yodaaaaaa

This commit is contained in:
2025-04-24 11:12:53 +02:00
parent ce0424ff8b
commit 098b605799
7 changed files with 152 additions and 22 deletions

View File

@@ -0,0 +1,61 @@
package chess.view.DDDrender.shader;
import org.joml.Matrix4f;
public class PieceShader extends ShaderProgram {
private static String vertexShader = """
#version 330
layout(location = 0) in vec3 position;
layout(location = 1) in vec2 uv;
layout(location = 2) in vec3 normal;
uniform mat4 camMatrix;
uniform mat4 modelTransform;
flat out vec3 pass_color;
void main(void){
gl_Position = camMatrix * modelTransform * vec4(position, 1.0);
pass_color = vec3(1, 0, 1);
}
""";
private static String fragmentShader = """
#version 330
flat in vec3 pass_color;
out vec4 out_color;
void main(void){
out_color = vec4(pass_color, 1.0);
}
""";
private int location_CamMatrix = 0;
private int location_ModelTransform = 0;
public PieceShader() {
}
public void LoadShader() {
super.LoadProgram(vertexShader, fragmentShader);
}
@Override
protected void GetAllUniformLocation() {
location_CamMatrix = GetUniformLocation("camMatrix");
location_ModelTransform = GetUniformLocation("modelTransform");
}
public void SetCamMatrix(Matrix4f mat) {
LoadMat4(location_CamMatrix, mat);
}
public void setModelTransform(Matrix4f mat) {
LoadMat4(location_ModelTransform, mat);
}
}