generated from Persson-dev/Godot-Xmake
21 lines
412 B
C++
21 lines
412 B
C++
#pragma once
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#include <blitz/protocol/Packets.h>
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#include <godot_cpp/variant/packed_byte_array.hpp>
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#include <memory>
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namespace blitz {
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namespace protocol {
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using PacketPtr = std::unique_ptr<Packet>;
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namespace PacketSerializer {
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godot::PackedByteArray Serialize(const Packet& a_Packet);
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std::unique_ptr<Packet> Deserialize(godot::PackedByteArray& a_Data);
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}
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} // namespace protocol
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} // namespace blitz
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