generated from Persson-dev/Godot-Xmake
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#pragma once
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/**
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* \file PacketDeclare.h
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* \brief Holds the definitions of the packets (but not their content)
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*/
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namespace blitz {
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namespace protocol {
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/**
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* \enum PacketSender
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* \brief Indicate who should send a packet
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*/
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enum class PacketSenderType {
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/** Sent by clients and server */
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Both = 1,
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/** Sent by clients to the server */
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Client,
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/** Sent by server to the clients */
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Server,
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};
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enum class PacketSendType {
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Reliable = 1,
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Unreliable,
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UnreliableOrdered,
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};
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/**
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* \def DeclareAllPacket
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* \brief Avoids repetitive operations on packets
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*/
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#define DeclareAllPacket() \
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DeclarePacket(ChatMessage, Reliable, Both) \
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DeclarePacket(Disconnect, Reliable, Both) \
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DeclarePacket(KeepAlive, Reliable, Both) \
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DeclarePacket(LoggingSuccess, Reliable, Server) \
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DeclarePacket(PlayerDeath, Reliable, Server) \
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DeclarePacket(PlayerJoin, Reliable, Server) \
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DeclarePacket(PlayerLeave, Reliable, Server) \
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DeclarePacket(PlayerList, Reliable, Server) \
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DeclarePacket(PlayerLogin, Reliable, Client) \
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DeclarePacket(PlayerPositionAndRotation, Unreliable, Both) \
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DeclarePacket(PlayerShoot, Reliable, Both) \
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DeclarePacket(PlayerStats, Reliable, Server) \
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DeclarePacket(ServerConfig, Reliable, Server) \
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DeclarePacket(ServerTps, Reliable, Server) \
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DeclarePacket(UpdateGameState, Reliable, Server) \
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DeclarePacket(UpdateHealth, Reliable, Client)
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} // namespace protocol
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} // namespace blitz
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