Files
Blitz3/src/Zombie.h
2024-08-22 17:53:25 +02:00

51 lines
1.6 KiB
C++

#pragma once
#include "BoneCollisionShape.h"
#include "FirstPersonPlayer.h"
#include <godot_cpp/classes/animation_node_state_machine_playback.hpp>
#include <godot_cpp/classes/animation_tree.hpp>
#include <godot_cpp/classes/character_body3d.hpp>
#include <godot_cpp/classes/navigation_agent3d.hpp>
#include <godot_cpp/variant/node_path.hpp>
#include <godot_cpp/variant/string_name.hpp>
#include <godot_cpp/classes/timer.hpp>
namespace blitz {
class Zombie : public godot::CharacterBody3D {
GDCLASS(Zombie, godot::CharacterBody3D)
protected:
static void _bind_methods();
public:
Zombie();
~Zombie();
void _ready();
void _process(float delta);
bool _target_in_range();
void _on_area_3d_a_zombie_head_shot_hit(int dam);
void _on_area_3d_a_zombie_body_shot_hit(int dam);
private:
godot::NavigationAgent3D* m_NavigationAgent;
FirstPersonPlayer* m_Player;
godot::NodePath m_PlayerPath;
godot::Vector3 m_Velocity;
godot::AnimationTree* m_AnimationTree;
godot::AnimationNodeStateMachinePlayback* m_StateMachine;
BoneCollisionShape* m_HeadCollision;
std::vector<godot::StringName> m_BodyPartsCollision = {"Neck", "Spine", "Hips", "LeftArm", "LeftForearm", "LeftHand", "RightArm",
"RightForearm", "RightHand", "LeftUpLeg", "RightUpLeg", "LeftLeg", "RightLeg", "LeftFoot", "RightFoot"};
int m_Health = 6;
godot::Timer* m_Timer;
void set_m_PlayerPath(const godot::NodePath& path);
godot::NodePath get_m_PlayerPath() const;
void hit_finished();
void apply_damage(int dam);
void connect_collision_shapes(const std::vector<godot::StringName>& body_parts);
void _on_timer_timeout();
};
} // namespace blitz