add castling commands
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@@ -5,6 +5,8 @@ import java.awt.Graphics;
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import java.awt.GridLayout;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import java.awt.event.WindowAdapter;
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import java.awt.event.WindowEvent;
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import java.io.IOException;
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import java.util.List;
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@@ -19,12 +21,14 @@ import chess.controller.Command;
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import chess.controller.Command.CommandResult;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.CastlingCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand;
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import chess.controller.commands.GetAllowedMovesPieceCommand;
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import chess.controller.commands.GetPieceAtCommand;
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import chess.controller.commands.MoveCommand;
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import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.controller.commands.UndoCommand;
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import chess.controller.commands.GetAllowedCastlingsCommand.CastlingResult;
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import chess.controller.event.GameListener;
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import chess.model.Coordinate;
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import chess.model.Move;
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@@ -44,7 +48,7 @@ public class Window extends JFrame implements GameListener {
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private final boolean showPopups;
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public Window(CommandExecutor commandExecutor, boolean showPopups) {
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public Window(final CommandExecutor commandExecutor, boolean showPopups) {
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this.cells = new JLabel[8][8];
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this.displayText = new JLabel();
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this.commandExecutor = commandExecutor;
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@@ -53,6 +57,12 @@ public class Window extends JFrame implements GameListener {
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setVisible(true);
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setLocationRelativeTo(null);
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setDefaultCloseOperation(DISPOSE_ON_CLOSE);
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addWindowListener(new WindowAdapter() {
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@Override
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public void windowClosed(WindowEvent e) {
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commandExecutor.close();
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}
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});
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}
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private CommandResult sendCommand(Command command) {
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@@ -193,9 +203,19 @@ public class Window extends JFrame implements GameListener {
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this.lastClick = null;
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}
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private void updateButtons() {
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GetAllowedCastlingsCommand cmd = new GetAllowedCastlingsCommand();
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sendCommand(cmd);
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this.castlingButton.setEnabled(
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cmd.getCastlingResult() == CastlingResult.Small || cmd.getCastlingResult() == CastlingResult.Both);
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this.bigCastlingButton.setEnabled(
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cmd.getCastlingResult() == CastlingResult.Big || cmd.getCastlingResult() == CastlingResult.Both);
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}
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@Override
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public void onPlayerTurn(chess.model.Color color) {
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this.displayText.setText("Current turn: " + color);
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updateButtons();
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}
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@Override
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