generated from Persson-dev/Godot-Xmake
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90 lines
4.2 KiB
Plaintext
90 lines
4.2 KiB
Plaintext
[gd_scene load_steps=17 format=3 uid="uid://cl8gww414apoq"]
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[ext_resource type="Texture2D" path="res://Assets/Textures/Sky.png" id="1_tcyn8"]
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[ext_resource type="Texture2D" path="res://Assets/Textures/Black.png" id="2_j33w8"]
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[ext_resource type="Texture2D" path="res://Assets/Textures/Orange.png" id="3_n1lus"]
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[ext_resource type="Texture2D" path="res://Assets/Textures/Green.png" id="4_klpsf"]
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_6c4vd"]
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panorama = ExtResource("1_tcyn8")
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[sub_resource type="Sky" id="Sky_5ngqa"]
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sky_material = SubResource("PanoramaSkyMaterial_6c4vd")
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[sub_resource type="Environment" id="Environment_ctwiv"]
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background_mode = 2
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sky = SubResource("Sky_5ngqa")
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tonemap_mode = 2
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glow_enabled = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ajchh"]
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albedo_texture = ExtResource("2_j33w8")
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uv1_triplanar = true
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[sub_resource type="PlaneMesh" id="PlaneMesh_mmup0"]
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material = SubResource("StandardMaterial3D_ajchh")
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size = Vector2(50, 50)
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_26ptr"]
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data = PackedVector3Array(25, 0, 25, -25, 0, 25, 25, 0, -25, -25, 0, 25, -25, 0, -25, 25, 0, -25)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jkvud"]
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albedo_texture = ExtResource("3_n1lus")
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uv1_triplanar = true
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[sub_resource type="BoxMesh" id="BoxMesh_plpqy"]
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material = SubResource("StandardMaterial3D_jkvud")
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size = Vector3(10, 3, 1)
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_v7prx"]
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data = PackedVector3Array(-5, 1.5, 0.5, 5, 1.5, 0.5, -5, -1.5, 0.5, 5, 1.5, 0.5, 5, -1.5, 0.5, -5, -1.5, 0.5, 5, 1.5, -0.5, -5, 1.5, -0.5, 5, -1.5, -0.5, -5, 1.5, -0.5, -5, -1.5, -0.5, 5, -1.5, -0.5, 5, 1.5, 0.5, 5, 1.5, -0.5, 5, -1.5, 0.5, 5, 1.5, -0.5, 5, -1.5, -0.5, 5, -1.5, 0.5, -5, 1.5, -0.5, -5, 1.5, 0.5, -5, -1.5, -0.5, -5, 1.5, 0.5, -5, -1.5, 0.5, -5, -1.5, -0.5, 5, 1.5, 0.5, -5, 1.5, 0.5, 5, 1.5, -0.5, -5, 1.5, 0.5, -5, 1.5, -0.5, 5, 1.5, -0.5, -5, -1.5, 0.5, 5, -1.5, 0.5, -5, -1.5, -0.5, 5, -1.5, 0.5, 5, -1.5, -0.5, -5, -1.5, -0.5)
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[sub_resource type="PrismMesh" id="PrismMesh_0l7qq"]
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left_to_right = -2.0
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size = Vector3(5, 5, 5)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pfpgv"]
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albedo_texture = ExtResource("4_klpsf")
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uv1_triplanar = true
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_rit6o"]
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data = PackedVector3Array(-12.5, 2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, 2.5, -12.5, 2.5, -2.5, -2.5, -2.5, -2.5, 2.5, -2.5, -2.5, -12.5, 2.5, 2.5, -12.5, 2.5, -2.5, 2.5, -2.5, 2.5, -12.5, 2.5, -2.5, 2.5, -2.5, -2.5, 2.5, -2.5, 2.5, -12.5, 2.5, -2.5, -12.5, 2.5, 2.5, -2.5, -2.5, -2.5, -12.5, 2.5, 2.5, -2.5, -2.5, 2.5, -2.5, -2.5, -2.5, -2.5, -2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, -2.5, 2.5, -2.5, 2.5, 2.5, -2.5, -2.5, -2.5, -2.5, -2.5)
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[node name="World" type="Node3D"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_ctwiv")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.866026, -0.433013, 0.249999, 0.5, -0.75, 0.433012, -1.3411e-07, 0.499999, 0.866026, 0, 0, 0)
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shadow_enabled = true
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[node name="Floor" type="MeshInstance3D" parent="."]
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mesh = SubResource("PlaneMesh_mmup0")
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[node name="StaticBody3D" type="StaticBody3D" parent="Floor"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_26ptr")
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[node name="Wall" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, -3)
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mesh = SubResource("BoxMesh_plpqy")
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[node name="StaticBody3D" type="StaticBody3D" parent="Wall"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Wall/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_v7prx")
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[node name="Slope" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1, 4)
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mesh = SubResource("PrismMesh_0l7qq")
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surface_material_override/0 = SubResource("StandardMaterial3D_pfpgv")
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[node name="StaticBody3D" type="StaticBody3D" parent="Slope"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Slope/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_rit6o")
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[node name="Players" type="Node" parent="."]
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