generated from Persson-dev/Godot-Xmake
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#include "register_types.h"
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#include "FirstPersonPlayer.h"
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#include "Player.h"
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#include "SpringArmPivot.h"
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#include <gdextension_interface.h>
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/godot.hpp>
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using namespace godot;
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void initialize_example_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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ClassDB::register_class<blitz::Player>();
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ClassDB::register_class<blitz::SpringArmPivot>();
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ClassDB::register_class<blitz::FirstPersonPlayer>();
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}
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void uninitialize_example_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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}
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extern "C" GDExtensionBool GDE_EXPORT library_init(GDExtensionInterfaceGetProcAddress p_get_proc,
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const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization* r_initialization) {
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godot::GDExtensionBinding::InitObject init_obj(p_get_proc, p_library, r_initialization);
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init_obj.register_initializer(initialize_example_module);
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init_obj.register_terminator(uninitialize_example_module);
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init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
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return init_obj.init();
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}
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