Files
Blitz3/src/Server.cpp
2024-08-17 17:18:13 +02:00

44 lines
1.1 KiB
C++

#include "Server.h"
#include "Lobby.h"
#include "NetworkInterface.h"
#include <godot_cpp/classes/engine.hpp>
using namespace godot;
namespace blitz {
void Server::_bind_methods() {}
Server::Server() {}
Server::~Server() {}
void Server::_ready() {
if (Engine::get_singleton()->is_editor_hint())
return;
m_Lobby = Object::cast_to<Lobby>(get_parent());
DEV_ASSERT(m_Lobby);
m_NetworkInterface = Object::cast_to<NetworkInterface>(m_Lobby->find_child("NetworkInterface"));
DEV_ASSERT(m_NetworkInterface);
m_Lobby->connect("player_connected", callable_mp(this, &Server::OnPlayerConnect));
m_Lobby->connect("player_disconnected", callable_mp(this, &Server::OnPlayerDisconnect));
}
void Server::OnPlayerConnect(uint64_t a_PeerId) {
for (int i = 0; i < m_Peers.size(); i++) {
m_NetworkInterface->rpc_id(a_PeerId, "AddPlayer", m_Peers[i], "Aucuneidee");
}
m_Peers.push_back(a_PeerId);
m_NetworkInterface->rpc("AddPlayer", a_PeerId, "Aucuneidee");
}
void Server::OnPlayerDisconnect(uint64_t a_PeerId) {
m_Peers.erase(a_PeerId);
m_NetworkInterface->rpc("RemovePlayer", a_PeerId);
}
} // namespace blitz