enemyLine) { if (destY != enemyLine)
OnPromote.emit(pieceCoords); return false;
}
OnPromote.emit(pieceCoords);
return true;
} }
public void checkGameStatus() { /**
*
* @return true if game should end
*/
public boolean checkGameStatus() {
final ChessBoard board = getBoard(); final ChessBoard board = getBoard();
final Color enemy = Color.getEnemy(getPlayerTurn()); final Color enemy = Color.getEnemy(getPlayerTurn());
@@ -66,10 +72,30 @@ public class Game {
} else { } else {
OnMat.emit(); OnMat.emit();
OnWin.emit(getPlayerTurn()); OnWin.emit(getPlayerTurn());
return true;
} }
} else if (!board.hasAllowedMoves(enemy)) { } else if (!board.hasAllowedMoves(enemy)) {
OnPat.emit(); OnPat.emit();
return true;
} }
return false;
}
public boolean pawnShouldBePromoted() {
if (pawnShouldBePromoted(Color.White))
return true;
return pawnShouldBePromoted(Color.Black);
}
private boolean pawnShouldBePromoted(Color color) {
int enemyLineY = color == Color.White ? 0 : 7;
for (int x = 0; x < Coordinate.VALUE_MAX; x++) {
if(checkPromotion(new Coordinate(x, enemyLineY)))
return true;
}
return false;
} }
} }

View File

@@ -196,7 +196,42 @@ public class Window extends JFrame implements OutputSystem {
@Override @Override
public void promotePawn(Coordinate pieceCoords) { public void promotePawn(Coordinate pieceCoords) {
sendCommand(new PromoteCommand(PromoteType.Queen, pieceCoords)); SwingUtilities.invokeLater(() -> {
// String result = JOptionPane.showInputDialog(this, "Choisissez le type !");
// sendCommand(new PromoteCommand(PromoteType.Queen, pieceCoords));
String result = null;
Object[] possibilities = new Object[PromoteType.values().length];
int i = 0;
for (PromoteType type : PromoteType.values()) {
possibilities[i] = type.name();
i++;
}
while (result == null || result.isEmpty()) {
result = (String) JOptionPane.showInputDialog(
this,
"Choose the type of piece to upgrade the pawn",
"Promote Dialog",
JOptionPane.PLAIN_MESSAGE,
null,
possibilities,
possibilities[0]);
}
PromoteType choosedType = null;
for (PromoteType type : PromoteType.values()) {
if (type.name().equals(result)) {
choosedType = type;
break;
}
}
if (choosedType != null)
sendCommand(new PromoteCommand(choosedType, pieceCoords));
});
} }
} }