Files
Blitz3/include/client/Main.h
2024-08-19 16:19:45 +02:00

21 lines
293 B
C++

#pragma once
#include <godot_cpp/classes/node.hpp>
namespace blitz {
class Main : public godot::Node {
GDCLASS(Main, godot::Node)
protected:
static void _bind_methods();
public:
Main();
~Main();
void _ready() override;
void ChangeScene(bool a_Server);
};
} // namespace blitz