Files
Blitz3/src/client/MainMenu.cpp
2024-08-19 16:19:45 +02:00

81 lines
2.2 KiB
C++

#include <client/MainMenu.h>
#include <godot_cpp/classes/engine.hpp>
#include <godot_cpp/classes/multiplayer_api.hpp>
#include <godot_cpp/classes/resource_loader.hpp>
#include <godot_cpp/classes/scene_tree.hpp>
using namespace godot;
namespace blitz {
void MainMenu::_bind_methods() {
godot::ClassDB::bind_method(godot::D_METHOD("on_connected"), &MainMenu::OnConnected);
ADD_SIGNAL(MethodInfo("change_scene_to_game", PropertyInfo(Variant::BOOL, "server")));
}
MainMenu::MainMenu() {}
MainMenu::~MainMenu() {}
void MainMenu::_ready() {
Node* container = find_child("Container");
DEV_ASSERT(container);
m_JoinButton = Object::cast_to<Button>(container->find_child("JoinButton"));
m_CreateButton = Object::cast_to<Button>(container->find_child("CreateButton"));
m_QuitButton = Object::cast_to<Button>(container->find_child("QuitButton"));
DEV_ASSERT(m_JoinButton);
DEV_ASSERT(m_CreateButton);
DEV_ASSERT(m_QuitButton);
m_JoinButton->connect("pressed", callable_mp(this, &MainMenu::OnJoinPressed));
m_CreateButton->connect("pressed", callable_mp(this, &MainMenu::OnCreatePressed));
m_QuitButton->connect("pressed", callable_mp(this, &MainMenu::OnQuitPressed));
if (!Engine::get_singleton()->is_editor_hint()) {
m_NetworkInterface = Object::cast_to<NetworkInterface>(get_parent()->find_child("Network"));
DEV_ASSERT(m_NetworkInterface);
m_NetworkInterface->connect("local_player_connected", callable_mp(this, &MainMenu::OnConnected));
m_NetworkInterface->connect("server_disconnected", callable_mp(this, &MainMenu::OnDisconnected));
}
}
void MainMenu::OnConnected() {
emit_signal("change_scene_to_game", get_multiplayer()->is_server());
set_visible(false);
}
void MainMenu::OnDisconnected() {
set_visible(true);
EnableButtons();
}
void MainMenu::OnJoinPressed() {
DisableButtons();
m_NetworkInterface->JoinGame("localhost", 25565);
}
void MainMenu::OnCreatePressed() {
DisableButtons();
m_NetworkInterface->CreateGame(25565);
}
void MainMenu::OnQuitPressed() {
get_tree()->quit();
}
void MainMenu::DisableButtons() {
m_JoinButton->set_disabled(true);
m_CreateButton->set_disabled(true);
}
void MainMenu::EnableButtons() {
m_JoinButton->set_disabled(false);
m_CreateButton->set_disabled(false);
}
} // namespace blitz