Files
Blitz3/include/server/ServerWorld.h
Persson-dev 1bd053aba3
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fix position sync issues
2024-08-21 12:52:00 +02:00

20 lines
364 B
C++

#include <blitz/godot/World.h>
namespace blitz {
class ServerWorld : public World {
GDCLASS(ServerWorld, World)
protected:
static void _bind_methods();
public:
ServerWorld();
~ServerWorld();
void _process(float delta);
void HandlePacket(const protocol::packets::PlayerPositionAndRotation&) override;
void SyncPlayersPos();
};
} // namespace blitz