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Blitz3/godot/bin/Blitz3.gdextension
2024-08-11 19:09:17 +02:00

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[icons]
Blitz3 = "res://icon.svg"
[configuration]
entry_symbol = "library_init"
compatibility_minimum = "4.2"
[libraries]
macos.debug = "res://lib/libBlitz3.macos_framework"
macos.release = "res://lib/libBlitz3.macos_framework"
window.debug.x86_32 = "res://lib/libBlitz3.windows_debug_x86.dll"
window.release.x86_32 = "res://lib/libBlitz3.windows_release_x86.dll"
window.debug.x86_64 = "res://lib/libBlitz3.windows_debug_x64.dll"
window.release.x86_64 = "res://lib/libBlitz3.windows_release_x64.dll"
linux.debug.x86_64 = "res://lib/libBlitz3.linux_debug_x86_64.so"
linux.release.x86_64 = "res://lib/libBlitz3.linux_release_x86_64.so"
linux.debug.arm64 = "res://lib/libBlitz3.linux_debug_arm64.so"
linux.release.arm64 = "res://lib/libBlitz3.linux_release_arm64.so"
linux.debug.rv64 = "res://lib/libBlitz3.linux_debug_rv64.so"
linux.release.rv64 = "res://lib/libBlitz3.linux_release_rv64.so"
android.debug.x86_64 = "res://lib/libBlitz3.android_debug_x86_64.so"
android.release.x86_64 = "res://lib/libBlitz3.android_release_x86_64.so"
android.debug.arm64 = "res://lib/libBlitz3.android_debug_arm64.so"
android.release.arm64 = "res://lib/libBlitz3.android_release_arm64.so"